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<div id="projectname">Platform játék
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<div id="projectbrief">3D-s megjelenítés, véletlenszerű pályagenerálás, jutalmazó játékélmény</div>
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<div class="title">floaters.h</div> </div>
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<a href="floaters_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="preprocessor">#ifndef FLOATERS_H_INCLUDED</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="preprocessor">#define FLOATERS_H_INCLUDED</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> </div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="preprocessor"> #include "<a class="code" href="global_8h.html">global.h</a>"</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="preprocessor"> #include "<a class="code" href="map_8h.html">map.h</a>"</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="preprocessor"> #include "<a class="code" href="player_8h.html">player.h</a>"</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="preprocessor"> #include "<a class="code" href="camera_8h.html">camera.h</a>"</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="preprocessor"> #include "<a class="code" href="aux_s_d_l_8h.html">auxiliary/auxSDL.h</a>"</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span> </div><div class="line"><a name="l00010"></a><span class="lineno"><a class="line" href="floaters_8h.html#ab5812622c5c3f4542f7f556744e1e877"> 10</a></span>  <span class="keyword">typedef</span> <span class="keyword">enum</span> <a class="code" href="floaters_8h.html#ab5812622c5c3f4542f7f556744e1e877">floaterType</a> {</div><div class="line"><a name="l00011"></a><span class="lineno"><a class="line" href="floaters_8h.html#ab5812622c5c3f4542f7f556744e1e877a791ec5dfc911d7e656e015e710be1219"> 11</a></span>  <a class="code" href="floaters_8h.html#ab5812622c5c3f4542f7f556744e1e877aaa2cd972f1aea648318a13183ca9b7e1">enemy</a>, <a class="code" href="floaters_8h.html#ab5812622c5c3f4542f7f556744e1e877a791ec5dfc911d7e656e015e710be1219">projectile</a></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>  } <a class="code" href="floaters_8h.html#ab5812622c5c3f4542f7f556744e1e877">floaterType</a>;</div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span> </div><div class="line"><a name="l00014"></a><span class="lineno"><a class="line" href="structfloater.html"> 14</a></span>  <span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="structfloater.html">floater</a> {</div><div class="line"><a name="l00015"></a><span class="lineno"><a class="line" href="structfloater.html#ab5921ee5cbbc9dedf6a86a9dac0d6165"> 15</a></span>  <a class="code" href="floaters_8h.html#ab5812622c5c3f4542f7f556744e1e877">floaterType</a> <a class="code" href="structfloater.html#ab5921ee5cbbc9dedf6a86a9dac0d6165">type</a>;</div><div class="line"><a name="l00016"></a><span class="lineno"><a class="line" href="structfloater.html#ae0d51f31b29f9742480b306c55281323"> 16</a></span>  vector2D <a class="code" href="structfloater.html#ae0d51f31b29f9742480b306c55281323">position</a>;</div><div class="line"><a name="l00017"></a><span class="lineno"><a class="line" href="structfloater.html#a4fbaba2ac069b1e3b27549264fa4d314"> 17</a></span>  vector2D <a class="code" href="structfloater.html#a4fbaba2ac069b1e3b27549264fa4d314">velocity</a>;</div><div class="line"><a name="l00018"></a><span class="lineno"><a class="line" href="structfloater.html#ad2af545e429fcd1e1d96096de14f465c"> 18</a></span>  <span class="keywordtype">float</span> <a class="code" href="structfloater.html#ad2af545e429fcd1e1d96096de14f465c">slownessDebuffLeft</a>;</div><div class="line"><a name="l00019"></a><span class="lineno"><a class="line" href="structfloater.html#aa6ea9b07932df851a61fa72bd01761fe"> 19</a></span>  <span class="keywordtype">float</span> <a class="code" href="structfloater.html#aa6ea9b07932df851a61fa72bd01761fe">size</a>;</div><div class="line"><a name="l00020"></a><span class="lineno"><a class="line" href="structfloater.html#a627e112d5ed1c6f2f3383c181af7831f"> 20</a></span>  <span class="keyword">struct </span><a class="code" href="structfloater.html">floater</a>* <a class="code" href="structfloater.html#a627e112d5ed1c6f2f3383c181af7831f">next</a>;</div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>  } <a class="code" href="floaters_8h.html#aa6b5006d1bb58231ec6f7f9e75153b41">floater</a>;</div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span> </div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span>  <span class="keywordtype">void</span> <a class="code" href="floaters_8h.html#aab93b2f4ecb7c39bf9bda29c41616821">freeFloaterList</a>();</div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>  <span class="keywordtype">void</span> <a class="code" href="floaters_8h.html#a3c3d3f287fd92482bcf9d7bfb0ba6f74">createEnemy</a>();</div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>  <span class="keywordtype">void</span> <a class="code" href="floaters_8h.html#a8f3b0f37c81d82e3b832c883123d2b0b">createProjectile</a>(vector3D <a class="code" href="player_8c.html#a562292049914bcab4501fb12d91c25be">playerPosition</a>, vector3D <a class="code" href="player_8c.html#ab3789403bbd5560195cf71844b5b912e">playerSize</a>, vector2D* <a class="code" href="player_8c.html#af33aad8f9e95f471c59fd148393c0fbe">playerVelocity</a>, <a class="code" href="structmouse_pos.html">mousePos</a> <a class="code" href="aux_s_d_l_8c.html#ab410e6ed3a6f4a69d62551df8f0c87a6">mouse</a>);</div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>  <span class="keywordtype">void</span> <a class="code" href="floaters_8h.html#ac47c473e62f9454f737ed66a8b9a13ed">moveFloaters</a>(<span class="keywordtype">int</span> deltaTime);</div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>  <span class="keywordtype">void</span> <a class="code" href="floaters_8h.html#ac6a7c42996b6acc1bdf7bf0e6dfb698d">getFloatersRenderObject</a>(<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y, renderObject* <a class="code" href="camera_8c.html#aef072a6a96e00dc8cde9db749a95344d">renderMap</a>, <span class="keywordtype">int</span> <a class="code" href="camera_8c.html#a4a89a8997f10af2a1fe36461a6377782">renderObjectsPerCube</a>);</div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span> </div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span> <span class="preprocessor">#endif // FLOATERS_H_INCLUDED</span></div><div class="ttc" id="aux_s_d_l_8c_html_ab410e6ed3a6f4a69d62551df8f0c87a6"><div class="ttname"><a href="aux_s_d_l_8c.html#ab410e6ed3a6f4a69d62551df8f0c87a6">mouse</a></div><div class="ttdeci">mousePos mouse</div><div class="ttdef"><b>Definition:</b> auxSDL.c:3</div></div>
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<div class="ttc" id="structfloater_html_ae0d51f31b29f9742480b306c55281323"><div class="ttname"><a href="structfloater.html#ae0d51f31b29f9742480b306c55281323">floater::position</a></div><div class="ttdeci">vector2D position</div><div class="ttdef"><b>Definition:</b> floaters.h:16</div></div>
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<div class="ttc" id="floaters_8h_html_aa6b5006d1bb58231ec6f7f9e75153b41"><div class="ttname"><a href="floaters_8h.html#aa6b5006d1bb58231ec6f7f9e75153b41">floater</a></div><div class="ttdeci">struct floater floater</div></div>
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<div class="ttc" id="structfloater_html"><div class="ttname"><a href="structfloater.html">floater</a></div><div class="ttdef"><b>Definition:</b> floaters.h:14</div></div>
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<div class="ttc" id="player_8c_html_ab3789403bbd5560195cf71844b5b912e"><div class="ttname"><a href="player_8c.html#ab3789403bbd5560195cf71844b5b912e">playerSize</a></div><div class="ttdeci">#define playerSize</div><div class="ttdef"><b>Definition:</b> player.c:3</div></div>
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<div class="ttc" id="structfloater_html_ad2af545e429fcd1e1d96096de14f465c"><div class="ttname"><a href="structfloater.html#ad2af545e429fcd1e1d96096de14f465c">floater::slownessDebuffLeft</a></div><div class="ttdeci">float slownessDebuffLeft</div><div class="ttdef"><b>Definition:</b> floaters.h:18</div></div>
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<div class="ttc" id="camera_8h_html"><div class="ttname"><a href="camera_8h.html">camera.h</a></div></div>
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<div class="ttc" id="structfloater_html_ab5921ee5cbbc9dedf6a86a9dac0d6165"><div class="ttname"><a href="structfloater.html#ab5921ee5cbbc9dedf6a86a9dac0d6165">floater::type</a></div><div class="ttdeci">floaterType type</div><div class="ttdef"><b>Definition:</b> floaters.h:15</div></div>
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<div class="ttc" id="global_8h_html"><div class="ttname"><a href="global_8h.html">global.h</a></div></div>
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<div class="ttc" id="player_8h_html"><div class="ttname"><a href="player_8h.html">player.h</a></div></div>
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<div class="ttc" id="floaters_8h_html_ab5812622c5c3f4542f7f556744e1e877aaa2cd972f1aea648318a13183ca9b7e1"><div class="ttname"><a href="floaters_8h.html#ab5812622c5c3f4542f7f556744e1e877aaa2cd972f1aea648318a13183ca9b7e1">enemy</a></div><div class="ttdef"><b>Definition:</b> floaters.h:11</div></div>
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<div class="ttc" id="aux_s_d_l_8h_html"><div class="ttname"><a href="aux_s_d_l_8h.html">auxSDL.h</a></div></div>
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<div class="ttc" id="floaters_8h_html_a3c3d3f287fd92482bcf9d7bfb0ba6f74"><div class="ttname"><a href="floaters_8h.html#a3c3d3f287fd92482bcf9d7bfb0ba6f74">createEnemy</a></div><div class="ttdeci">void createEnemy()</div><div class="ttdoc">A játékos közelében elhelyez egy új ellenséget. </div><div class="ttdef"><b>Definition:</b> floaters.c:40</div></div>
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<div class="ttc" id="structfloater_html_a4fbaba2ac069b1e3b27549264fa4d314"><div class="ttname"><a href="structfloater.html#a4fbaba2ac069b1e3b27549264fa4d314">floater::velocity</a></div><div class="ttdeci">vector2D velocity</div><div class="ttdef"><b>Definition:</b> floaters.h:17</div></div>
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<div class="ttc" id="player_8c_html_a562292049914bcab4501fb12d91c25be"><div class="ttname"><a href="player_8c.html#a562292049914bcab4501fb12d91c25be">playerPosition</a></div><div class="ttdeci">vector3D playerPosition</div><div class="ttdef"><b>Definition:</b> player.c:8</div></div>
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<div class="ttc" id="camera_8c_html_a4a89a8997f10af2a1fe36461a6377782"><div class="ttname"><a href="camera_8c.html#a4a89a8997f10af2a1fe36461a6377782">renderObjectsPerCube</a></div><div class="ttdeci">#define renderObjectsPerCube</div><div class="ttdef"><b>Definition:</b> camera.c:5</div></div>
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<div class="ttc" id="floaters_8h_html_a8f3b0f37c81d82e3b832c883123d2b0b"><div class="ttname"><a href="floaters_8h.html#a8f3b0f37c81d82e3b832c883123d2b0b">createProjectile</a></div><div class="ttdeci">void createProjectile(vector3D playerPosition, vector3D playerSize, vector2D *playerVelocity, mousePos mouse)</div><div class="ttdoc">Lövedék létrehozása. A megadott paraméterek függvényében a létrehozott lövedék az egér irányafele ind...</div><div class="ttdef"><b>Definition:</b> floaters.c:69</div></div>
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<div class="ttc" id="floaters_8h_html_ac47c473e62f9454f737ed66a8b9a13ed"><div class="ttname"><a href="floaters_8h.html#ac47c473e62f9454f737ed66a8b9a13ed">moveFloaters</a></div><div class="ttdeci">void moveFloaters(int deltaTime)</div><div class="ttdoc">Minden floaterre meghívja a szükséges mozgatási műveletet. </div><div class="ttdef"><b>Definition:</b> floaters.c:230</div></div>
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<div class="ttc" id="structmouse_pos_html"><div class="ttname"><a href="structmouse_pos.html">mousePos</a></div><div class="ttdef"><b>Definition:</b> auxSDL.h:9</div></div>
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<div class="ttc" id="structfloater_html_aa6ea9b07932df851a61fa72bd01761fe"><div class="ttname"><a href="structfloater.html#aa6ea9b07932df851a61fa72bd01761fe">floater::size</a></div><div class="ttdeci">float size</div><div class="ttdef"><b>Definition:</b> floaters.h:19</div></div>
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<div class="ttc" id="floaters_8h_html_ab5812622c5c3f4542f7f556744e1e877"><div class="ttname"><a href="floaters_8h.html#ab5812622c5c3f4542f7f556744e1e877">floaterType</a></div><div class="ttdeci">floaterType</div><div class="ttdef"><b>Definition:</b> floaters.h:10</div></div>
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<div class="ttc" id="floaters_8h_html_aab93b2f4ecb7c39bf9bda29c41616821"><div class="ttname"><a href="floaters_8h.html#aab93b2f4ecb7c39bf9bda29c41616821">freeFloaterList</a></div><div class="ttdeci">void freeFloaterList()</div><div class="ttdoc">Felszabadítja az ellenségek és lövedékek listáját. </div><div class="ttdef"><b>Definition:</b> floaters.c:24</div></div>
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<div class="ttc" id="map_8h_html"><div class="ttname"><a href="map_8h.html">map.h</a></div></div>
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<div class="ttc" id="structfloater_html_a627e112d5ed1c6f2f3383c181af7831f"><div class="ttname"><a href="structfloater.html#a627e112d5ed1c6f2f3383c181af7831f">floater::next</a></div><div class="ttdeci">struct floater * next</div><div class="ttdef"><b>Definition:</b> floaters.h:20</div></div>
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<div class="ttc" id="floaters_8h_html_ac6a7c42996b6acc1bdf7bf0e6dfb698d"><div class="ttname"><a href="floaters_8h.html#ac6a7c42996b6acc1bdf7bf0e6dfb698d">getFloatersRenderObject</a></div><div class="ttdeci">void getFloatersRenderObject(int x, int y, renderObject *renderMap, int renderObjectsPerCube)</div><div class="ttdoc">Visszaadja az adott térfogatban lévő floater testeket. A sorrend nem elhanyagolható 3D-s testek rajzo...</div><div class="ttdef"><b>Definition:</b> floaters.c:252</div></div>
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<div class="ttc" id="camera_8c_html_aef072a6a96e00dc8cde9db749a95344d"><div class="ttname"><a href="camera_8c.html#aef072a6a96e00dc8cde9db749a95344d">renderMap</a></div><div class="ttdeci">renderObject *** renderMap</div><div class="ttdef"><b>Definition:</b> camera.c:12</div></div>
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<div class="ttc" id="floaters_8h_html_ab5812622c5c3f4542f7f556744e1e877a791ec5dfc911d7e656e015e710be1219"><div class="ttname"><a href="floaters_8h.html#ab5812622c5c3f4542f7f556744e1e877a791ec5dfc911d7e656e015e710be1219">projectile</a></div><div class="ttdef"><b>Definition:</b> floaters.h:11</div></div>
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<div class="ttc" id="player_8c_html_af33aad8f9e95f471c59fd148393c0fbe"><div class="ttname"><a href="player_8c.html#af33aad8f9e95f471c59fd148393c0fbe">playerVelocity</a></div><div class="ttdeci">vector2D playerVelocity</div><div class="ttdef"><b>Definition:</b> player.c:9</div></div>
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