Add metacircle
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158d2f462f
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10b59a39be
4 changed files with 761 additions and 224 deletions
95
src/drawables/shapes/droplet.ts
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95
src/drawables/shapes/droplet.ts
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@ -0,0 +1,95 @@
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import { mat2d, vec2 } from 'gl-matrix';
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import { clamp01 } from '../../helper/clamp';
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import { mix } from '../../helper/mix';
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import { Drawable } from '../drawable';
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import { DrawableDescriptor } from '../drawable-descriptor';
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/**
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* @category Drawable
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*/
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export class Droplet extends Drawable {
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public static descriptor: DrawableDescriptor = {
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sdf: {
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shader: `
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uniform vec2 froms[DROPLET_COUNT];
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uniform vec2 toFromDeltas[DROPLET_COUNT];
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uniform float fromRadii[DROPLET_COUNT];
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uniform float toRadii[DROPLET_COUNT];
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float dropletMinDistance(vec2 target, out float colorIndex) {
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colorIndex = 1.0;
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float minDistance = 1000.0;
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for (int i = 0; i < DROPLET_COUNT; i++) {
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vec2 targetFromDelta = target - froms[i];
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float h = clamp(
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dot(targetFromDelta, toFromDeltas[i])
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/ dot(toFromDeltas[i], toFromDeltas[i]),
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0.0, 1.0
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);
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float currentDistance = -mix(
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fromRadii[i], toRadii[i], h
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) + distance(
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targetFromDelta, toFromDeltas[i] * h
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);
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minDistance = min(minDistance, currentDistance);
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}
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return minDistance;
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}
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`,
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distanceFunctionName: 'dropletMinDistance',
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},
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propertyUniformMapping: {
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from: 'froms',
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toFromDelta: 'toFromDeltas',
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fromRadius: 'fromRadii',
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toRadius: 'toRadii',
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},
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uniformCountMacroName: 'DROPLET_COUNT',
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shaderCombinationSteps: [0, 1, 4, 16, 32],
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empty: new Droplet(
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vec2.fromValues(-100000, -100000),
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vec2.fromValues(-100000, -100000),
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0,
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0
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),
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};
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constructor(
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public readonly from: vec2,
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public readonly to: vec2,
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public readonly fromRadius: number,
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public readonly toRadius: number
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) {
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super();
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}
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public minDistance(target: vec2): number {
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const toFromDelta = vec2.subtract(vec2.create(), this.to, this.from);
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const targetFromDelta = vec2.subtract(vec2.create(), target, this.from);
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const h = clamp01(
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vec2.dot(targetFromDelta, toFromDelta) / vec2.dot(toFromDelta, toFromDelta)
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);
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return (
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vec2.distance(targetFromDelta, vec2.scale(vec2.create(), toFromDelta, h)) -
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mix(this.fromRadius, this.toRadius, h)
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);
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}
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protected getObjectToSerialize(transform2d: mat2d, transform1d: number): any {
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const toFromDelta = vec2.subtract(vec2.create(), this.to, this.from);
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return {
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from: vec2.transformMat2d(vec2.create(), this.from, transform2d),
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toFromDelta: vec2.scale(vec2.create(), toFromDelta, transform1d),
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fromRadius: this.fromRadius * transform1d,
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toRadius: this.toRadius * transform1d,
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};
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}
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}
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@ -21,6 +21,7 @@ export class InvertedTunnel extends Drawable {
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float minDistance = 1000.0;
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for (int i = 0; i < INVERTED_TUNNEL_COUNT; i++) {
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vec2 targetFromDelta = target - froms[i];
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float h = clamp(
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52
src/drawables/shapes/meta-circle.ts
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52
src/drawables/shapes/meta-circle.ts
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@ -0,0 +1,52 @@
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import { mat2d, vec2 } from 'gl-matrix';
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import { Drawable } from '../drawable';
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import { DrawableDescriptor } from '../drawable-descriptor';
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/**
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* @category Drawable
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*/
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export class MetaCircle extends Drawable {
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public static descriptor: DrawableDescriptor = {
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sdf: {
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shader: `
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uniform vec2 metaCircleCenters[META_CIRCLE_COUNT];
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uniform float metaCircleRadii[META_CIRCLE_COUNT];
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const float k = 32.0;
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float metaCircleMinDistance(vec2 target, out float colorIndex) {
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colorIndex = 5.0;
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float res = 0.0;
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for (int i = 0; i < META_CIRCLE_COUNT; i++) {
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float dist = distance(metaCircleCenters[i], target) - metaCircleRadii[i];
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res += exp2(-k * dist);
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}
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return -log2(res) / k;
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}
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`,
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distanceFunctionName: 'metaCircleMinDistance',
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},
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propertyUniformMapping: {
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center: 'metaCircleCenters',
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radius: 'metaCircleRadii',
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},
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uniformCountMacroName: 'META_CIRCLE_COUNT',
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shaderCombinationSteps: [0, 1, 2, 3, 8, 16],
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empty: new MetaCircle(vec2.fromValues(10000, 10000), -1000),
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};
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constructor(public center: vec2, public radius: number) {
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super();
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}
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public minDistance(target: vec2): number {
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return vec2.dist(this.center, target) - this.radius * 2;
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}
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protected getObjectToSerialize(transform2d: mat2d, transform1d: number): any {
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return {
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center: vec2.transformMat2d(vec2.create(), this.center, transform2d),
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radius: this.radius * transform1d,
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};
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}
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}
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@ -68,7 +68,8 @@ export * from './drawables/drawable-descriptor';
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export * from './drawables/lights/circle-light';
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export * from './drawables/lights/flashlight';
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export * from './drawables/shapes/circle';
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export * from './drawables/shapes/droplet';
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export * from './drawables/shapes/inverted-tunnel';
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export * from './drawables/shapes/meta-circle';
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export * from './drawables/shapes/rotated-rectangle';
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export * from './drawables/shapes/tunnel';
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export * from './graphics/rendering/renderer/renderer';
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