Add WebGL compatibility

This commit is contained in:
schmelczerandras 2020-09-22 16:41:59 +02:00
commit 1d4980ae28

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#version 100
precision lowp float;
uniform mat3 modelTransform;
uniform vec2 squareToAspectRatio;
attribute vec4 vertexPosition;
varying vec2 position;
void main() {
vec3 vertexPosition2D = vec3(vertexPosition.xy, 1.0) * modelTransform;
gl_Position = vec4(vertexPosition2D.xy, 0.0, 1.0);
position = vertexPosition2D.xy * squareToAspectRatio;
}