platform-game/Code blocks projekt/3D.cbp
2026-08-09 13:37:33 +01:00

118 lines
3.4 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="3D" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Option virtualFolders="modules\;" />
<Build>
<Target title="Debug">
<Option output="bin/Debug/3D" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
</Compiler>
</Target>
<Target title="Release">
<Option output="bin/Release/3D" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add directory="C:/Program Files (x86)/CodeBlocks/MinGW/include" />
</Compiler>
<Linker>
<Add library="mingw32" />
<Add library="SDLmain" />
<Add library="SDL.dll" />
<Add library="user32" />
<Add library="gdi32" />
<Add library="winmm" />
<Add library="dxguid" />
<Add library="SDL_gfx" />
<Add library="SDL_ttf" />
<Add library="SDL_image" />
<Add library="SDL_mixer" />
<Add directory="C:/Program Files (x86)/CodeBlocks/MinGW/lib" />
</Linker>
<Unit filename="main.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="modules/auxiliary/auxFunctions.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="modules/auxiliary/auxFunctions.h" />
<Unit filename="modules/auxiliary/auxSDL.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="modules/auxiliary/auxSDL.h" />
<Unit filename="modules/auxiliary/unicodePrint.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="modules/auxiliary/unicodePrint.h">
<Option virtualFolder="modules/" />
</Unit>
<Unit filename="modules/camera.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="modules/camera.h" />
<Unit filename="modules/color.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="modules/color.h" />
<Unit filename="modules/floaters.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="modules/floaters.h" />
<Unit filename="modules/global.h" />
<Unit filename="modules/map.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="modules/map.h" />
<Unit filename="modules/menu/menuDraw.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="modules/menu/menuDraw.h" />
<Unit filename="modules/menu/menuFSM.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="modules/menu/menuFSM.h" />
<Unit filename="modules/particles.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="modules/particles.h" />
<Unit filename="modules/player.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="modules/player.h" />
<Unit filename="modules/saves.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="modules/saves.h" />
<Unit filename="modules/world.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="modules/world.h" />
<Unit filename="rang.lst" />
<Unit filename="resources/Roboto-Light.ttf" />
<Unit filename="resources/Roboto-Thin.ttf" />
<Extensions>
<code_completion />
<envvars />
<debugger />
<lib_finder disable_auto="1" />
</Extensions>
</Project>
</CodeBlocks_project_file>