sdf-2d-demo/src/scenes/rain/rain-scene.ts
2020-09-27 17:39:43 +02:00

72 lines
2.2 KiB
TypeScript

import { vec2 } from 'gl-matrix';
import { CircleLight, compile, Renderer, Tunnel } from 'sdf-2d';
import { prettyPrint } from '../../helper/pretty-print';
import { rgb } from '../../helper/rgb';
import { rgb255 } from '../../helper/rgb255';
import { Scene } from '../scene';
import { Droplet } from './droplet';
export class RainScene implements Scene {
private droplets: Array<Droplet> = [];
private light1: CircleLight = new CircleLight(vec2.create(), rgb255(184, 41, 255), 2);
private light2: CircleLight = new CircleLight(vec2.create(), rgb255(255, 31, 109), 2);
private renderer: Renderer;
private canvas: HTMLCanvasElement;
private overlay: HTMLDivElement;
public async initialize(
canvas: HTMLCanvasElement,
overlay: HTMLDivElement
): Promise<void> {
this.canvas = canvas;
this.overlay = overlay;
this.renderer = await compile(canvas, [
{
...Tunnel.descriptor,
shaderCombinationSteps: [0, 1, 2, 4, 8, 12, 16, 24],
},
{
...CircleLight.descriptor,
shaderCombinationSteps: [2],
},
]);
this.renderer.setRuntimeSettings({
ambientLight: rgb(0.2, 0.2, 0.2),
backgroundColor: rgb(1, 1, 1),
colorPalette: [rgb(1, 1, 1), rgb(0.3, 1, 1), rgb(1, 1, 0), rgb(0.3, 1, 1)],
});
for (let i = 0; i < (canvas.getBoundingClientRect().width / 800) * 20; i++) {
this.droplets.push(new Droplet());
}
}
public drawNextFrame(
currentTime: DOMHighResTimeStamp,
deltaTime: DOMHighResTimeStamp
): void {
const { width, height } = this.canvas.getBoundingClientRect();
this.renderer.setViewArea(vec2.fromValues(0, height), vec2.fromValues(width, height));
this.renderer.autoscaleQuality(deltaTime);
this.overlay.innerText = prettyPrint(this.renderer.insights);
const viewAreaSize = this.renderer.viewAreaSize;
vec2.set(this.light1.center, 0, viewAreaSize.y / 2);
vec2.set(this.light2.center, viewAreaSize.x, viewAreaSize.y / 2);
this.droplets.forEach((d) => d.animate(currentTime, viewAreaSize));
[...this.droplets.map((d) => d.drawable), this.light1, this.light2].forEach((d) =>
this.renderer.addDrawable(d)
);
this.renderer.renderDrawables();
}
public destroy(): void {
this.renderer.destroy();
}
}