Avoid triggering reflow on canvasSize querying

This commit is contained in:
schmelczerandras 2020-10-25 15:56:20 +01:00
commit 3fb6cc0411

View file

@ -1,4 +1,5 @@
import { vec2 } from 'gl-matrix';
import { ReadonlyVec2, vec2 } from 'gl-matrix';
import ResizeObserver from 'resize-observer-polyfill';
import { Drawable } from '../../../drawables/drawable';
import { DrawableDescriptor } from '../../../drawables/drawable-descriptor';
import { LightDrawable } from '../../../drawables/lights/light-drawable';
@ -38,15 +39,16 @@ import { RendererInfo } from './renderer-info';
/** @internal */
export class RendererImplementation implements Renderer {
private readonly gl: UniversalRenderingContext;
private readonly uniformsProvider: UniformsProvider;
private readonly distanceFieldFrameBuffer: IntermediateFrameBuffer;
private readonly distancePass: DistanceRenderPass;
private readonly lightingFrameBuffer: DefaultFrameBuffer;
private readonly lightsPass: LightsRenderPass;
private stopwatch?: WebGlStopwatch;
private uniformsProvider: UniformsProvider;
private distanceFieldFrameBuffer: IntermediateFrameBuffer;
private distancePass: DistanceRenderPass;
private lightingFrameBuffer: DefaultFrameBuffer;
private lightsPass: LightsRenderPass;
private palette!: PaletteTexture;
private textures: Array<Texture> = [];
private palette!: PaletteTexture;
private _canvasSize = vec2.create();
private canvasResizeObserver!: ResizeObserver;
private applyRuntimeSettings: {
[key in keyof RuntimeSettings]: (value: any) => void;
@ -78,8 +80,8 @@ export class RendererImplementation implements Renderer {
}
constructor(
private canvas: HTMLCanvasElement,
private descriptors: Array<DrawableDescriptor>,
private readonly canvas: HTMLCanvasElement,
private readonly descriptors: Array<DrawableDescriptor>,
ignoreWebGL2?: boolean
) {
this.gl = getUniversalRenderingContext(
@ -89,17 +91,19 @@ export class RendererImplementation implements Renderer {
this.gl.blendFunc(this.gl.SRC_ALPHA, this.gl.ONE);
this.distanceFieldFrameBuffer = new IntermediateFrameBuffer(this.gl);
this.lightingFrameBuffer = new DefaultFrameBuffer(this.gl);
this.applyCanvasResizeObserver();
this.distanceFieldFrameBuffer = new IntermediateFrameBuffer(this.gl, this.canvasSize);
this.lightingFrameBuffer = new DefaultFrameBuffer(this.gl, this.canvasSize);
this.distancePass = new DistanceRenderPass(this.gl, this.distanceFieldFrameBuffer);
this.lightsPass = new LightsRenderPass(this.gl, this.lightingFrameBuffer);
this.uniformsProvider = new UniformsProvider(this.gl);
this.uniformsProvider = new UniformsProvider(this);
this.setViewArea(
vec2.fromValues(0, canvas.clientHeight),
vec2.fromValues(canvas.clientWidth, canvas.clientHeight)
vec2.fromValues(0, this.canvasSize.y),
vec2.fromValues(this.canvasSize.x, this.canvasSize.y)
);
const hardwareInfo = getHardwareInfo(this.gl);
@ -107,6 +111,18 @@ export class RendererImplementation implements Renderer {
this.gl.insights.vendor = hardwareInfo?.vendor;
}
private applyCanvasResizeObserver() {
this.canvasResizeObserver = new ResizeObserver((e) => {
const entry = e[0];
this._canvasSize = vec2.fromValues(
entry.contentRect.width,
entry.contentRect.height
);
this.uniformsProvider.calculateScreenToWorldTransformations();
});
this.canvasResizeObserver.observe(this.canvas);
}
public async initialize(settingsOverrides: Partial<StartupSettings>): Promise<void> {
const settings = {
...defaultStartupSettings,
@ -208,8 +224,8 @@ export class RendererImplementation implements Renderer {
}
}
this.distanceFieldFrameBuffer.setSize();
this.lightingFrameBuffer.setSize();
this.distanceFieldFrameBuffer.setSize(this.canvasSize);
this.lightingFrameBuffer.setSize(this.canvasSize);
const common = {
// texture units
@ -238,28 +254,28 @@ export class RendererImplementation implements Renderer {
}
}
public displayToWorldCoordinates(displayCoordinates: vec2): vec2 {
public displayToWorldCoordinates(displayCoordinates: ReadonlyVec2): vec2 {
return this.uniformsProvider.screenToWorldPosition(displayCoordinates);
}
public worldToDisplayCoordinates(worldCoordinates: vec2): vec2 {
public worldToDisplayCoordinates(worldCoordinates: ReadonlyVec2): vec2 {
return this.uniformsProvider.worldToDisplayCoordinates(worldCoordinates);
}
public setViewArea(topLeft: vec2, size: vec2) {
public setViewArea(topLeft: ReadonlyVec2, size: ReadonlyVec2) {
this.uniformsProvider.setViewArea(topLeft, size);
}
public get viewAreaSize(): vec2 {
public get viewAreaSize(): ReadonlyVec2 {
return this.uniformsProvider.getViewArea();
}
public get canvasSize(): vec2 {
const { width, height } = this.canvas.getBoundingClientRect();
return vec2.fromValues(width, height);
public get canvasSize(): ReadonlyVec2 {
return this._canvasSize;
}
public destroy(): void {
this.canvasResizeObserver.disconnect();
this.distancePass.destroy();
this.lightsPass.destroy();
this.palette.destroy();