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<div id="projectbrief">3D-s megjelenítés, véletlenszerű pályagenerálás, jutalmazó játékélmény</div>
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<a href="floaters_8h.html">Ugrás a fájl dokumentációjához.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="preprocessor">#ifndef FLOATERS_H_INCLUDED</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="preprocessor">#define FLOATERS_H_INCLUDED</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;</div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="preprocessor"> #include &quot;<a class="code" href="global_8h.html">global.h</a>&quot;</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="preprocessor"> #include &quot;<a class="code" href="map_8h.html">map.h</a>&quot;</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="preprocessor"> #include &quot;<a class="code" href="player_8h.html">player.h</a>&quot;</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="preprocessor"> #include &quot;<a class="code" href="camera_8h.html">camera.h</a>&quot;</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="preprocessor"> #include &quot;<a class="code" href="aux_s_d_l_8h.html">auxiliary/auxSDL.h</a>&quot;</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;</div><div class="line"><a name="l00010"></a><span class="lineno"><a class="line" href="floaters_8h.html#ab5812622c5c3f4542f7f556744e1e877"> 10</a></span>&#160; <span class="keyword">typedef</span> <span class="keyword">enum</span> <a class="code" href="floaters_8h.html#ab5812622c5c3f4542f7f556744e1e877">floaterType</a> {</div><div class="line"><a name="l00011"></a><span class="lineno"><a class="line" href="floaters_8h.html#ab5812622c5c3f4542f7f556744e1e877a791ec5dfc911d7e656e015e710be1219"> 11</a></span>&#160; <a class="code" href="floaters_8h.html#ab5812622c5c3f4542f7f556744e1e877aaa2cd972f1aea648318a13183ca9b7e1">enemy</a>, <a class="code" href="floaters_8h.html#ab5812622c5c3f4542f7f556744e1e877a791ec5dfc911d7e656e015e710be1219">projectile</a></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160; } <a class="code" href="floaters_8h.html#ab5812622c5c3f4542f7f556744e1e877">floaterType</a>;</div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;</div><div class="line"><a name="l00014"></a><span class="lineno"><a class="line" href="floaters_8h.html"> 14</a></span>&#160; <span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="floaters_8h.html#structfloater">floater</a> {</div><div class="line"><a name="l00015"></a><span class="lineno"><a class="line" href="floaters_8h.html#adf123926efa6e5cf5649d246803476ce"> 15</a></span>&#160; <a class="code" href="floaters_8h.html#ab5812622c5c3f4542f7f556744e1e877">floaterType</a> <a class="code" href="floaters_8h.html#adf123926efa6e5cf5649d246803476ce">type</a>;</div><div class="line"><a name="l00016"></a><span class="lineno"><a class="line" href="floaters_8h.html#a5c4978da9a89c47a27bcf270ca101f97"> 16</a></span>&#160; <a class="code" href="global_8h.html#structvector2_d">vector2D</a> <a class="code" href="floaters_8h.html#a5c4978da9a89c47a27bcf270ca101f97">position</a>;</div><div class="line"><a name="l00017"></a><span class="lineno"><a class="line" href="floaters_8h.html#af4442082dbdf0cff8b95578ee359df49"> 17</a></span>&#160; <a class="code" href="global_8h.html#structvector2_d">vector2D</a> <a class="code" href="floaters_8h.html#af4442082dbdf0cff8b95578ee359df49">velocity</a>;</div><div class="line"><a name="l00018"></a><span class="lineno"><a class="line" href="floaters_8h.html#a7135568f415c3f84c9e9eda67b613750"> 18</a></span>&#160; <span class="keywordtype">float</span> <a class="code" href="floaters_8h.html#a7135568f415c3f84c9e9eda67b613750">slownessDebuffLeft</a>;</div><div class="line"><a name="l00019"></a><span class="lineno"><a class="line" href="floaters_8h.html#adfc10f7407df0d0c7ae0222eaee614ac"> 19</a></span>&#160; <span class="keywordtype">float</span> <a class="code" href="floaters_8h.html#adfc10f7407df0d0c7ae0222eaee614ac">size</a>;</div><div class="line"><a name="l00020"></a><span class="lineno"><a class="line" href="floaters_8h.html#aca560be550e64771dddbcbef165d5287"> 20</a></span>&#160; <span class="keyword">struct </span><a class="code" href="floaters_8h.html#structfloater">floater</a>* <a class="code" href="floaters_8h.html#aca560be550e64771dddbcbef165d5287">next</a>;</div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160; } <a class="code" href="floaters_8h.html#aa6b5006d1bb58231ec6f7f9e75153b41">floater</a>;</div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;</div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160; <span class="keywordtype">void</span> <a class="code" href="floaters_8h.html#aab93b2f4ecb7c39bf9bda29c41616821">freeFloaterList</a>();</div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160; <span class="keywordtype">void</span> <a class="code" href="floaters_8h.html#a3c3d3f287fd92482bcf9d7bfb0ba6f74">createEnemy</a>();</div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160; <span class="keywordtype">void</span> <a class="code" href="floaters_8h.html#a8f3b0f37c81d82e3b832c883123d2b0b">createProjectile</a>(<a class="code" href="global_8h.html#structvector3_d">vector3D</a> <a class="code" href="player_8c.html#a562292049914bcab4501fb12d91c25be">playerPosition</a>, <a class="code" href="global_8h.html#structvector3_d">vector3D</a> <a class="code" href="player_8c.html#ab3789403bbd5560195cf71844b5b912e">playerSize</a>, <a class="code" href="global_8h.html#structvector2_d">vector2D</a>* <a class="code" href="player_8c.html#af33aad8f9e95f471c59fd148393c0fbe">playerVelocity</a>, <a class="code" href="aux_s_d_l_8h.html#structmouse_pos">mousePos</a> <a class="code" href="aux_s_d_l_8c.html#ab410e6ed3a6f4a69d62551df8f0c87a6">mouse</a>);</div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160; <span class="keywordtype">void</span> <a class="code" href="floaters_8h.html#ac47c473e62f9454f737ed66a8b9a13ed">moveFloaters</a>(<span class="keywordtype">int</span> deltaTime);</div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160; <span class="keywordtype">void</span> <a class="code" href="floaters_8h.html#ac6a7c42996b6acc1bdf7bf0e6dfb698d">getFloatersRenderObject</a>(<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y, <a class="code" href="global_8h.html#structrender_object">renderObject</a>* <a class="code" href="camera_8c.html#aef072a6a96e00dc8cde9db749a95344d">renderMap</a>, <span class="keywordtype">int</span> <a class="code" href="camera_8c.html#a4a89a8997f10af2a1fe36461a6377782">renderObjectsPerCube</a>);</div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;</div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;<span class="preprocessor">#endif // FLOATERS_H_INCLUDED</span></div><div class="ttc" id="aux_s_d_l_8h_html_structmouse_pos"><div class="ttname"><a href="aux_s_d_l_8h.html#structmouse_pos">mousePos</a></div><div class="ttdef"><b>Definition:</b> auxSDL.h:9</div></div>
<div class="ttc" id="floaters_8h_html_adf123926efa6e5cf5649d246803476ce"><div class="ttname"><a href="floaters_8h.html#adf123926efa6e5cf5649d246803476ce">floater::type</a></div><div class="ttdeci">floaterType type</div><div class="ttdef"><b>Definition:</b> floaters.h:15</div></div>
<div class="ttc" id="aux_s_d_l_8c_html_ab410e6ed3a6f4a69d62551df8f0c87a6"><div class="ttname"><a href="aux_s_d_l_8c.html#ab410e6ed3a6f4a69d62551df8f0c87a6">mouse</a></div><div class="ttdeci">mousePos mouse</div><div class="ttdef"><b>Definition:</b> auxSDL.c:3</div></div>
<div class="ttc" id="floaters_8h_html_aa6b5006d1bb58231ec6f7f9e75153b41"><div class="ttname"><a href="floaters_8h.html#aa6b5006d1bb58231ec6f7f9e75153b41">floater</a></div><div class="ttdeci">struct floater floater</div></div>
<div class="ttc" id="player_8c_html_ab3789403bbd5560195cf71844b5b912e"><div class="ttname"><a href="player_8c.html#ab3789403bbd5560195cf71844b5b912e">playerSize</a></div><div class="ttdeci">#define playerSize</div><div class="ttdef"><b>Definition:</b> player.c:3</div></div>
<div class="ttc" id="camera_8h_html"><div class="ttname"><a href="camera_8h.html">camera.h</a></div></div>
<div class="ttc" id="global_8h_html"><div class="ttname"><a href="global_8h.html">global.h</a></div></div>
<div class="ttc" id="player_8h_html"><div class="ttname"><a href="player_8h.html">player.h</a></div></div>
<div class="ttc" id="floaters_8h_html_a5c4978da9a89c47a27bcf270ca101f97"><div class="ttname"><a href="floaters_8h.html#a5c4978da9a89c47a27bcf270ca101f97">floater::position</a></div><div class="ttdeci">vector2D position</div><div class="ttdef"><b>Definition:</b> floaters.h:16</div></div>
<div class="ttc" id="floaters_8h_html_ab5812622c5c3f4542f7f556744e1e877aaa2cd972f1aea648318a13183ca9b7e1"><div class="ttname"><a href="floaters_8h.html#ab5812622c5c3f4542f7f556744e1e877aaa2cd972f1aea648318a13183ca9b7e1">enemy</a></div><div class="ttdef"><b>Definition:</b> floaters.h:11</div></div>
<div class="ttc" id="aux_s_d_l_8h_html"><div class="ttname"><a href="aux_s_d_l_8h.html">auxSDL.h</a></div></div>
<div class="ttc" id="floaters_8h_html_a3c3d3f287fd92482bcf9d7bfb0ba6f74"><div class="ttname"><a href="floaters_8h.html#a3c3d3f287fd92482bcf9d7bfb0ba6f74">createEnemy</a></div><div class="ttdeci">void createEnemy()</div><div class="ttdoc">A játékos közelében elhelyez egy új ellenséget. </div><div class="ttdef"><b>Definition:</b> floaters.c:40</div></div>
<div class="ttc" id="floaters_8h_html_a7135568f415c3f84c9e9eda67b613750"><div class="ttname"><a href="floaters_8h.html#a7135568f415c3f84c9e9eda67b613750">floater::slownessDebuffLeft</a></div><div class="ttdeci">float slownessDebuffLeft</div><div class="ttdef"><b>Definition:</b> floaters.h:18</div></div>
<div class="ttc" id="global_8h_html_structvector3_d"><div class="ttname"><a href="global_8h.html#structvector3_d">vector3D</a></div><div class="ttdef"><b>Definition:</b> global.h:42</div></div>
<div class="ttc" id="player_8c_html_a562292049914bcab4501fb12d91c25be"><div class="ttname"><a href="player_8c.html#a562292049914bcab4501fb12d91c25be">playerPosition</a></div><div class="ttdeci">vector3D playerPosition</div><div class="ttdef"><b>Definition:</b> player.c:8</div></div>
<div class="ttc" id="floaters_8h_html_structfloater"><div class="ttname"><a href="floaters_8h.html#structfloater">floater</a></div><div class="ttdef"><b>Definition:</b> floaters.h:14</div></div>
<div class="ttc" id="camera_8c_html_a4a89a8997f10af2a1fe36461a6377782"><div class="ttname"><a href="camera_8c.html#a4a89a8997f10af2a1fe36461a6377782">renderObjectsPerCube</a></div><div class="ttdeci">#define renderObjectsPerCube</div><div class="ttdef"><b>Definition:</b> camera.c:5</div></div>
<div class="ttc" id="floaters_8h_html_a8f3b0f37c81d82e3b832c883123d2b0b"><div class="ttname"><a href="floaters_8h.html#a8f3b0f37c81d82e3b832c883123d2b0b">createProjectile</a></div><div class="ttdeci">void createProjectile(vector3D playerPosition, vector3D playerSize, vector2D *playerVelocity, mousePos mouse)</div><div class="ttdoc">Lövedék létrehozása. A megadott paraméterek függvényében a létrehozott lövedék az egér irányafele ind...</div><div class="ttdef"><b>Definition:</b> floaters.c:69</div></div>
<div class="ttc" id="floaters_8h_html_adfc10f7407df0d0c7ae0222eaee614ac"><div class="ttname"><a href="floaters_8h.html#adfc10f7407df0d0c7ae0222eaee614ac">floater::size</a></div><div class="ttdeci">float size</div><div class="ttdef"><b>Definition:</b> floaters.h:19</div></div>
<div class="ttc" id="floaters_8h_html_ac47c473e62f9454f737ed66a8b9a13ed"><div class="ttname"><a href="floaters_8h.html#ac47c473e62f9454f737ed66a8b9a13ed">moveFloaters</a></div><div class="ttdeci">void moveFloaters(int deltaTime)</div><div class="ttdoc">Minden floaterre meghívja a szükséges mozgatási műveletet. </div><div class="ttdef"><b>Definition:</b> floaters.c:230</div></div>
<div class="ttc" id="global_8h_html_structvector2_d"><div class="ttname"><a href="global_8h.html#structvector2_d">vector2D</a></div><div class="ttdef"><b>Definition:</b> global.h:33</div></div>
<div class="ttc" id="floaters_8h_html_ab5812622c5c3f4542f7f556744e1e877"><div class="ttname"><a href="floaters_8h.html#ab5812622c5c3f4542f7f556744e1e877">floaterType</a></div><div class="ttdeci">floaterType</div><div class="ttdef"><b>Definition:</b> floaters.h:10</div></div>
<div class="ttc" id="global_8h_html_structrender_object"><div class="ttname"><a href="global_8h.html#structrender_object">renderObject</a></div><div class="ttdef"><b>Definition:</b> global.h:65</div></div>
<div class="ttc" id="floaters_8h_html_aab93b2f4ecb7c39bf9bda29c41616821"><div class="ttname"><a href="floaters_8h.html#aab93b2f4ecb7c39bf9bda29c41616821">freeFloaterList</a></div><div class="ttdeci">void freeFloaterList()</div><div class="ttdoc">Felszabadítja az ellenségek és lövedékek listáját. </div><div class="ttdef"><b>Definition:</b> floaters.c:24</div></div>
<div class="ttc" id="map_8h_html"><div class="ttname"><a href="map_8h.html">map.h</a></div></div>
<div class="ttc" id="floaters_8h_html_ac6a7c42996b6acc1bdf7bf0e6dfb698d"><div class="ttname"><a href="floaters_8h.html#ac6a7c42996b6acc1bdf7bf0e6dfb698d">getFloatersRenderObject</a></div><div class="ttdeci">void getFloatersRenderObject(int x, int y, renderObject *renderMap, int renderObjectsPerCube)</div><div class="ttdoc">Visszaadja az adott térfogatban lévő floater testeket. A sorrend nem elhanyagolható 3D-s testek rajzo...</div><div class="ttdef"><b>Definition:</b> floaters.c:252</div></div>
<div class="ttc" id="floaters_8h_html_af4442082dbdf0cff8b95578ee359df49"><div class="ttname"><a href="floaters_8h.html#af4442082dbdf0cff8b95578ee359df49">floater::velocity</a></div><div class="ttdeci">vector2D velocity</div><div class="ttdef"><b>Definition:</b> floaters.h:17</div></div>
<div class="ttc" id="camera_8c_html_aef072a6a96e00dc8cde9db749a95344d"><div class="ttname"><a href="camera_8c.html#aef072a6a96e00dc8cde9db749a95344d">renderMap</a></div><div class="ttdeci">renderObject *** renderMap</div><div class="ttdef"><b>Definition:</b> camera.c:12</div></div>
<div class="ttc" id="floaters_8h_html_aca560be550e64771dddbcbef165d5287"><div class="ttname"><a href="floaters_8h.html#aca560be550e64771dddbcbef165d5287">floater::next</a></div><div class="ttdeci">struct floater * next</div><div class="ttdef"><b>Definition:</b> floaters.h:20</div></div>
<div class="ttc" id="floaters_8h_html_ab5812622c5c3f4542f7f556744e1e877a791ec5dfc911d7e656e015e710be1219"><div class="ttname"><a href="floaters_8h.html#ab5812622c5c3f4542f7f556744e1e877a791ec5dfc911d7e656e015e710be1219">projectile</a></div><div class="ttdef"><b>Definition:</b> floaters.h:11</div></div>
<div class="ttc" id="player_8c_html_af33aad8f9e95f471c59fd148393c0fbe"><div class="ttname"><a href="player_8c.html#af33aad8f9e95f471c59fd148393c0fbe">playerVelocity</a></div><div class="ttdeci">vector2D playerVelocity</div><div class="ttdef"><b>Definition:</b> player.c:9</div></div>
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