Fix lighting difference between webgl and webgl2

This commit is contained in:
schmelczerandras 2020-10-13 22:57:27 +02:00
commit 98f0b381b8

View file

@ -86,7 +86,6 @@ void main() {
float startingDistance = getDistance(uvCoordinates);
vec3 lighting = ambientLight;
vec3 lightingInside = ambientLight;