486 lines
26 KiB
HTML
486 lines
26 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<meta name="generator" content="Doxygen 1.8.13"/>
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<title>Platform játék: floaters.c fájlreferencia</title>
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<table cellspacing="0" cellpadding="0">
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<tbody>
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<tr style="height: 56px;">
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<td id="projectalign" style="padding-left: 0.5em;">
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<div id="projectname">Platform játék
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</div>
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<div id="projectbrief">3D-s megjelenítés, véletlenszerű pályagenerálás, jutalmazó játékélmény</div>
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<a href="#define-members">Makródefiníciók</a> |
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<a href="#func-members">Függvények</a> |
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<a href="#var-members">Változók</a> </div>
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<div class="headertitle">
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<div class="title">floaters.c fájlreferencia</div> </div>
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</div><!--header-->
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<div class="contents">
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<div class="textblock"><code>#include "<a class="el" href="floaters_8h_source.html">floaters.h</a>"</code><br />
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</div><table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="define-members"></a>
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Makródefiníciók</h2></td></tr>
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<tr class="memitem:a5934fea3a9383acd1e7c8845710cf0af"><td class="memItemLeft" align="right" valign="top">#define </td><td class="memItemRight" valign="bottom"><a class="el" href="floaters_8c.html#a5934fea3a9383acd1e7c8845710cf0af">enemyMinSize</a>   0.75</td></tr>
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<tr class="separator:a5934fea3a9383acd1e7c8845710cf0af"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a6ec41d7a638d7600ff220e67ba40467c"><td class="memItemLeft" align="right" valign="top">#define </td><td class="memItemRight" valign="bottom"><a class="el" href="floaters_8c.html#a6ec41d7a638d7600ff220e67ba40467c">enemyMaxSize</a>   4</td></tr>
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<tr class="separator:a6ec41d7a638d7600ff220e67ba40467c"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ad79d0fb4a38613e2f00dbf36231168a3"><td class="memItemLeft" align="right" valign="top">#define </td><td class="memItemRight" valign="bottom"><a class="el" href="floaters_8c.html#ad79d0fb4a38613e2f00dbf36231168a3">enemyVelocity</a>   0.006</td></tr>
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<tr class="separator:ad79d0fb4a38613e2f00dbf36231168a3"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:aa6cc974ab47e706f2dac208a1c566355"><td class="memItemLeft" align="right" valign="top">#define </td><td class="memItemRight" valign="bottom"><a class="el" href="floaters_8c.html#aa6cc974ab47e706f2dac208a1c566355">enemySlowing</a>   0.15</td></tr>
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<tr class="memitem:abbbfc0a84707506fc74fd880ad20a63b"><td class="memItemLeft" align="right" valign="top">#define </td><td class="memItemRight" valign="bottom"><a class="el" href="floaters_8c.html#abbbfc0a84707506fc74fd880ad20a63b">slownessDebuffDuration</a>   2000</td></tr>
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<tr class="memitem:a7818b5d3f7dfd6669eaba485787d5f3c"><td class="memItemLeft" align="right" valign="top">#define </td><td class="memItemRight" valign="bottom"><a class="el" href="floaters_8c.html#a7818b5d3f7dfd6669eaba485787d5f3c">projectileSize</a>   0.2</td></tr>
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<tr class="memitem:afe6421e2a26723450d749d9fa1df48af"><td class="memItemLeft" align="right" valign="top">#define </td><td class="memItemRight" valign="bottom"><a class="el" href="floaters_8c.html#afe6421e2a26723450d749d9fa1df48af">projectileVelocity</a>   0.03</td></tr>
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<tr class="separator:afe6421e2a26723450d749d9fa1df48af"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ac8b964ca5d838fc64eec0a67141abe9b"><td class="memItemLeft" align="right" valign="top">#define </td><td class="memItemRight" valign="bottom"><a class="el" href="floaters_8c.html#ac8b964ca5d838fc64eec0a67141abe9b">projectileVelocityYMax</a>   0.035</td></tr>
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<tr class="separator:ac8b964ca5d838fc64eec0a67141abe9b"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a607b40beec8fd030134d5e9490ce1923"><td class="memItemLeft" align="right" valign="top">#define </td><td class="memItemRight" valign="bottom"><a class="el" href="floaters_8c.html#a607b40beec8fd030134d5e9490ce1923">floaterColor</a>   (<a class="el" href="global_8h.html#structcolors">colors</a>) { (<a class="el" href="global_8h.html#structcolor">color</a>) {229, 22, 22, 255}, (<a class="el" href="global_8h.html#structcolor">color</a>) {200, 20, 20, 255}, (<a class="el" href="global_8h.html#structcolor">color</a>) {168, 16, 16, 255} }</td></tr>
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<tr class="separator:a607b40beec8fd030134d5e9490ce1923"><td class="memSeparator" colspan="2"> </td></tr>
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</table><table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
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Függvények</h2></td></tr>
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<tr class="memitem:a9e11ff8ae8066affd25350369b6b0b4d"><td class="memItemLeft" align="right" valign="top"><a class="el" href="floaters_8h.html#structfloater">floater</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="floaters_8c.html#a9e11ff8ae8066affd25350369b6b0b4d">addToFloaterList</a> ()</td></tr>
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<tr class="memdesc:a9e11ff8ae8066affd25350369b6b0b4d"><td class="mdescLeft"> </td><td class="mdescRight">Lista elejére beszúr. <a href="#a9e11ff8ae8066affd25350369b6b0b4d">Részletek...</a><br /></td></tr>
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<tr class="separator:a9e11ff8ae8066affd25350369b6b0b4d"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:aab93b2f4ecb7c39bf9bda29c41616821"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="floaters_8c.html#aab93b2f4ecb7c39bf9bda29c41616821">freeFloaterList</a> ()</td></tr>
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<tr class="memdesc:aab93b2f4ecb7c39bf9bda29c41616821"><td class="mdescLeft"> </td><td class="mdescRight">Felszabadítja az ellenségek és lövedékek listáját. <a href="#aab93b2f4ecb7c39bf9bda29c41616821">Részletek...</a><br /></td></tr>
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<tr class="separator:aab93b2f4ecb7c39bf9bda29c41616821"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a3c3d3f287fd92482bcf9d7bfb0ba6f74"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="floaters_8c.html#a3c3d3f287fd92482bcf9d7bfb0ba6f74">createEnemy</a> ()</td></tr>
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<tr class="memdesc:a3c3d3f287fd92482bcf9d7bfb0ba6f74"><td class="mdescLeft"> </td><td class="mdescRight">A játékos közelében elhelyez egy új ellenséget. <a href="#a3c3d3f287fd92482bcf9d7bfb0ba6f74">Részletek...</a><br /></td></tr>
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<tr class="separator:a3c3d3f287fd92482bcf9d7bfb0ba6f74"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a8f3b0f37c81d82e3b832c883123d2b0b"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="floaters_8c.html#a8f3b0f37c81d82e3b832c883123d2b0b">createProjectile</a> (<a class="el" href="global_8h.html#structvector3_d">vector3D</a> <a class="el" href="player_8c.html#a562292049914bcab4501fb12d91c25be">playerPosition</a>, <a class="el" href="global_8h.html#structvector3_d">vector3D</a> <a class="el" href="player_8c.html#ab3789403bbd5560195cf71844b5b912e">playerSize</a>, <a class="el" href="global_8h.html#structvector2_d">vector2D</a> *<a class="el" href="player_8c.html#af33aad8f9e95f471c59fd148393c0fbe">playerVelocity</a>, <a class="el" href="aux_s_d_l_8h.html#structmouse_pos">mousePos</a> <a class="el" href="aux_s_d_l_8c.html#ab410e6ed3a6f4a69d62551df8f0c87a6">mouse</a>)</td></tr>
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<tr class="memdesc:a8f3b0f37c81d82e3b832c883123d2b0b"><td class="mdescLeft"> </td><td class="mdescRight">Lövedék létrehozása. A megadott paraméterek függvényében a létrehozott lövedék az egér irányafele indul el. <a href="#a8f3b0f37c81d82e3b832c883123d2b0b">Részletek...</a><br /></td></tr>
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<tr class="separator:a8f3b0f37c81d82e3b832c883123d2b0b"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a717fc91b652f3f6f480b2af5e82fa5d9"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="floaters_8c.html#a717fc91b652f3f6f480b2af5e82fa5d9">destroyFloater</a> (<a class="el" href="floaters_8h.html#structfloater">floater</a> *floaterToDestroy)</td></tr>
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<tr class="memdesc:a717fc91b652f3f6f480b2af5e82fa5d9"><td class="mdescLeft"> </td><td class="mdescRight">Listából kiszed. <a href="#a717fc91b652f3f6f480b2af5e82fa5d9">Részletek...</a><br /></td></tr>
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<tr class="separator:a717fc91b652f3f6f480b2af5e82fa5d9"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ac47c473e62f9454f737ed66a8b9a13ed"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="floaters_8c.html#ac47c473e62f9454f737ed66a8b9a13ed">moveFloaters</a> (int deltaTime)</td></tr>
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<tr class="memdesc:ac47c473e62f9454f737ed66a8b9a13ed"><td class="mdescLeft"> </td><td class="mdescRight">Minden floaterre meghívja a szükséges mozgatási műveletet. <a href="#ac47c473e62f9454f737ed66a8b9a13ed">Részletek...</a><br /></td></tr>
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<tr class="separator:ac47c473e62f9454f737ed66a8b9a13ed"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ac6a7c42996b6acc1bdf7bf0e6dfb698d"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="floaters_8c.html#ac6a7c42996b6acc1bdf7bf0e6dfb698d">getFloatersRenderObject</a> (int x, int y, <a class="el" href="global_8h.html#structrender_object">renderObject</a> *<a class="el" href="camera_8c.html#aef072a6a96e00dc8cde9db749a95344d">renderMap</a>, int <a class="el" href="camera_8c.html#a4a89a8997f10af2a1fe36461a6377782">renderObjectsPerCube</a>)</td></tr>
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<tr class="memdesc:ac6a7c42996b6acc1bdf7bf0e6dfb698d"><td class="mdescLeft"> </td><td class="mdescRight">Visszaadja az adott térfogatban lévő floater testeket. A sorrend nem elhanyagolható 3D-s testek rajzolásakor. Figyelni kell, melyik melyik másikat takarja el. Ezért kell "feldarabolni" őket. Itt még csak az egy adott m^3-ben lévő testek adatait adja oda a rajzoló függvénynek. Maga a feldarabolás már nem ennek a függvénynek a dolga. <a href="#ac6a7c42996b6acc1bdf7bf0e6dfb698d">Részletek...</a><br /></td></tr>
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<tr class="separator:ac6a7c42996b6acc1bdf7bf0e6dfb698d"><td class="memSeparator" colspan="2"> </td></tr>
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</table><table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="var-members"></a>
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Változók</h2></td></tr>
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<tr class="memitem:a58427bbc3a5df7a18c6e12258f713f97"><td class="memItemLeft" align="right" valign="top"><a class="el" href="floaters_8h.html#structfloater">floater</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="floaters_8c.html#a58427bbc3a5df7a18c6e12258f713f97">floaterList</a> = NULL</td></tr>
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</table>
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<h2 class="groupheader">Makródefiníciók dokumentációja</h2>
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<a id="a6ec41d7a638d7600ff220e67ba40467c"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#a6ec41d7a638d7600ff220e67ba40467c">◆ </a></span>enemyMaxSize</h2>
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<td class="memname">#define enemyMaxSize   4</td>
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</div><div class="memdoc">
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<p>Az ellenségek, ha összeérnek, összetapadnak, de ennél ne lehetnek nagyobbak [m]. </p>
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<a id="a5934fea3a9383acd1e7c8845710cf0af"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#a5934fea3a9383acd1e7c8845710cf0af">◆ </a></span>enemyMinSize</h2>
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<td class="memname">#define enemyMinSize   0.75</td>
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<p>Ellenségek oldalhosszának kezdeti értéke [m]. </p>
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<a id="aa6cc974ab47e706f2dac208a1c566355"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#aa6cc974ab47e706f2dac208a1c566355">◆ </a></span>enemySlowing</h2>
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<td class="memname">#define enemySlowing   0.15</td>
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<p>Ha az ellenség nekiütközik valaminek, akkor a sebessége ennyiszeresére csökken. </p>
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<a id="ad79d0fb4a38613e2f00dbf36231168a3"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ad79d0fb4a38613e2f00dbf36231168a3">◆ </a></span>enemyVelocity</h2>
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<td class="memname">#define enemyVelocity   0.006</td>
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<p>[m/ms] </p>
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<a id="a607b40beec8fd030134d5e9490ce1923"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#a607b40beec8fd030134d5e9490ce1923">◆ </a></span>floaterColor</h2>
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<td class="memname">#define floaterColor   (<a class="el" href="global_8h.html#structcolors">colors</a>) { (<a class="el" href="global_8h.html#structcolor">color</a>) {229, 22, 22, 255}, (<a class="el" href="global_8h.html#structcolor">color</a>) {200, 20, 20, 255}, (<a class="el" href="global_8h.html#structcolor">color</a>) {168, 16, 16, 255} }</td>
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</div><div class="memdoc">
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<p>A lövedék és az ellenség ugyanolyan színű </p>
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<a id="a7818b5d3f7dfd6669eaba485787d5f3c"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#a7818b5d3f7dfd6669eaba485787d5f3c">◆ </a></span>projectileSize</h2>
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<td class="memname">#define projectileSize   0.2</td>
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<p>A játékos által lőtt lövedék oldalhossza [m]. </p>
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<a id="afe6421e2a26723450d749d9fa1df48af"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#afe6421e2a26723450d749d9fa1df48af">◆ </a></span>projectileVelocity</h2>
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<td class="memname">#define projectileVelocity   0.03</td>
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</div><div class="memdoc">
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<p>A játékos által lőtt lövedék kezdő sebessége [m/ms] </p>
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<a id="ac8b964ca5d838fc64eec0a67141abe9b"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ac8b964ca5d838fc64eec0a67141abe9b">◆ </a></span>projectileVelocityYMax</h2>
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<td class="memname">#define projectileVelocityYMax   0.035</td>
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<p>A lövedék sebességét befolyásolja a játékos sebessége (a kiulövés pillanatában), illetve a gravitációs gyorsulás, viszont sosem lehet gyorsabb. </p>
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<a id="abbbfc0a84707506fc74fd880ad20a63b"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#abbbfc0a84707506fc74fd880ad20a63b">◆ </a></span>slownessDebuffDuration</h2>
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<td class="memname">#define slownessDebuffDuration   2000</td>
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<p>Ha az ellenség nekiütközik valaminek, akkor a sebessége ennyi ideig lesz alacsnyabb. [ms] </p>
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<h2 class="groupheader">Függvények dokumentációja</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#a9e11ff8ae8066affd25350369b6b0b4d">◆ </a></span>addToFloaterList()</h2>
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<td class="memname"><a class="el" href="floaters_8h.html#structfloater">floater</a>* addToFloaterList </td>
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<td>(</td>
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<td class="paramname"></td><td>)</td>
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<td></td>
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</tr>
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</table>
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</div><div class="memdoc">
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<p>Lista elejére beszúr. </p>
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<a id="a3c3d3f287fd92482bcf9d7bfb0ba6f74"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#a3c3d3f287fd92482bcf9d7bfb0ba6f74">◆ </a></span>createEnemy()</h2>
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<td class="memname">void createEnemy </td>
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<td>(</td>
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<td class="paramname"></td><td>)</td>
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<td></td>
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<p>A játékos közelében elhelyez egy új ellenséget. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a8f3b0f37c81d82e3b832c883123d2b0b">◆ </a></span>createProjectile()</h2>
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<td class="memname">void createProjectile </td>
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<td>(</td>
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<td class="paramtype"><a class="el" href="global_8h.html#structvector3_d">vector3D</a> </td>
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<td class="paramname"><em>playerPosition</em>, </td>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype"><a class="el" href="global_8h.html#structvector3_d">vector3D</a> </td>
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<td class="paramname"><em>playerSize</em>, </td>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype"><a class="el" href="global_8h.html#structvector2_d">vector2D</a> * </td>
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<td class="paramname"><em>playerVelocity</em>, </td>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype"><a class="el" href="aux_s_d_l_8h.html#structmouse_pos">mousePos</a> </td>
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<td class="paramname"><em>mouse</em> </td>
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<td></td>
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<td>)</td>
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<p>Lövedék létrehozása. A megadott paraméterek függvényében a létrehozott lövedék az egér irányafele indul el. </p>
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<dl class="params"><dt>Paraméterek</dt><dd>
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<table class="params">
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<tr><td class="paramname">helyvektor</td><td>a játékoshoz </td></tr>
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<tr><td class="paramname">térvektor</td><td>a játékos méretéhez </td></tr>
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<tr><td class="paramname">síkvektor*</td><td>játékos sebesség (ezt Newton III. értelmében megváltoztatja </td></tr>
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<tr><td class="paramname">koordinátája</td><td>az egérnek A játékost ellenkező irányba elmozdítja. A lövedék kezdősebbességéhez hozzáadódik a játékos sebessége. </td></tr>
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<h2 class="memtitle"><span class="permalink"><a href="#a717fc91b652f3f6f480b2af5e82fa5d9">◆ </a></span>destroyFloater()</h2>
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<td class="memname">void destroyFloater </td>
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<td>(</td>
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<td class="paramtype"><a class="el" href="floaters_8h.html#structfloater">floater</a> * </td>
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<td class="paramname"><em>floaterToDestroy</em></td><td>)</td>
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<p>Listából kiszed. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#aab93b2f4ecb7c39bf9bda29c41616821">◆ </a></span>freeFloaterList()</h2>
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<td class="memname">void freeFloaterList </td>
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<td>(</td>
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<td></td>
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<p>Felszabadítja az ellenségek és lövedékek listáját. </p>
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<a id="ac6a7c42996b6acc1bdf7bf0e6dfb698d"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ac6a7c42996b6acc1bdf7bf0e6dfb698d">◆ </a></span>getFloatersRenderObject()</h2>
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<td class="memname">void getFloatersRenderObject </td>
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<td>(</td>
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<td class="paramtype">int </td>
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<td class="paramname"><em>x</em>, </td>
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<td class="paramtype">int </td>
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<td class="paramname"><em>y</em>, </td>
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<td class="paramtype"><a class="el" href="global_8h.html#structrender_object">renderObject</a> * </td>
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<td class="paramname"><em>renderMap</em>, </td>
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<td class="paramtype">int </td>
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<td>)</td>
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<p>Visszaadja az adott térfogatban lévő floater testeket. A sorrend nem elhanyagolható 3D-s testek rajzolásakor. Figyelni kell, melyik melyik másikat takarja el. Ezért kell "feldarabolni" őket. Itt még csak az egy adott m^3-ben lévő testek adatait adja oda a rajzoló függvénynek. Maga a feldarabolás már nem ennek a függvénynek a dolga. </p>
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<dl class="params"><dt>Paraméterek</dt><dd>
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<table class="params">
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<tr><td class="paramname">koord</td><td>x </td></tr>
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<tr><td class="paramname">koord</td><td>y </td></tr>
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<tr><td class="paramname">Hova</td><td>kell írnia a testeket </td></tr>
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<tr><td class="paramname">Max</td><td>mennyit adhat vissza A feldarabolásról részletesebben a <a class="el" href="camera_8c.html">camera.c</a> modulban. </td></tr>
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<h2 class="memtitle"><span class="permalink"><a href="#ac47c473e62f9454f737ed66a8b9a13ed">◆ </a></span>moveFloaters()</h2>
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<td class="memname">void moveFloaters </td>
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<td>(</td>
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<p>Minden floaterre meghívja a szükséges mozgatási műveletet. </p>
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<h2 class="groupheader">Változók dokumentációja</h2>
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<a id="a58427bbc3a5df7a18c6e12258f713f97"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#a58427bbc3a5df7a18c6e12258f713f97">◆ </a></span>floaterList</h2>
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<td class="memname"><a class="el" href="floaters_8h.html#structfloater">floater</a>* floaterList = NULL</td>
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<p>Láncolt lista, ami az ellenségeket és lövedékeket is tartalmazza. Nagyon hasonló a kettő, ezért célszerű közösen kezelni őket. </p>
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</div><!-- contents -->
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<li class="navelem"><a class="el" href="dir_e05d7e2b1ecd646af5bb94391405f3b5.html">modules</a></li><li class="navelem"><a class="el" href="floaters_8c.html">floaters.c</a></li>
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<li class="footer">Projekt: Platform játék Készült: Sun Dec 3 2017 21:11:22 Készítette:
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<a href="http://www.doxygen.org/index.html">
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<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.13 </li>
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