Add better color output

This commit is contained in:
schmelczerandras 2020-09-24 21:51:26 +02:00
commit 7d2c74d6a8

View file

@ -12,12 +12,13 @@ export class InvertedTunnel extends Drawable {
uniform vec2 toFromDeltas[INVERTED_TUNNEL_COUNT];
uniform float fromRadii[INVERTED_TUNNEL_COUNT];
uniform float toRadii[INVERTED_TUNNEL_COUNT];
void invertedTunnelMinDistance(inout float minDistance, inout float color) {
float myMinDistance = -minDistance;
float invertedTunnelMinDistance(vec2 target, out float colorIndex) {
float minDistance = 1000.0;
for (int i = 0; i < INVERTED_TUNNEL_COUNT; i++) {
vec2 targetFromDelta = position - froms[i];
vec2 targetFromDelta = target - froms[i];
float h = clamp(
dot(targetFromDelta, toFromDeltas[i])
/ dot(toFromDeltas[i], toFromDeltas[i]),
@ -30,14 +31,10 @@ export class InvertedTunnel extends Drawable {
targetFromDelta, toFromDeltas[i] * h
);
myMinDistance = min(myMinDistance, currentDistance);
minDistance = min(minDistance, currentDistance);
}
color = mix(0.0, color, step(
distanceNdcPixelSize + SURFACE_OFFSET,
-myMinDistance
));
minDistance = -myMinDistance;
return -minDistance;
}
`,
distanceFunctionName: 'invertedTunnelMinDistance',