platform-game/Forráskód/modules/particles.h
Andras Schmelczer c9b542eccf
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C

#ifndef PARTICLES_H_INCLUDED
#define PARTICLES_H_INCLUDED
#include "global.h"
#include "camera.h"
#include "map.h"
typedef struct particle {
//y, z
vector2D position;
//mert kockák
float size;
float velocity;
} particle;
void setParticleMultiplier(int a, bool isMenu);
void createParticleList();
void freeParticleList();
void drawParticles(int x, int minY, int maxY, int deltaTime);
#endif // PARTICLES_H_INCLUDED