Add files
This commit is contained in:
commit
77bde04db3
1 changed files with 10327 additions and 0 deletions
94
src/graphics/rendering/uniforms-provider.ts
Normal file
94
src/graphics/rendering/uniforms-provider.ts
Normal file
|
|
@ -0,0 +1,94 @@
|
|||
import { mat2d, vec2 } from 'gl-matrix';
|
||||
|
||||
export class UniformsProvider {
|
||||
private scaleWorldLengthToNDC = 1;
|
||||
private transformWorldToNDC = mat2d.create();
|
||||
|
||||
private viewAreaBottomLeft = vec2.create();
|
||||
private worldAreaInView = vec2.create();
|
||||
private squareToAspectRatio = vec2.create();
|
||||
private uvToWorld = mat2d.create();
|
||||
private cursorPosition = vec2.create();
|
||||
|
||||
public softShadowsEnabled?: boolean;
|
||||
|
||||
public constructor(private gl: WebGL2RenderingContext) {}
|
||||
|
||||
public getUniforms(uniforms: any): any {
|
||||
const cursorPosition = this.uvToWorldCoordinate(this.cursorPosition);
|
||||
return {
|
||||
...uniforms,
|
||||
cursorPosition,
|
||||
uvToWorld: this.uvToWorld,
|
||||
worldAreaInView: this.worldAreaInView,
|
||||
squareToAspectRatio: this.squareToAspectRatio,
|
||||
scaleWorldLengthToNDC: this.scaleWorldLengthToNDC,
|
||||
transformWorldToNDC: this.transformWorldToNDC,
|
||||
squareToAspectRatioTimes2: vec2.scale(vec2.create(), this.squareToAspectRatio, 2),
|
||||
softShadowsEnabled: this.softShadowsEnabled,
|
||||
};
|
||||
}
|
||||
|
||||
private getScreenToWorldTransform(screenSize: vec2) {
|
||||
const transform = mat2d.fromTranslation(mat2d.create(), this.viewAreaBottomLeft);
|
||||
mat2d.scale(
|
||||
transform,
|
||||
transform,
|
||||
vec2.divide(vec2.create(), this.worldAreaInView, screenSize)
|
||||
);
|
||||
mat2d.translate(transform, transform, vec2.fromValues(0.5, 0.5));
|
||||
|
||||
return transform;
|
||||
}
|
||||
|
||||
public uvToWorldCoordinate(screenUvPosition: vec2): vec2 {
|
||||
const resolution = vec2.fromValues(this.gl.canvas.width, this.gl.canvas.height);
|
||||
|
||||
return vec2.transformMat2d(
|
||||
vec2.create(),
|
||||
vec2.multiply(vec2.create(), screenUvPosition, resolution),
|
||||
this.getScreenToWorldTransform(resolution)
|
||||
);
|
||||
}
|
||||
|
||||
public setViewArea(topLeft: vec2, size: vec2) {
|
||||
this.worldAreaInView = size;
|
||||
|
||||
// world coordinates
|
||||
this.viewAreaBottomLeft = vec2.add(
|
||||
vec2.create(),
|
||||
topLeft,
|
||||
vec2.fromValues(0, -size.y)
|
||||
);
|
||||
|
||||
const scaleLongerEdgeTo1 =
|
||||
1 / Math.max(this.worldAreaInView.x, this.worldAreaInView.y);
|
||||
|
||||
this.squareToAspectRatio = vec2.fromValues(
|
||||
this.worldAreaInView.x * scaleLongerEdgeTo1,
|
||||
this.worldAreaInView.y * scaleLongerEdgeTo1
|
||||
);
|
||||
|
||||
this.scaleWorldLengthToNDC = scaleLongerEdgeTo1 * 2;
|
||||
|
||||
mat2d.fromScaling(
|
||||
this.transformWorldToNDC,
|
||||
vec2.fromValues(this.scaleWorldLengthToNDC, this.scaleWorldLengthToNDC)
|
||||
);
|
||||
mat2d.translate(
|
||||
this.transformWorldToNDC,
|
||||
this.transformWorldToNDC,
|
||||
vec2.fromValues(
|
||||
-this.viewAreaBottomLeft.x - 0.5 * this.worldAreaInView.x,
|
||||
-this.viewAreaBottomLeft.y - 0.5 * this.worldAreaInView.y
|
||||
)
|
||||
);
|
||||
|
||||
this.uvToWorld = mat2d.fromTranslation(mat2d.create(), this.viewAreaBottomLeft);
|
||||
mat2d.scale(this.uvToWorld, this.uvToWorld, this.worldAreaInView);
|
||||
}
|
||||
|
||||
public setCursorPosition(position: vec2): void {
|
||||
this.cursorPosition = position;
|
||||
}
|
||||
}
|
||||
Loading…
Reference in a new issue