Fix lights

This commit is contained in:
schmelczerandras 2020-09-20 19:23:22 +02:00
commit e44be0c5ee

View file

@ -1,39 +1,33 @@
import { mat2d, vec2, vec3 } from 'gl-matrix';
import { Drawable } from '../drawable';
import { DrawableDescriptor } from '../drawable-descriptor';
import { LightDrawable } from './light-drawable';
export class Flashlight extends Drawable {
export class Flashlight extends LightDrawable {
public static readonly descriptor: DrawableDescriptor = {
uniformName: 'flashlights',
uniformCountMacroName: 'FLASHLIGHT_COUNT',
shaderCombinationSteps: [0, 1, 2, 4],
empty: new Flashlight(
vec2.fromValues(0, 0),
vec2.fromValues(0, 0),
vec3.fromValues(0, 0, 0),
0
0,
vec2.fromValues(0, 0)
),
};
public constructor(
public center: vec2,
public direction: vec2,
public color: vec3,
public intensity: number
center: vec2,
color: vec3,
intensity: number,
public direction: vec2
) {
super();
}
public distance(_: vec2): number {
return 0;
super(center, color, intensity);
}
protected getObjectToSerialize(transform2d: mat2d, transform1d: number): any {
return {
center: vec2.transformMat2d(vec2.create(), this.center, transform2d),
...super.getObjectToSerialize(transform2d, transform1d),
direction: this.direction,
intensity: this.intensity,
color: this.color,
};
}
}