platform-game/Code blocks projekt/modules/auxiliary/unicodePrint.h.save
2026-08-09 13:37:33 +01:00

16 lines
454 B
Text

#ifndef UNICODEPRINT_H_INCLUDED
#define UNICODEPRINT_H_INCLUDED
#include "../global.h"
typedef enum fontType {
tiny, small, smallBold, large
} fontType;
void openFonts();
void freeFonts();
bool isValidChar(Uint16 chr);
Uint16* concatUnicode(const Uint16 a[], const Uint16 b[]);
void unicodePrintCentered(Uint16 textToWrite[], int x, int y, fontType fontType);
#endif // UNICODEPRINT_H_INCLUDED