sdf-2d/src/graphics/rendering/shaders/distance-fs.glsl
2020-10-13 22:37:23 +02:00

33 lines
638 B
GLSL

#version 300 es
precision lowp float;
uniform float maxMinDistance;
uniform float distanceNdcPixelSize;
in vec2 position;
uniform sampler2D palette;
#define WEBGL2_IS_AVAILABLE
vec4 readFromPalette(int index) {
return texture(palette, vec2((float(index) + 0.5) / {paletteSize}, 0.5));
}
{macroDefinitions}
{declarations}
layout(location = 0) out vec4 fragmentColor;
layout(location = 1) out float distanceValue;
void main() {
float minDistance = maxMinDistance, objectMinDistance;
vec4 color = {backgroundColor};
vec4 objectColor;
{functionCalls}
distanceValue = minDistance;
fragmentColor = color;
}