319 lines
12 KiB
TypeScript
319 lines
12 KiB
TypeScript
import { ReadonlyVec2, vec2 } from 'gl-matrix';
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import ResizeObserver from 'resize-observer-polyfill';
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import { Drawable } from '../../../drawables/drawable';
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import { DrawableDescriptor } from '../../../drawables/drawable-descriptor';
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import { LightDrawable } from '../../../drawables/lights/light-drawable';
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import { colorToString } from '../../../helper/color-to-string';
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import { DefaultFrameBuffer } from '../../graphics-library/frame-buffer/default-frame-buffer';
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import { IntermediateFrameBuffer } from '../../graphics-library/frame-buffer/intermediate-frame-buffer';
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import { enableExtension } from '../../graphics-library/helper/enable-extension';
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import { getHardwareInfo } from '../../graphics-library/helper/get-hardware-info';
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import { WebGlStopwatch } from '../../graphics-library/helper/stopwatch';
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import { ParallelCompiler } from '../../graphics-library/parallel-compiler';
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import { ColorTexture } from '../../graphics-library/texture/color-texture';
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import { DistanceTexture } from '../../graphics-library/texture/distance-texture';
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import { PaletteTexture } from '../../graphics-library/texture/palette-texture';
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import { Texture } from '../../graphics-library/texture/texture';
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import { TextureWithOptions } from '../../graphics-library/texture/texture-options';
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import {
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getUniversalRenderingContext,
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UniversalRenderingContext,
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} from '../../graphics-library/universal-rendering-context';
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import { DistanceRenderPass } from '../render-pass/distance-render-pass';
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import { LightsRenderPass } from '../render-pass/lights-render-pass';
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import { defaultRuntimeSettings } from '../settings/default-runtime-settings';
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import { defaultStartupSettings } from '../settings/default-startup-settings';
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import { RuntimeSettings } from '../settings/runtime-settings';
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import { StartupSettings } from '../settings/startup-settings';
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import distanceFragmentShader100 from '../shaders/distance-fs-100.glsl';
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import distanceFragmentShader from '../shaders/distance-fs.glsl';
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import distanceVertexShader100 from '../shaders/distance-vs-100.glsl';
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import distanceVertexShader from '../shaders/distance-vs.glsl';
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import lightsFragmentShader100 from '../shaders/shading-fs-100.glsl';
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import lightsFragmentShader from '../shaders/shading-fs.glsl';
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import lightsVertexShader100 from '../shaders/shading-vs-100.glsl';
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import lightsVertexShader from '../shaders/shading-vs.glsl';
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import { UniformsProvider } from '../uniforms-provider';
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import { Renderer } from './renderer';
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import { RendererInfo } from './renderer-info';
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/** @internal */
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export class RendererImplementation implements Renderer {
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private readonly gl: UniversalRenderingContext;
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private readonly uniformsProvider: UniformsProvider;
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private readonly distanceFieldFrameBuffer: IntermediateFrameBuffer;
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private readonly distancePass: DistanceRenderPass;
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private readonly lightingFrameBuffer: DefaultFrameBuffer;
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private readonly lightsPass: LightsRenderPass;
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private stopwatch?: WebGlStopwatch;
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private textures: Array<Texture> = [];
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private palette!: PaletteTexture;
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private _canvasSize: vec2;
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private blendFactor!: number;
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private canvasResizeObserver!: ResizeObserver;
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private frameIndex = 0;
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private applyRuntimeSettings: {
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[key in keyof RuntimeSettings]: (value: any) => void;
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} = {
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enableHighDpiRendering: (v) => {
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this.distanceFieldFrameBuffer.enableHighDpiRendering = v;
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this.lightingFrameBuffer.enableHighDpiRendering = v;
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},
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tileMultiplier: (v) => (this.distancePass.tileMultiplier = v),
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isWorldInverted: (v) => (this.distancePass.isWorldInverted = v),
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distanceRenderScale: (v) => {
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this.distanceFieldFrameBuffer.renderScale = v;
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this.gl.insights.renderPasses.distance.renderScale = v;
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},
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motionBlur: (v) => (this.blendFactor = 1 - v),
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lightsRenderScale: (v) => {
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this.lightingFrameBuffer.renderScale = v;
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this.gl.insights.renderPasses.lights.renderScale = v;
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},
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textures: this.setTextures.bind(this),
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ambientLight: (v) => (this.uniformsProvider.ambientLight = v),
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lightCutoffDistance: (v) => (this.lightsPass.lightCutoffDistance = v),
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colorPalette: (v) => this.palette.setPalette(v),
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};
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setRuntimeSettings(overrides: Partial<RuntimeSettings>): void {
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Object.entries(overrides).forEach(([k, v]) => {
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if (k in this.applyRuntimeSettings) {
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this.applyRuntimeSettings[k as keyof RuntimeSettings](v);
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}
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});
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}
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constructor(
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private readonly canvas: HTMLCanvasElement,
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private readonly descriptors: Array<DrawableDescriptor>,
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ignoreWebGL2?: boolean
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) {
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this.gl = getUniversalRenderingContext(
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canvas,
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ignoreWebGL2 !== undefined ? ignoreWebGL2 : defaultStartupSettings.ignoreWebGL2
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);
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this.gl.blendFunc(this.gl.CONSTANT_COLOR, this.gl.ONE_MINUS_CONSTANT_COLOR);
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const { width, height } = canvas.getBoundingClientRect();
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this._canvasSize = vec2.fromValues(width, height);
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this.applyCanvasResizeObserver();
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this.distanceFieldFrameBuffer = new IntermediateFrameBuffer(this.gl, this.canvasSize);
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this.lightingFrameBuffer = new DefaultFrameBuffer(this.gl, this.canvasSize);
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this.distancePass = new DistanceRenderPass(this.gl, this.distanceFieldFrameBuffer);
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this.lightsPass = new LightsRenderPass(this.gl, this.lightingFrameBuffer);
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this.uniformsProvider = new UniformsProvider(this);
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this.setViewArea(
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vec2.fromValues(0, this.canvasSize.y),
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vec2.fromValues(this.canvasSize.x, this.canvasSize.y)
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);
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const hardwareInfo = getHardwareInfo(this.gl);
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this.gl.insights.renderer = hardwareInfo?.renderer;
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this.gl.insights.vendor = hardwareInfo?.vendor;
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}
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private applyCanvasResizeObserver() {
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this.canvasResizeObserver = new ResizeObserver((e) => {
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const entry = e[0];
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this._canvasSize = vec2.fromValues(
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entry.contentRect.width,
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entry.contentRect.height
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);
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this.uniformsProvider.calculateScreenToWorldTransformations();
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});
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this.canvasResizeObserver.observe(this.canvas);
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}
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public async initialize(settingsOverrides: Partial<StartupSettings>): Promise<void> {
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const settings = {
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...defaultStartupSettings,
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...settingsOverrides,
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};
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this.palette = new PaletteTexture(this.gl, settings.paletteSize);
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this.setRuntimeSettings(defaultRuntimeSettings);
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const promises: Array<Promise<void>> = [];
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const compiler = new ParallelCompiler(this.gl);
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promises.push(
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this.distancePass.initialize(
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this.gl.isWebGL2
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? [distanceVertexShader, distanceFragmentShader]
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: [distanceVertexShader100, distanceFragmentShader100],
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this.descriptors.filter(RendererImplementation.hasSdf),
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compiler,
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{
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paletteSize: settings.paletteSize,
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floatLinearEnabled: this.gl.insights.floatInterpolationEnabled ? '1' : '0',
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backgroundColor: colorToString(settings.backgroundColor),
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}
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)
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);
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promises.push(
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this.lightsPass.initialize(
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this.gl.isWebGL2
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? [lightsVertexShader, lightsFragmentShader]
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: [lightsVertexShader100, lightsFragmentShader100],
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this.descriptors.filter((d) => !RendererImplementation.hasSdf(d)),
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compiler,
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{
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shadowTraceCount: settings.shadowTraceCount.toString(),
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intensityInsideRatio: settings.lightPenetrationRatio,
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lightOverlapReduction: settings.lightOverlapReduction,
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floatLinearEnabled: this.gl.insights.floatInterpolationEnabled ? '1' : '0',
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backgroundColor: colorToString(settings.backgroundColor),
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}
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)
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);
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await compiler.compilePrograms();
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await Promise.all(promises);
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if (settings.enableStopwatch && this.gl.isWebGL2) {
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try {
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this.stopwatch = new WebGlStopwatch(this.gl);
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} catch {
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// no problem
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}
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}
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}
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public get insights(): RendererInfo {
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return this.gl.insights;
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}
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private setTextures(v: { [textureName: string]: TexImageSource | TextureWithOptions }) {
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this.textures.forEach((t) => t.destroy());
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this.textures = [];
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let id = 3;
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for (const key in v) {
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this.uniformsProvider.textures[key] = id;
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let texture: Texture;
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if (Object.prototype.hasOwnProperty.call(v[key], 'source')) {
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texture = new Texture(this.gl, id++, (v[key] as TextureWithOptions).overrides);
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texture.setImage((v[key] as TextureWithOptions).source);
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} else {
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texture = new Texture(this.gl, id++);
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texture.setImage(v[key] as TexImageSource);
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}
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this.textures.push(texture);
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}
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}
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private static hasSdf(descriptor: DrawableDescriptor) {
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return Object.prototype.hasOwnProperty.call(descriptor, 'sdf');
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}
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public addDrawable(drawable: Drawable): void {
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if (
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RendererImplementation.hasSdf((drawable.constructor as typeof Drawable).descriptor)
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) {
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this.distancePass.addDrawable(drawable);
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} else {
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this.lightsPass.addDrawable(drawable as LightDrawable);
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}
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}
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public renderDrawables() {
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if (this.stopwatch) {
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if (this.stopwatch.isReady) {
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this.stopwatch.start();
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} else {
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this.stopwatch.tryGetResults();
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this.gl.insights.gpuRenderTimeInMilliseconds =
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this.stopwatch.resultsInMilliseconds;
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}
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}
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this.distanceFieldFrameBuffer.setSize(this.canvasSize);
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const lightsSizeChanged = this.lightingFrameBuffer.setSize(this.canvasSize);
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const common = {
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// texture units
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distanceTexture: DistanceTexture.textureUnitId,
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colorTexture: ColorTexture.textureUnitId,
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palette: PaletteTexture.textureUnitId,
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distanceNdcPixelSize: 2 / Math.max(...this.distanceFieldFrameBuffer.getSize()),
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shadingNdcPixelSize: 2 / Math.max(...this.lightingFrameBuffer.getSize()),
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// The motion-blur blend multiplies the lights pass' output by
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// blendFactor before it reaches the 8-bit canvas, which would attenuate
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// the anti-banding dither below the quantization step it has to mask.
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// Pre-scale the dither to arrive at full strength after blending; the
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// clamp keeps extreme motion-blur values from injecting visible grain.
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ditherStrength: lightsSizeChanged ? 1 : 1 / Math.max(this.blendFactor, 0.125),
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// Scroll the dither pattern every frame (golden-ratio offset), so the
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// motion-blur blend averages independently dithered frames instead of
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// freezing into a banded fixed point.
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ditherSeed: (this.frameIndex = (this.frameIndex + 1) & 63) * 5.588238,
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};
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this.distancePass.render(this.uniformsProvider.getUniforms(common), [
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this.palette,
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...this.textures,
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]);
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if (!lightsSizeChanged) {
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this.gl.enable(this.gl.BLEND);
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this.gl.blendColor(this.blendFactor, this.blendFactor, this.blendFactor, 1);
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}
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this.lightsPass.render(
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this.uniformsProvider.getUniforms(common),
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this.distanceFieldFrameBuffer.textures
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);
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this.gl.disable(this.gl.BLEND);
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this.distanceFieldFrameBuffer.invalidate();
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if (this.stopwatch?.isRunning) {
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this.stopwatch?.stop();
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}
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}
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public displayToWorldCoordinates(displayCoordinates: ReadonlyVec2): vec2 {
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return this.uniformsProvider.screenToWorldPosition(displayCoordinates);
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}
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public worldToDisplayCoordinates(worldCoordinates: ReadonlyVec2): vec2 {
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return this.uniformsProvider.worldToDisplayCoordinates(worldCoordinates);
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}
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public setViewArea(topLeft: ReadonlyVec2, size: ReadonlyVec2) {
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this.uniformsProvider.setViewArea(topLeft, size);
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}
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public get viewAreaSize(): ReadonlyVec2 {
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return this.uniformsProvider.getViewArea();
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}
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public get canvasSize(): ReadonlyVec2 {
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return this._canvasSize;
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}
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public destroy(): void {
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this.canvasResizeObserver.disconnect();
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this.distancePass.destroy();
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this.lightsPass.destroy();
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this.palette.destroy();
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const ext = enableExtension(this.gl, 'WEBGL_lose_context');
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ext.loseContext();
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}
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}
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