platform-game/Programozói dokumentáció/html/aux_s_d_l_8h.html
2026-08-09 13:37:33 +01:00

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<div id="projectbrief">3D-s megjelenítés, véletlenszerű pályagenerálás, jutalmazó játékélmény</div>
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<div class="title">auxSDL.h fájlreferencia</div> </div>
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<div class="textblock"><code>#include &quot;<a class="el" href="global_8h_source.html">../global.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="unicode_print_8h_source.html">unicodePrint.h</a>&quot;</code><br />
</div>
<p><a href="aux_s_d_l_8h_source.html">Ugrás a fájl forráskódjához.</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="nested-classes"></a>
Adatszerkezetek</h2></td></tr>
<tr class="memitem:structmouse_pos"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="aux_s_d_l_8h.html#structmouse_pos">mousePos</a></td></tr>
<tr class="separator:structmouse_pos"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="define-members"></a>
Makródefiníciók</h2></td></tr>
<tr class="memitem:af937abbf1afb942234ab7e230f4e2980"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="aux_s_d_l_8h.html#af937abbf1afb942234ab7e230f4e2980">mouseSize</a>&#160;&#160;&#160;20</td></tr>
<tr class="separator:af937abbf1afb942234ab7e230f4e2980"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="typedef-members"></a>
Típusdefiníciók</h2></td></tr>
<tr class="memitem:a8eea516fd5cf9ae64c1a41589f7b92b8"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="aux_s_d_l_8h.html#structmouse_pos">mousePos</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="aux_s_d_l_8h.html#a8eea516fd5cf9ae64c1a41589f7b92b8">mousePos</a></td></tr>
<tr class="separator:a8eea516fd5cf9ae64c1a41589f7b92b8"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
Függvények</h2></td></tr>
<tr class="memitem:af28e87f4aaa069f1272b0f4621e3dbf8"><td class="memItemLeft" align="right" valign="top">SDL_Cursor *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="aux_s_d_l_8h.html#af28e87f4aaa069f1272b0f4621e3dbf8">openWindow</a> ()</td></tr>
<tr class="memdesc:af28e87f4aaa069f1272b0f4621e3dbf8"><td class="mdescLeft">&#160;</td><td class="mdescRight">Létrehozza a játék futtatásához szükséges környezetet. Megnézi az elérhető legnagyobb felbontást, azzal a felbontással létrehoz egy ablakot, illetve meghív pár, az inicializáláshoz szükséges függvényt. <a href="#af28e87f4aaa069f1272b0f4621e3dbf8">Részletek...</a><br /></td></tr>
<tr class="separator:af28e87f4aaa069f1272b0f4621e3dbf8"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a9f539ac98d3c6145ce63bc7ca8084199"><td class="memItemLeft" align="right" valign="top">Uint32&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="aux_s_d_l_8h.html#a9f539ac98d3c6145ce63bc7ca8084199">timer</a> (Uint32 ms, void *param)</td></tr>
<tr class="memdesc:a9f539ac98d3c6145ce63bc7ca8084199"><td class="mdescLeft">&#160;</td><td class="mdescRight">A játék időzítéséhez szükséges. <a href="#a9f539ac98d3c6145ce63bc7ca8084199">Részletek...</a><br /></td></tr>
<tr class="separator:a9f539ac98d3c6145ce63bc7ca8084199"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a5eac3030f70ba4fd1162c0af7a15a1b3"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="aux_s_d_l_8h.html#a5eac3030f70ba4fd1162c0af7a15a1b3">setMousePosition</a> (Uint16 x, Uint16 y)</td></tr>
<tr class="memdesc:a5eac3030f70ba4fd1162c0af7a15a1b3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Frissití az egér pozicióját. <a href="#a5eac3030f70ba4fd1162c0af7a15a1b3">Részletek...</a><br /></td></tr>
<tr class="separator:a5eac3030f70ba4fd1162c0af7a15a1b3"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a7a1c561b065ca3159acea60bd8113dbf"><td class="memItemLeft" align="right" valign="top"><a class="el" href="aux_s_d_l_8h.html#structmouse_pos">mousePos</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="aux_s_d_l_8h.html#a7a1c561b065ca3159acea60bd8113dbf">getMousePosition</a> ()</td></tr>
<tr class="memdesc:a7a1c561b065ca3159acea60bd8113dbf"><td class="mdescLeft">&#160;</td><td class="mdescRight">Visszaadja az egérpoziciót. <a href="#a7a1c561b065ca3159acea60bd8113dbf">Részletek...</a><br /></td></tr>
<tr class="separator:a7a1c561b065ca3159acea60bd8113dbf"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a824136324832d1e95ce049a0a023c00b"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="aux_s_d_l_8h.html#a824136324832d1e95ce049a0a023c00b">drawMouse</a> (bool isBW)</td></tr>
<tr class="memdesc:a824136324832d1e95ce049a0a023c00b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Lerajzolja a képernyőre az egeret, erre azért van szükség, mert az SDL csak fekete-fehér egérmutatót kezel. <a href="#a824136324832d1e95ce049a0a023c00b">Részletek...</a><br /></td></tr>
<tr class="separator:a824136324832d1e95ce049a0a023c00b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a4e2ac233bd708b9d2e9d808639109f0d"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="aux_s_d_l_8h.html#a4e2ac233bd708b9d2e9d808639109f0d">isMouseOverRect</a> (int xCenter, int yCenter, int xSize, int ySize)</td></tr>
<tr class="memdesc:a4e2ac233bd708b9d2e9d808639109f0d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Egy téglalap felett van-e az egérmutató közepe? <a href="#a4e2ac233bd708b9d2e9d808639109f0d">Részletek...</a><br /></td></tr>
<tr class="separator:a4e2ac233bd708b9d2e9d808639109f0d"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<hr/><h2 class="groupheader">Adatszerkezetek dokumentációja</h2>
<a name="structmouse_pos" id="structmouse_pos"></a>
<h2 class="memtitle"><span class="permalink"><a href="#structmouse_pos">&#9670;&nbsp;</a></span>mousePos</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
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<td class="memname">struct mousePos</td>
</tr>
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<div class="textblock"></div><table class="fieldtable">
<tr><th colspan="3">Adatmezők</th></tr>
<tr><td class="fieldtype">
<a id="a14cc4e2ef61c0239e845c4095d542368"></a>Uint16</td>
<td class="fieldname">
x</td>
<td class="fielddoc">
</td></tr>
<tr><td class="fieldtype">
<a id="a762f2ca8dc548fc12fe7586ce60f97d4"></a>Uint16</td>
<td class="fieldname">
y</td>
<td class="fielddoc">
</td></tr>
</table>
</div>
</div>
<h2 class="groupheader">Makródefiníciók dokumentációja</h2>
<a id="af937abbf1afb942234ab7e230f4e2980"></a>
<h2 class="memtitle"><span class="permalink"><a href="#af937abbf1afb942234ab7e230f4e2980">&#9670;&nbsp;</a></span>mouseSize</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">#define mouseSize&#160;&#160;&#160;20</td>
</tr>
</table>
</div><div class="memdoc">
<p>Az egérmutató négyzetnek az oldalhosszusága. </p>
</div>
</div>
<h2 class="groupheader">Típusdefiníciók dokumentációja</h2>
<a id="a8eea516fd5cf9ae64c1a41589f7b92b8"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a8eea516fd5cf9ae64c1a41589f7b92b8">&#9670;&nbsp;</a></span>mousePos</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">typedef struct <a class="el" href="aux_s_d_l_8h.html#structmouse_pos">mousePos</a> <a class="el" href="aux_s_d_l_8h.html#structmouse_pos">mousePos</a></td>
</tr>
</table>
</div><div class="memdoc">
</div>
</div>
<h2 class="groupheader">Függvények dokumentációja</h2>
<a id="a824136324832d1e95ce049a0a023c00b"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a824136324832d1e95ce049a0a023c00b">&#9670;&nbsp;</a></span>drawMouse()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void drawMouse </td>
<td>(</td>
<td class="paramtype">bool&#160;</td>
<td class="paramname"><em>isBW</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Lerajzolja a képernyőre az egeret, erre azért van szükség, mert az SDL csak fekete-fehér egérmutatót kezel. </p>
</div>
</div>
<a id="a7a1c561b065ca3159acea60bd8113dbf"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a7a1c561b065ca3159acea60bd8113dbf">&#9670;&nbsp;</a></span>getMousePosition()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname"><a class="el" href="aux_s_d_l_8h.html#structmouse_pos">mousePos</a> getMousePosition </td>
<td>(</td>
<td class="paramname"></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Visszaadja az egérpoziciót. </p>
</div>
</div>
<a id="a4e2ac233bd708b9d2e9d808639109f0d"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a4e2ac233bd708b9d2e9d808639109f0d">&#9670;&nbsp;</a></span>isMouseOverRect()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">bool isMouseOverRect </td>
<td>(</td>
<td class="paramtype">int&#160;</td>
<td class="paramname"><em>xCenter</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">int&#160;</td>
<td class="paramname"><em>yCenter</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">int&#160;</td>
<td class="paramname"><em>xSize</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">int&#160;</td>
<td class="paramname"><em>ySize</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Egy téglalap felett van-e az egérmutató közepe? </p>
</div>
</div>
<a id="af28e87f4aaa069f1272b0f4621e3dbf8"></a>
<h2 class="memtitle"><span class="permalink"><a href="#af28e87f4aaa069f1272b0f4621e3dbf8">&#9670;&nbsp;</a></span>openWindow()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">SDL_Cursor* openWindow </td>
<td>(</td>
<td class="paramname"></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Létrehozza a játék futtatásához szükséges környezetet. Megnézi az elérhető legnagyobb felbontást, azzal a felbontással létrehoz egy ablakot, illetve meghív pár, az inicializáláshoz szükséges függvényt. </p>
<dl class="section return"><dt>Visszatérési érték</dt><dd>kurzor amit fel kell később szabadítanunk </dd></dl>
</div>
</div>
<a id="a5eac3030f70ba4fd1162c0af7a15a1b3"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a5eac3030f70ba4fd1162c0af7a15a1b3">&#9670;&nbsp;</a></span>setMousePosition()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void setMousePosition </td>
<td>(</td>
<td class="paramtype">Uint16&#160;</td>
<td class="paramname"><em>x</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">Uint16&#160;</td>
<td class="paramname"><em>y</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Frissití az egér pozicióját. </p>
</div>
</div>
<a id="a9f539ac98d3c6145ce63bc7ca8084199"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a9f539ac98d3c6145ce63bc7ca8084199">&#9670;&nbsp;</a></span>timer()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">Uint32 timer </td>
<td>(</td>
<td class="paramtype">Uint32&#160;</td>
<td class="paramname"><em>ms</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">void *&#160;</td>
<td class="paramname"><em>param</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
<p>A játék időzítéséhez szükséges. </p>
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