Add improvements

This commit is contained in:
schmelczerandras 2020-10-31 20:42:44 +01:00
commit 05f4e08ad1
13 changed files with 185 additions and 76 deletions

View file

@ -8,10 +8,12 @@ export const extractInsights = (
fps?: number;
renderScale?: number;
lightScale?: number;
version?: string;
} => ({
fps: insights?.fps,
vendor: insights?.vendor,
renderer: insights?.renderer,
renderScale: insights?.renderPasses.distance.renderScale,
lightScale: insights?.renderPasses.lights.renderScale,
version: insights?.sdf2dVersion,
});

View file

@ -0,0 +1,48 @@
export const handleFullScreen = (
minimizeButton: HTMLElement,
maximizeButton: HTMLElement,
target: HTMLElement
) => {
if (!document.fullscreenEnabled) {
minimizeButton.style.visibility = 'hidden';
maximizeButton.style.visibility = 'hidden';
return;
}
const isInFullScreen = (): boolean => document.fullscreenElement !== null;
const showButtons = () => {
minimizeButton.style.visibility = isInFullScreen() ? 'visible' : 'hidden';
maximizeButton.style.visibility = isInFullScreen() ? 'hidden' : 'visible';
};
showButtons();
let currentWindowHeight = innerHeight;
const followToggle = () => {
showButtons();
currentWindowHeight = innerHeight;
};
const triggerToggle = async () => {
await (isInFullScreen() ? document.exitFullscreen() : target.requestFullscreen());
followToggle();
};
addEventListener('keydown', (e) => {
if (e.key === 'F11') {
triggerToggle();
e.preventDefault();
}
});
addEventListener('resize', () => {
if (isInFullScreen && currentWindowHeight > innerHeight) {
followToggle();
}
});
maximizeButton.addEventListener('click', triggerToggle);
minimizeButton.addEventListener('click', triggerToggle);
};

View file

@ -2,8 +2,12 @@ const baseUri = 'https://insights.decla.red';
const type = 'sdf-2d-demo';
export const handleInsights = async (initialData: any): Promise<(data: any) => void> => {
const sessionId = await createSession(initialData);
return (data) => createFrame(sessionId, data);
try {
const sessionId = await createSession(initialData);
return (data) => createFrame(sessionId, data);
} catch {
return () => null;
}
};
const createSession = async (data: any): Promise<string> => {
@ -12,8 +16,8 @@ const createSession = async (data: any): Promise<string> => {
return sessionId;
};
const createFrame = async (sessionId: string, data: any): Promise<unknown> =>
await sendPostRequest(`${baseUri}/${type}/sessions/${sessionId}`, data);
const createFrame = (sessionId: string, data: any): Promise<unknown> =>
sendPostRequest(`${baseUri}/${type}/sessions/${sessionId}`, data).catch();
const sendPostRequest = async (uri: string, data: any): Promise<Response> =>
await fetch(uri, {

View file

@ -33,20 +33,41 @@
<h1>Javascript is required for this website.</h1>
</noscript>
<main id="canvas-container">
<canvas></canvas>
<div id="errors-container">
<div id="errors">
<h1>Encountered an error</h1>
<p id="error-text"></p>
</div>
</div>
<img
src="../static/minimize.svg"
alt="minimize"
id="minimize"
class="full-screen-control"
/>
<img
src="../static/maximize.svg"
alt="maximize"
id="maximize"
class="full-screen-control"
/>
</main>
<a id="info" href="https://github.com/schmelczerandras/sdf-2d" target="_BLANK">
<p>SDF-2D</p>
<img width="64" height="64" src="logo-white.svg" alt="logo" />
<img
class="logo"
width="64"
height="64"
src="../static/logo-white.svg"
alt="logo"
/>
</a>
<code id="overlay"></code>
<button id="toggle-text">Loading…</button>
<canvas id="main"></canvas>
<div id="errors-container">
<div id="errors">
<h1>Encountered an error</h1>
<p id="error-text"></p>
</div>
</div>
</body>
</html>

View file

@ -6,10 +6,12 @@ import '../static/favicons/favicon-32x32.png';
import '../static/favicons/favicon.ico';
import '../static/logo-white.svg';
import '../static/no-change/404.html';
import '../static/no-change/og-image.png';
import '../static/no-change/robots.txt';
import '../static/og-image.png';
import { extractInsights } from './helper/extract-insights';
import { handleFullScreen } from './helper/handle-full-screen';
import { handleInsights } from './helper/handle-insights';
import { Random } from './helper/random';
import { removeUnnecessaryOutlines } from './helper/remove-unnecessary-outlines';
import { BlobScene } from './scenes/blob/blob-scene';
import { MetaballScene } from './scenes/metaball/metaball-scene';
@ -18,14 +20,18 @@ import { TunnelScene } from './scenes/tunnel-scene';
import './styles/index.scss';
const scenes = [TunnelScene, MetaballScene, RainScene, BlobScene];
Random.seed = 2;
glMatrix.setMatrixArrayType(Array);
removeUnnecessaryOutlines();
const canvas = document.querySelector('canvas') as HTMLCanvasElement;
const canvasContainer = document.querySelector('#canvas-container') as HTMLCanvasElement;
const errorText = document.querySelector('#error-text') as HTMLParamElement;
const errorsContainer = document.querySelector('#errors-container') as HTMLDivElement;
const toggleButton = document.querySelector('#toggle-text');
const minimizeButton = document.querySelector('#minimize') as HTMLElement;
const maximizeButton = document.querySelector('#maximize') as HTMLElement;
const overlay = document.querySelector('#overlay') as HTMLDivElement;
let textVisible = true;
@ -43,18 +49,25 @@ toggleButton.addEventListener('click', handleTextToggle);
handleTextToggle();
const startInsightsSession = async (): Promise<(data: any) => unknown> => {
const { vendor, renderer } = extractInsights((await compile(canvas, [])).insights);
const dummyRenderer = await compile(document.createElement('canvas'), []);
const { vendor, renderer, version } = extractInsights(dummyRenderer.insights);
dummyRenderer.destroy();
return await handleInsights({
vendor,
renderer,
referrer: document.referrer,
connection: (navigator as any)?.connection?.effectiveType,
devicePixelRatio: devicePixelRatio,
height: innerHeight,
width: innerWidth,
version,
});
};
const main = async () => {
const sendFramePromise = startInsightsSession();
handleFullScreen(minimizeButton, maximizeButton, canvasContainer);
try {
let i = 0;

View file

@ -32,7 +32,6 @@ export class BlobScene implements Scene {
Blob.descriptor,
],
this.drawNextFrame.bind(this),
{},
{
ambientLight: rgb255(89, 25, 115),
enableHighDpiRendering: true,
@ -65,6 +64,8 @@ export class BlobScene implements Scene {
const q = (currentTime % 8000) / 4300;
this.blob.animate(currentTime);
this.blob.position = [width / 2, -length / 4 + length / 2];
[
new Circle([width / 2, -length / 4], length / 2),
this.blob,

View file

@ -120,8 +120,6 @@ export class Blob extends Drawable {
Math.sin((q > 1 ? q - 1 : 0) * Math.PI) * 10
)
);
this.position = this.center;
}
public minDistance(target: vec2): number {

View file

@ -43,7 +43,6 @@ export class MetaballScene implements Scene {
},
],
this.drawNextFrame.bind(this),
{},
{
ambientLight: rgb(0.1, 0.1, 0.3),
enableHighDpiRendering: true,

View file

@ -1,8 +1,8 @@
import { ReadonlyVec2, vec2 } from 'gl-matrix';
import { DropletFactory, rgb } from 'sdf-2d';
import { DropletFactory, rgb255 } from 'sdf-2d';
import { Random } from '../../helper/random';
export const Droplet = DropletFactory(rgb(0.3, 1, 1));
export const Droplet = DropletFactory(rgb255(122, 122, 255));
export class DropletWrapper {
public readonly drawable: InstanceType<typeof Droplet>;

View file

@ -7,8 +7,8 @@ import { Droplet, DropletWrapper } from './droplet';
export class RainScene implements Scene {
private droplets: Array<DropletWrapper> = [];
private light1: CircleLight = new CircleLight(vec2.create(), rgb255(184, 41, 255), 2);
private light2: CircleLight = new CircleLight(vec2.create(), rgb255(255, 31, 109), 2);
private light1: CircleLight = new CircleLight(vec2.create(), rgb255(184, 41, 255), 1.5);
private light2: CircleLight = new CircleLight(vec2.create(), rgb255(255, 31, 109), 1.5);
private overlay: HTMLDivElement;
public insights?: any;
@ -32,8 +32,8 @@ export class RainScene implements Scene {
},
],
this.drawNextFrame.bind(this),
{},
{
backgroundColor: rgb(0.5, 0.5, 0.5),
ambientLight: rgb(0.2, 0.2, 0.2),
enableHighDpiRendering: true,
}

View file

@ -70,12 +70,12 @@ export class TunnelScene implements Scene {
}
public async run(canvas: HTMLCanvasElement, overlay: HTMLDivElement): Promise<void> {
const noiseTexture = await renderNoise([1024, 1], 15, 1);
const noiseTexture = await renderNoise([1024, 1], 15, 0.5);
this.canvas = canvas;
this.overlay = overlay;
for (let i = 0; i < 200; i++) {
for (let i = 0; i < 30; i++) {
this.generateTunnel();
}
@ -92,8 +92,8 @@ export class TunnelScene implements Scene {
},
],
this.drawNextFrame.bind(this),
{ lightPenetrationRatio: 0.5 },
{
lightPenetrationRatio: 0.5,
isWorldInverted: true,
enableHighDpiRendering: true,
ambientLight: rgb(0.35, 0.1, 0.45),
@ -123,7 +123,7 @@ export class TunnelScene implements Scene {
const height = renderer.canvasSize.y;
this.deltaSinceStart += deltaTime;
const startX = this.deltaSinceStart / 3;
const startX = this.deltaSinceStart / 4;
const endX = startX + width;
renderer.setViewArea(vec2.fromValues(startX, height), vec2.fromValues(width, height));

View file

@ -1,3 +1,3 @@
export const settings = {
sceneTimeInMilliseconds: 7000,
sceneTimeInMilliseconds: 8000,
};

View file

@ -11,8 +11,7 @@ $breakpoint: 800px;
}
html,
body,
canvas#main {
body {
height: 100%;
width: 100%;
overflow: hidden;
@ -50,7 +49,7 @@ body {
padding-top: 2px;
}
img {
.logo {
@include square(64px);
padding-left: 8px;
}
@ -58,12 +57,33 @@ body {
@media (max-width: $breakpoint) {
font-size: 2rem;
img {
.logo {
@include square(40px);
}
}
}
#canvas-container {
&,
canvas {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
}
.full-screen-control {
position: absolute;
right: 0;
bottom: 0;
box-sizing: content-box;
@include square(40px);
padding: 16px;
cursor: pointer;
}
}
#overlay {
right: 0;
white-space: pre-wrap;