Fix typos

This commit is contained in:
schmelczerandras 2020-11-02 10:08:35 +01:00
commit 5b37f4bcd4
3 changed files with 25 additions and 26 deletions

View file

@ -31,13 +31,13 @@ export const renderNoise = async (
const program = new FragmentShaderOnlyProgram(gl);
const compiler = new ParallelCompiler(gl);
const pogramPromise = program.initialize(
const programPromise = program.initialize(
gl.isWebGL2 ? [randomVertex, randomFragment] : [randomVertex100, randomFragment100],
compiler
);
await compiler.compilePrograms();
await pogramPromise;
await programPromise;
program.draw({
scale,

View file

@ -230,7 +230,7 @@ export class RendererImplementation implements Renderer {
this.stopwatch.start();
} else {
this.stopwatch.tryGetResults();
this.gl.insights.gpuRenderTimeInMilliseconds = this.stopwatch.resultsInMilliSeconds;
this.gl.insights.gpuRenderTimeInMilliseconds = this.stopwatch.resultsInMilliseconds;
}
}

View file

@ -47,7 +47,7 @@ export interface Renderer {
/**
* The inverse of `displayToWorldCoordinates`, returns the screen space position
* of a point given in world space cooridnates.
* of a point given in world space coordinates.
*
* While the origin for worldCoordinates resides in the bottom-left corner,
* the origin of the returned display coordinates is placed in the top left.
@ -89,10 +89,9 @@ export interface Renderer {
/**
* Get useful information about the hardware and the SDF2D renderer.
*
* Its sheme is subject to change.
* Its scheme is subject to change.
*
* During context lost it might be null.
*
*/
readonly insights: RendererInfo | null;
}