Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- g -
- game
: menuDraw.h
- gameState
: menuFSM.c
- generateColorMap()
: map.h
, map.c
- generateMap()
: map.c
, map.h
- get2DPoint()
: camera.h
, camera.c
- getBlockRenderObject()
: map.c
, map.h
- getColumns()
: camera.c
, camera.h
- getExistingSaveFiles()
: saves.c
, saves.h
- getFloatersRenderObject()
: floaters.h
, floaters.c
- getGameState()
: menuFSM.c
, menuFSM.h
- getHeightAtX()
: map.c
, map.h
- getMap()
: map.c
, map.h
- getMapSize()
: map.c
, map.h
- getMousePosition()
: auxSDL.h
, auxSDL.c
- getPlayerRenderObject()
: player.c
, player.h
- getPlayerStats()
: player.h
, player.c
- getPoints()
: player.c
, player.h