Improve gameplay
This commit is contained in:
parent
e02a5b264c
commit
7c76b16d13
53 changed files with 1080 additions and 400 deletions
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@ -9,7 +9,7 @@ services:
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http_port: 3000
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http_port: 3000
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instance_count: 1
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instance_count: 1
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instance_size_slug: basic-xxs
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instance_size_slug: basic-xxs
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run_command: node main.js --name=Frankfurt --seed=102
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run_command: ' node main.js --name=Frankfurt --seed=102'
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name: decla-red-server
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name: decla-red-server
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routes:
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routes:
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- path: /
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- path: /
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@ -13,4 +13,6 @@ RUN npm install --production
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COPY --from=build backend/dist/main.js main.js
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COPY --from=build backend/dist/main.js main.js
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EXPOSE 3000
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EXPOSE 3000
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CMD [ "node", "main.js" ]
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CMD ["--port=3000", "--name=Docker server", "--seed=500"]
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ENTRYPOINT [ "node", "main.js" ]
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@ -29,7 +29,7 @@ export class GameServer {
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io.on('connection', (socket: SocketIO.Socket) => {
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io.on('connection', (socket: SocketIO.Socket) => {
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socket.on(TransportEvents.PlayerJoining, (playerInfo: PlayerInformation) => {
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socket.on(TransportEvents.PlayerJoining, (playerInfo: PlayerInformation) => {
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const player = new Player(playerInfo, this.objects, socket);
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const player = new Player(playerInfo, this.players, this.objects, socket);
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this.players.push(player);
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this.players.push(player);
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socket.on(TransportEvents.PlayerToServer, (json: string) => {
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socket.on(TransportEvents.PlayerToServer, (json: string) => {
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const command = deserialize(json);
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const command = deserialize(json);
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@ -61,7 +61,7 @@ export class GameServer {
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this.deltaTimes.sort((a, b) => a - b);
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this.deltaTimes.sort((a, b) => a - b);
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console.log(
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console.log(
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`Median physics time: ${this.deltaTimes[
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`Median physics time: ${this.deltaTimes[
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framesBetweenDeltaTimeCalculation
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Math.floor(framesBetweenDeltaTimeCalculation / 2)
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].toFixed(2)} ms`,
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].toFixed(2)} ms`,
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);
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);
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console.log(
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console.log(
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@ -1,5 +1,5 @@
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import { vec2, vec3 } from 'gl-matrix';
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import { vec2, vec3 } from 'gl-matrix';
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import { Random, settings, PlanetBase } from 'shared';
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import { Random, settings, PlanetBase, hsl } from 'shared';
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import { LampPhysical } from '../objects/lamp-physical';
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import { LampPhysical } from '../objects/lamp-physical';
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import { PlanetPhysical } from '../objects/planet-physical';
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import { PlanetPhysical } from '../objects/planet-physical';
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import { PhysicalContainer } from '../physics/containers/physical-container';
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import { PhysicalContainer } from '../physics/containers/physical-container';
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@ -17,7 +17,7 @@ export const createWorld = (objectContainer: PhysicalContainer) => {
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),
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),
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);
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);
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for (let i = 0; i < worldSize / 400; i++) {
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for (let i = 0; i < 15; i++) {
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console.log('planet', i);
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console.log('planet', i);
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let position: vec2;
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let position: vec2;
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@ -44,7 +44,7 @@ export const createWorld = (objectContainer: PhysicalContainer) => {
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);
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);
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}
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}
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for (let i = 0; i < worldSize / 350; i++) {
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for (let i = 0; i < 15; i++) {
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console.log('light', i);
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console.log('light', i);
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let position: vec2;
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let position: vec2;
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do {
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do {
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@ -54,20 +54,17 @@ export const createWorld = (objectContainer: PhysicalContainer) => {
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);
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);
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} while (
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} while (
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evaluateSdf(position, objects) < 200 ||
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evaluateSdf(position, objects) < 200 ||
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lights.find((l) => l.distance(position) < 1800)
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lights.find((l) => l.distance(position) < 1500)
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);
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);
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lights.push(
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lights.push(
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new LampPhysical(
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new LampPhysical(
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position,
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position,
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vec3.normalize(
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hsl(
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vec3.create(),
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Random.getRandomInRange(0, 360),
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vec3.fromValues(
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Random.getRandomInRange(50, 100),
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Random.getRandomInRange(0.5, 1),
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Random.getRandomInRange(25, 50),
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0,
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Random.getRandomInRange(0.5, 1),
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),
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),
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),
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Random.getRandomInRange(0.25, 1),
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Random.getRandomInRange(0.5, 2),
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),
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),
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);
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);
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}
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}
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@ -30,10 +30,6 @@ export class CirclePhysical implements Circle, DynamicPhysical, ReactsToCollisio
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this.recalculateBoundingBox();
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this.recalculateBoundingBox();
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}
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}
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public calculateUpdates(): UpdateObjectMessage | null {
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return null;
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}
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public get boundingBox(): BoundingBoxBase {
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public get boundingBox(): BoundingBoxBase {
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return this._boundingBox;
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return this._boundingBox;
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}
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}
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@ -9,23 +9,28 @@ import {
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serializesTo,
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serializesTo,
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settings,
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settings,
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PlanetBase,
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PlanetBase,
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CharacterTeam,
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UpdateObjectMessage,
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} from 'shared';
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} from 'shared';
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import { ImmutableBoundingBox } from '../physics/bounding-boxes/immutable-bounding-box';
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import { ImmutableBoundingBox } from '../physics/bounding-boxes/immutable-bounding-box';
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import { StaticPhysical } from '../physics/physicals/static-physical';
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import { StaticPhysical } from '../physics/physicals/static-physical';
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import { UpdateGameObjectMessage } from '../update-game-object-message';
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@serializesTo(PlanetBase)
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@serializesTo(PlanetBase)
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export class PlanetPhysical extends PlanetBase implements StaticPhysical {
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export class PlanetPhysical extends PlanetBase implements StaticPhysical {
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public readonly canCollide = true;
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public readonly canCollide = true;
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public readonly canMove = false;
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public readonly canMove = false;
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private center: vec2;
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public static neutralPlanetCount = 0;
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public static declaPlanetCount = 0;
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public static redPlanetCount = 0;
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private _boundingBox?: ImmutableBoundingBox;
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private _boundingBox?: ImmutableBoundingBox;
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constructor(vertices: Array<vec2>) {
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constructor(vertices: Array<vec2>) {
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super(id(), vertices);
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super(id(), vertices);
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this.center = vertices.reduce((sum, v) => vec2.add(sum, sum, v), vec2.create());
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PlanetPhysical.neutralPlanetCount++;
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vec2.scale(this.center, this.center, 1 / vertices.length);
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}
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}
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public distance(target: vec2): number {
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public distance(target: vec2): number {
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@ -62,6 +67,47 @@ export class PlanetPhysical extends PlanetBase implements StaticPhysical {
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return sign * d;
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return sign * d;
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}
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}
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public calculateUpdates(): UpdateObjectMessage {
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return new UpdateGameObjectMessage(this, ['ownership']);
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}
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public takeControl(team: CharacterTeam, deltaTime: number) {
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const previousOwnership = this.ownership;
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if (team === CharacterTeam.decla) {
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this.ownership -= (0.5 / settings.takeControlTimeInSeconds) * deltaTime;
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if (
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previousOwnership >= 0.5 - settings.planetControlThreshold &&
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this.ownership < 0.5 - settings.planetControlThreshold
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) {
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PlanetPhysical.declaPlanetCount++;
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PlanetPhysical.neutralPlanetCount--;
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} else if (
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previousOwnership > 0.5 + settings.planetControlThreshold &&
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previousOwnership <= 0.5 + settings.planetControlThreshold
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) {
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PlanetPhysical.redPlanetCount--;
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PlanetPhysical.neutralPlanetCount++;
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}
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} else {
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this.ownership += (0.5 / settings.takeControlTimeInSeconds) * deltaTime;
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if (
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previousOwnership < 0.5 + settings.planetControlThreshold &&
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this.ownership >= 0.5 + settings.planetControlThreshold
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) {
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PlanetPhysical.redPlanetCount++;
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PlanetPhysical.neutralPlanetCount--;
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} else if (
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previousOwnership <= 0.5 - settings.planetControlThreshold &&
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previousOwnership > 0.5 + settings.planetControlThreshold
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) {
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PlanetPhysical.declaPlanetCount--;
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PlanetPhysical.neutralPlanetCount++;
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}
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}
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this.ownership = clamp01(this.ownership);
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}
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public get boundingBox(): ImmutableBoundingBox {
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public get boundingBox(): ImmutableBoundingBox {
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if (!this._boundingBox) {
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if (!this._boundingBox) {
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const { xMin, xMax, yMin, yMax } = this.vertices.reduce(
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const { xMin, xMax, yMin, yMax } = this.vertices.reduce(
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@ -9,6 +9,7 @@ import {
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GameObject,
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GameObject,
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Circle,
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Circle,
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PlayerCharacterBase,
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PlayerCharacterBase,
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CharacterTeam,
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} from 'shared';
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} from 'shared';
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import { DynamicPhysical } from '../physics/physicals/dynamic-physical';
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import { DynamicPhysical } from '../physics/physicals/dynamic-physical';
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import { CirclePhysical } from './circle-physical';
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import { CirclePhysical } from './circle-physical';
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@ -32,6 +33,8 @@ export class PlayerCharacterPhysical
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private static readonly headRadius = 50;
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private static readonly headRadius = 50;
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private static readonly feetRadius = 20;
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private static readonly feetRadius = 20;
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private projectileStrength = settings.playerMaxStrength;
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// offsets are meassured from (0, 0)
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// offsets are meassured from (0, 0)
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private static readonly desiredHeadOffset = vec2.fromValues(0, 65);
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private static readonly desiredHeadOffset = vec2.fromValues(0, 65);
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private static readonly desiredLeftFootOffset = vec2.fromValues(-20, 0);
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private static readonly desiredLeftFootOffset = vec2.fromValues(-20, 0);
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@ -93,10 +96,11 @@ export class PlayerCharacterPhysical
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constructor(
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constructor(
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name: string,
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name: string,
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public readonly colorIndex: number,
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public readonly colorIndex: number,
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team: CharacterTeam,
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private readonly container: PhysicalContainer,
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private readonly container: PhysicalContainer,
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startPosition: vec2,
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startPosition: vec2,
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) {
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) {
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super(id(), name, colorIndex);
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super(id(), name, colorIndex, team, settings.playerMaxHealth);
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this.head = new CirclePhysical(
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this.head = new CirclePhysical(
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vec2.add(vec2.create(), startPosition, PlayerCharacterPhysical.headOffset),
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vec2.add(vec2.create(), startPosition, PlayerCharacterPhysical.headOffset),
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@ -129,7 +133,7 @@ export class PlayerCharacterPhysical
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}
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}
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public calculateUpdates(): UpdateObjectMessage {
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public calculateUpdates(): UpdateObjectMessage {
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return new UpdateGameObjectMessage(this, ['head', 'leftFoot', 'rightFoot']);
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return new UpdateGameObjectMessage(this, ['head', 'leftFoot', 'rightFoot', 'health']);
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}
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}
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public handleMovementAction(c: MoveActionCommand) {
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public handleMovementAction(c: MoveActionCommand) {
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@ -137,12 +141,44 @@ export class PlayerCharacterPhysical
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}
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}
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public onCollision(other: GameObject) {
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public onCollision(other: GameObject) {
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if (other instanceof ProjectilePhysical) {
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if (other instanceof ProjectilePhysical && other.team !== this.team) {
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other.destroy();
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other.destroy();
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this.destroy();
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this.health -= other.strength;
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if (this.health <= 0) {
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this.destroy();
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}
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}
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}
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}
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}
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public shootTowards(position: vec2) {
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if (!this.isAlive) {
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return;
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}
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const start = vec2.clone(this.center);
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const direction = vec2.subtract(vec2.create(), position, start);
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vec2.normalize(direction, direction);
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vec2.add(
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start,
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start,
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vec2.scale(vec2.create(), direction, settings.projectileStartOffset),
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);
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const velocity = vec2.scale(direction, direction, settings.projectileSpeed);
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vec2.add(velocity, velocity, this.velocity);
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const strength = this.projectileStrength / 2;
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this.projectileStrength -= strength;
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const projectile = new ProjectilePhysical(
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start,
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20,
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this.colorIndex,
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strength,
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this.team,
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velocity,
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this.container,
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);
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this.container.addObject(projectile);
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}
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public get boundingBox(): BoundingBoxBase {
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public get boundingBox(): BoundingBoxBase {
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this.bound.center = this.head.center;
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this.bound.center = this.head.center;
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return this.bound.boundingBox;
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return this.bound.boundingBox;
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@ -197,6 +233,13 @@ export class PlayerCharacterPhysical
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this.currentPlanet = undefined;
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this.currentPlanet = undefined;
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}
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}
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this.projectileStrength = Math.min(
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settings.playerMaxStrength,
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this.projectileStrength + settings.playerStrengthRegenerationPerSeconds * deltaTime,
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);
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this.currentPlanet?.takeControl(this.team, deltaTime);
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const intersectingWithForcefield = this.container.findIntersecting(
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const intersectingWithForcefield = this.container.findIntersecting(
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getBoundingBoxOfCircle(
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getBoundingBoxOfCircle(
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new Circle(
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new Circle(
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@ -205,7 +248,13 @@ export class PlayerCharacterPhysical
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),
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),
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),
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),
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);
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);
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const actualGravity = forceAtPosition(this.center, intersectingWithForcefield);
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const feetCenter = vec2.add(
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vec2.create(),
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this.leftFoot.center,
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this.rightFoot.center,
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);
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vec2.scale(feetCenter, feetCenter, 0.5);
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const actualGravity = forceAtPosition(feetCenter, intersectingWithForcefield);
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const direction = this.averageAndResetMovementActions();
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const direction = this.averageAndResetMovementActions();
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const movementForce = vec2.scale(direction, direction, settings.maxAcceleration);
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const movementForce = vec2.scale(direction, direction, settings.maxAcceleration);
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@ -269,7 +318,7 @@ export class PlayerCharacterPhysical
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private springMove(object: CirclePhysical, center: vec2, offset: vec2) {
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private springMove(object: CirclePhysical, center: vec2, offset: vec2) {
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// todo: make time-independent
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// todo: make time-independent
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const springConstant = 0.35;
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const springConstant = 0.55;
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const desiredPosition = vec2.add(vec2.create(), center, offset);
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const desiredPosition = vec2.add(vec2.create(), center, offset);
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vec2.rotate(desiredPosition, desiredPosition, center, this.direction);
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vec2.rotate(desiredPosition, desiredPosition, center, this.direction);
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@ -1,5 +1,12 @@
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import { vec2 } from 'gl-matrix';
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import { vec2 } from 'gl-matrix';
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import { id, settings, serializesTo, ProjectileBase, GameObject } from 'shared';
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import {
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id,
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settings,
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serializesTo,
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ProjectileBase,
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GameObject,
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CharacterTeam,
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} from 'shared';
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import { ImmutableBoundingBox } from '../physics/bounding-boxes/immutable-bounding-box';
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import { ImmutableBoundingBox } from '../physics/bounding-boxes/immutable-bounding-box';
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import { CirclePhysical } from './circle-physical';
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import { CirclePhysical } from './circle-physical';
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import { DynamicPhysical } from '../physics/physicals/dynamic-physical';
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import { DynamicPhysical } from '../physics/physicals/dynamic-physical';
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@ -8,6 +15,7 @@ import { PlanetPhysical } from './planet-physical';
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import { ReactsToCollision } from '../physics/physicals/reacts-to-collision';
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import { ReactsToCollision } from '../physics/physicals/reacts-to-collision';
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import { UpdateObjectMessage } from 'shared/lib/src/objects/update-object-message';
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import { UpdateObjectMessage } from 'shared/lib/src/objects/update-object-message';
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import { UpdateGameObjectMessage } from '../update-game-object-message';
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import { UpdateGameObjectMessage } from '../update-game-object-message';
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import { PlayerCharacterPhysical } from './player-character-physical';
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@serializesTo(ProjectileBase)
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@serializesTo(ProjectileBase)
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export class ProjectilePhysical
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export class ProjectilePhysical
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@ -15,6 +23,7 @@ export class ProjectilePhysical
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implements DynamicPhysical, ReactsToCollision {
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implements DynamicPhysical, ReactsToCollision {
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public readonly canCollide = true;
|
public readonly canCollide = true;
|
||||||
public readonly canMove = true;
|
public readonly canMove = true;
|
||||||
|
|
||||||
private isDestroyed = false;
|
private isDestroyed = false;
|
||||||
private bounceCount = 0;
|
private bounceCount = 0;
|
||||||
private _boundingBox?: ImmutableBoundingBox;
|
private _boundingBox?: ImmutableBoundingBox;
|
||||||
|
|
@ -24,15 +33,18 @@ export class ProjectilePhysical
|
||||||
constructor(
|
constructor(
|
||||||
center: vec2,
|
center: vec2,
|
||||||
radius: number,
|
radius: number,
|
||||||
|
colorIndex: number,
|
||||||
|
public strength: number,
|
||||||
|
public team: CharacterTeam,
|
||||||
private velocity: vec2,
|
private velocity: vec2,
|
||||||
readonly container: PhysicalContainer,
|
readonly container: PhysicalContainer,
|
||||||
) {
|
) {
|
||||||
super(id(), center, radius);
|
super(id(), center, radius, colorIndex, strength);
|
||||||
this.object = new CirclePhysical(center, radius, this, container, 0.9);
|
this.object = new CirclePhysical(center, radius, this, container, 0.9);
|
||||||
}
|
}
|
||||||
|
|
||||||
public calculateUpdates(): UpdateObjectMessage {
|
public calculateUpdates(): UpdateObjectMessage {
|
||||||
return new UpdateGameObjectMessage(this, ['center']);
|
return new UpdateGameObjectMessage(this, ['center', 'strength']);
|
||||||
}
|
}
|
||||||
|
|
||||||
public get boundingBox(): ImmutableBoundingBox {
|
public get boundingBox(): ImmutableBoundingBox {
|
||||||
|
|
@ -59,12 +71,20 @@ export class ProjectilePhysical
|
||||||
}
|
}
|
||||||
|
|
||||||
public onCollision(other: GameObject) {
|
public onCollision(other: GameObject) {
|
||||||
if (this.bounceCount++ === settings.projectileMaxBounceCount) {
|
if (
|
||||||
|
!(other instanceof PlayerCharacterPhysical && other.team === this.team) &&
|
||||||
|
this.bounceCount++ === settings.projectileMaxBounceCount
|
||||||
|
) {
|
||||||
this.destroy();
|
this.destroy();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public step(deltaTime: number) {
|
public step(deltaTime: number) {
|
||||||
|
if ((this.strength -= settings.projectileFadeSpeed * deltaTime) < 0) {
|
||||||
|
this.destroy();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
const gravity = vec2.create();
|
const gravity = vec2.create();
|
||||||
const intersecting = this.container.findIntersecting(this.boundingBox);
|
const intersecting = this.container.findIntersecting(this.boundingBox);
|
||||||
intersecting.forEach((i) => {
|
intersecting.forEach((i) => {
|
||||||
|
|
|
||||||
|
|
@ -1,9 +1,6 @@
|
||||||
import { UpdateObjectMessage } from 'shared/lib/src/objects/update-object-message';
|
|
||||||
import { PhysicalBase } from './physical-base';
|
import { PhysicalBase } from './physical-base';
|
||||||
|
|
||||||
export interface DynamicPhysical extends PhysicalBase {
|
export interface DynamicPhysical extends PhysicalBase {
|
||||||
readonly canMove: true;
|
readonly canMove: true;
|
||||||
step(deltaTimeInMilliseconds: number): void;
|
step(deltaTimeInMilliseconds: number): void;
|
||||||
|
|
||||||
calculateUpdates(): UpdateObjectMessage | null;
|
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,15 +0,0 @@
|
||||||
import { settings } from 'shared';
|
|
||||||
|
|
||||||
const colorUsage: Array<boolean> = new Array(settings.playerColors.length).fill(false);
|
|
||||||
|
|
||||||
export const requestColor = (): number => {
|
|
||||||
const index = colorUsage.findIndex((a) => !a);
|
|
||||||
if (index >= 0) {
|
|
||||||
colorUsage[index] = true;
|
|
||||||
}
|
|
||||||
return index + settings.playerColorIndexOffset;
|
|
||||||
};
|
|
||||||
|
|
||||||
export const freeColor = (index: number) => {
|
|
||||||
colorUsage[index - settings.playerColorIndexOffset] = false;
|
|
||||||
};
|
|
||||||
22
backend/src/players/player-team-service.ts
Normal file
22
backend/src/players/player-team-service.ts
Normal file
|
|
@ -0,0 +1,22 @@
|
||||||
|
import { CharacterTeam, Random } from 'shared';
|
||||||
|
|
||||||
|
let declaCount = 0;
|
||||||
|
let redCount = 0;
|
||||||
|
|
||||||
|
export const requestTeam = (): { team: CharacterTeam; colorIndex: number } => {
|
||||||
|
if ((declaCount === redCount && Random.getRandom() > 0.5) || declaCount < redCount) {
|
||||||
|
declaCount++;
|
||||||
|
return { team: CharacterTeam.decla, colorIndex: 0 };
|
||||||
|
} else {
|
||||||
|
redCount++;
|
||||||
|
return { team: CharacterTeam.red, colorIndex: 1 };
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
export const freeTeam = (team: CharacterTeam) => {
|
||||||
|
if (team === CharacterTeam.decla) {
|
||||||
|
declaCount--;
|
||||||
|
} else {
|
||||||
|
redCount--;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
@ -12,30 +12,32 @@ import {
|
||||||
SetAspectRatioActionCommand,
|
SetAspectRatioActionCommand,
|
||||||
calculateViewArea,
|
calculateViewArea,
|
||||||
SecondaryActionCommand,
|
SecondaryActionCommand,
|
||||||
|
PlayerDiedCommand,
|
||||||
settings,
|
settings,
|
||||||
Circle,
|
Circle,
|
||||||
PlayerInformation,
|
PlayerInformation,
|
||||||
|
CharacterTeam,
|
||||||
|
UpdatePlanetOwnershipCommand,
|
||||||
|
GameObject,
|
||||||
|
Command,
|
||||||
|
UpdateObjectMessage,
|
||||||
} from 'shared';
|
} from 'shared';
|
||||||
import { getTimeInMilliseconds } from '../helper/get-time-in-milliseconds';
|
import { getTimeInMilliseconds } from '../helper/get-time-in-milliseconds';
|
||||||
import { ProjectilePhysical } from '../objects/projectile-physical';
|
|
||||||
import { BoundingBox } from '../physics/bounding-boxes/bounding-box';
|
import { BoundingBox } from '../physics/bounding-boxes/bounding-box';
|
||||||
import { PhysicalContainer } from '../physics/containers/physical-container';
|
import { PhysicalContainer } from '../physics/containers/physical-container';
|
||||||
import { getBoundingBoxOfCircle } from '../physics/functions/get-bounding-box-of-circle';
|
import { getBoundingBoxOfCircle } from '../physics/functions/get-bounding-box-of-circle';
|
||||||
import { isCircleIntersecting } from '../physics/functions/is-circle-intersecting';
|
import { isCircleIntersecting } from '../physics/functions/is-circle-intersecting';
|
||||||
import { requestColor, freeColor } from './player-color-service';
|
|
||||||
import { PlayerCharacterPhysical } from '../objects/player-character-physical';
|
import { PlayerCharacterPhysical } from '../objects/player-character-physical';
|
||||||
import { DynamicPhysical } from '../physics/physicals/dynamic-physical';
|
|
||||||
import { Physical } from '../physics/physicals/physical';
|
import { Physical } from '../physics/physicals/physical';
|
||||||
|
import { freeTeam, requestTeam } from './player-team-service';
|
||||||
|
import { PlanetPhysical } from '../objects/planet-physical';
|
||||||
|
|
||||||
export class Player extends CommandReceiver {
|
export class Player extends CommandReceiver {
|
||||||
private character: PlayerCharacterPhysical;
|
private character?: PlayerCharacterPhysical | null;
|
||||||
private aspectRatio: number = 16 / 9;
|
private aspectRatio: number = 16 / 9;
|
||||||
private isActive = true;
|
private isActive = true;
|
||||||
|
|
||||||
private timeSinceLastProjectile = 0;
|
private objectsPreviouslyInViewArea: Array<GameObject> = [];
|
||||||
|
|
||||||
private objectsPreviouslyInViewArea: Array<Physical> = [];
|
|
||||||
private objectsInViewArea: Array<Physical> = [];
|
|
||||||
|
|
||||||
private pingTime?: number;
|
private pingTime?: number;
|
||||||
private _latency?: number;
|
private _latency?: number;
|
||||||
|
|
@ -55,35 +57,20 @@ export class Player extends CommandReceiver {
|
||||||
[SetAspectRatioActionCommand.type]: (v: SetAspectRatioActionCommand) =>
|
[SetAspectRatioActionCommand.type]: (v: SetAspectRatioActionCommand) =>
|
||||||
(this.aspectRatio = v.aspectRatio),
|
(this.aspectRatio = v.aspectRatio),
|
||||||
[MoveActionCommand.type]: (c: MoveActionCommand) =>
|
[MoveActionCommand.type]: (c: MoveActionCommand) =>
|
||||||
this.character.handleMovementAction(c),
|
this.character?.handleMovementAction(c),
|
||||||
[SecondaryActionCommand.type]: (c: SecondaryActionCommand) => {
|
[SecondaryActionCommand.type]: (c: SecondaryActionCommand) => {
|
||||||
if (
|
this.character?.shootTowards(c.position);
|
||||||
!this.character.isAlive ||
|
|
||||||
this.timeSinceLastProjectile < settings.projectileCreationInterval
|
|
||||||
) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
const start = vec2.clone(this.character.center);
|
|
||||||
const direction = vec2.subtract(vec2.create(), c.position, start);
|
|
||||||
vec2.normalize(direction, direction);
|
|
||||||
vec2.add(
|
|
||||||
start,
|
|
||||||
start,
|
|
||||||
vec2.scale(vec2.create(), direction, settings.projectileStartOffset),
|
|
||||||
);
|
|
||||||
const velocity = vec2.scale(direction, direction, settings.projectileSpeed);
|
|
||||||
vec2.add(velocity, velocity, this.character.velocity);
|
|
||||||
const projectile = new ProjectilePhysical(start, 20, velocity, this.objects);
|
|
||||||
this.objects.addObject(projectile);
|
|
||||||
|
|
||||||
this.timeSinceLastProjectile = 0;
|
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
private findEmptyPositionForPlayer(): vec2 {
|
private findEmptyPositionForPlayer(): vec2 {
|
||||||
let rotation = 0;
|
let possibleCenter = this.players.find((p) => p.team === this.team)?.center;
|
||||||
let radius = 0;
|
if (!possibleCenter) {
|
||||||
|
possibleCenter = vec2.create();
|
||||||
|
}
|
||||||
|
|
||||||
|
let rotation = Math.atan2(possibleCenter.y, possibleCenter.x);
|
||||||
|
let radius = vec2.length(possibleCenter);
|
||||||
for (;;) {
|
for (;;) {
|
||||||
const playerPosition = vec2.fromValues(
|
const playerPosition = vec2.fromValues(
|
||||||
radius * Math.cos(rotation),
|
radius * Math.cos(rotation),
|
||||||
|
|
@ -106,27 +93,21 @@ export class Player extends CommandReceiver {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public readonly team: CharacterTeam;
|
||||||
|
private colorIndex: number;
|
||||||
|
|
||||||
constructor(
|
constructor(
|
||||||
playerInfo: PlayerInformation,
|
private readonly playerInfo: PlayerInformation,
|
||||||
|
private readonly players: Array<Player>,
|
||||||
private readonly objects: PhysicalContainer,
|
private readonly objects: PhysicalContainer,
|
||||||
private readonly socket: SocketIO.Socket,
|
private readonly socket: SocketIO.Socket,
|
||||||
) {
|
) {
|
||||||
super();
|
super();
|
||||||
const colorIndex = requestColor();
|
const { team, colorIndex } = requestTeam();
|
||||||
|
this.team = team;
|
||||||
|
this.colorIndex = colorIndex;
|
||||||
|
|
||||||
this.character = new PlayerCharacterPhysical(
|
this.createCharacter();
|
||||||
playerInfo.name,
|
|
||||||
colorIndex,
|
|
||||||
objects,
|
|
||||||
this.findEmptyPositionForPlayer(),
|
|
||||||
);
|
|
||||||
|
|
||||||
this.objects.addObject(this.character);
|
|
||||||
|
|
||||||
socket.emit(
|
|
||||||
TransportEvents.ServerToPlayer,
|
|
||||||
serialize(new CreatePlayerCommand(this.character)),
|
|
||||||
);
|
|
||||||
|
|
||||||
socket.on(
|
socket.on(
|
||||||
TransportEvents.Pong,
|
TransportEvents.Pong,
|
||||||
|
|
@ -134,78 +115,99 @@ export class Player extends CommandReceiver {
|
||||||
);
|
);
|
||||||
|
|
||||||
this.measureLatency();
|
this.measureLatency();
|
||||||
this.sendObjects();
|
this.step(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private createCharacter() {
|
||||||
|
this.character = new PlayerCharacterPhysical(
|
||||||
|
this.playerInfo.name.slice(0, 20),
|
||||||
|
this.colorIndex,
|
||||||
|
this.team,
|
||||||
|
this.objects,
|
||||||
|
this.findEmptyPositionForPlayer(),
|
||||||
|
);
|
||||||
|
|
||||||
|
this.objects.addObject(this.character);
|
||||||
|
this.objectsPreviouslyInViewArea.push(this.character);
|
||||||
|
|
||||||
|
this.socket.emit(
|
||||||
|
TransportEvents.ServerToPlayer,
|
||||||
|
serialize(new CreatePlayerCommand(this.character)),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
private center: vec2 = vec2.create();
|
||||||
|
private timeUntilRespawn = 0;
|
||||||
public step(deltaTime: number) {
|
public step(deltaTime: number) {
|
||||||
this.sendObjects();
|
if (this.character) {
|
||||||
this.timeSinceLastProjectile += deltaTime;
|
this.center = this.character?.center;
|
||||||
}
|
|
||||||
|
|
||||||
public sendObjects() {
|
if (!this.character.isAlive) {
|
||||||
const viewArea = calculateViewArea(this.character.center, this.aspectRatio, 1.5);
|
this.socket.emit(
|
||||||
|
TransportEvents.ServerToPlayer,
|
||||||
|
serialize(new PlayerDiedCommand(settings.playerDiedTimeout)),
|
||||||
|
);
|
||||||
|
this.character = null;
|
||||||
|
this.timeUntilRespawn = settings.playerDiedTimeout;
|
||||||
|
}
|
||||||
|
} else if ((this.timeUntilRespawn -= deltaTime) < 0) {
|
||||||
|
this.createCharacter();
|
||||||
|
}
|
||||||
|
|
||||||
|
const viewArea = calculateViewArea(this.center, this.aspectRatio, 1.5);
|
||||||
const bb = new BoundingBox();
|
const bb = new BoundingBox();
|
||||||
bb.topLeft = viewArea.topLeft;
|
bb.topLeft = viewArea.topLeft;
|
||||||
bb.size = viewArea.size;
|
bb.size = viewArea.size;
|
||||||
|
|
||||||
this.objectsInViewArea = this.objects.findIntersecting(bb);
|
const objectsInViewArea = Array.from(
|
||||||
|
new Set(this.objects.findIntersecting(bb).map((o) => o.gameObject)),
|
||||||
|
);
|
||||||
|
|
||||||
const newlyIntersecting = this.objectsInViewArea.filter(
|
const newlyIntersecting = objectsInViewArea.filter(
|
||||||
(o) => !this.objectsPreviouslyInViewArea.includes(o),
|
(o) => !this.objectsPreviouslyInViewArea.includes(o),
|
||||||
);
|
);
|
||||||
|
|
||||||
const noLongerIntersecting = this.objectsPreviouslyInViewArea.filter(
|
const noLongerIntersecting = this.objectsPreviouslyInViewArea.filter(
|
||||||
(o) => !this.objectsInViewArea.includes(o),
|
(o) => !objectsInViewArea.includes(o),
|
||||||
);
|
);
|
||||||
|
|
||||||
this.objectsPreviouslyInViewArea = this.objectsInViewArea;
|
this.objectsPreviouslyInViewArea = objectsInViewArea;
|
||||||
|
|
||||||
if (noLongerIntersecting.length > 0) {
|
if (noLongerIntersecting.length > 0) {
|
||||||
this.socket.emit(
|
this.sendToPlayer(new DeleteObjectsCommand(noLongerIntersecting.map((g) => g.id)));
|
||||||
TransportEvents.ServerToPlayer,
|
|
||||||
serialize(
|
|
||||||
new DeleteObjectsCommand([
|
|
||||||
...new Set(
|
|
||||||
noLongerIntersecting
|
|
||||||
.filter((p) => p.gameObject !== this.character)
|
|
||||||
.map((p) => p.gameObject.id),
|
|
||||||
),
|
|
||||||
]),
|
|
||||||
),
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (newlyIntersecting.length > 0) {
|
if (newlyIntersecting.length > 0) {
|
||||||
this.socket.emit(
|
this.sendToPlayer(new CreateObjectsCommand(newlyIntersecting));
|
||||||
TransportEvents.ServerToPlayer,
|
|
||||||
serialize(
|
|
||||||
new CreateObjectsCommand([
|
|
||||||
...new Set(
|
|
||||||
newlyIntersecting
|
|
||||||
.map((p) => p.gameObject)
|
|
||||||
.filter((g) => g !== this.character),
|
|
||||||
),
|
|
||||||
]),
|
|
||||||
),
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
this.socket.emit(
|
this.sendToPlayer(
|
||||||
TransportEvents.ServerToPlayer,
|
new UpdateObjectsCommand(
|
||||||
serialize(
|
this.objectsPreviouslyInViewArea
|
||||||
new UpdateObjectsCommand(
|
.map((g) => g.calculateUpdates())
|
||||||
Array.from(new Set(this.objectsInViewArea))
|
.filter((u) => u) as Array<UpdateObjectMessage>,
|
||||||
.filter((p) => p.canMove)
|
),
|
||||||
.map((p) => (p as DynamicPhysical).calculateUpdates())
|
);
|
||||||
.filter((p) => p !== null) as any,
|
|
||||||
),
|
this.sendToPlayer(
|
||||||
|
new UpdatePlanetOwnershipCommand(
|
||||||
|
PlanetPhysical.declaPlanetCount,
|
||||||
|
PlanetPhysical.redPlanetCount,
|
||||||
|
PlanetPhysical.neutralPlanetCount,
|
||||||
),
|
),
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private sendToPlayer(command: Command) {
|
||||||
|
this.socket.emit(TransportEvents.ServerToPlayer, serialize(command));
|
||||||
|
}
|
||||||
|
|
||||||
public destroy() {
|
public destroy() {
|
||||||
this.isActive = false;
|
this.isActive = false;
|
||||||
freeColor(this.character.colorIndex);
|
freeTeam(this.team);
|
||||||
this.character.destroy();
|
|
||||||
|
if (this.character) {
|
||||||
|
this.character.destroy();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -45,7 +45,7 @@
|
||||||
"ts-loader": "^8.0.3",
|
"ts-loader": "^8.0.3",
|
||||||
"sass": "^1.26.3",
|
"sass": "^1.26.3",
|
||||||
"sass-loader": "^9.0.2",
|
"sass-loader": "^9.0.2",
|
||||||
"sdf-2d": "^0.5.3",
|
"sdf-2d": "^0.6.0",
|
||||||
"shared": "0.0.0",
|
"shared": "0.0.0",
|
||||||
"socket.io-client": "^2.3.1",
|
"socket.io-client": "^2.3.1",
|
||||||
"source-map-loader": "^1.1.0",
|
"source-map-loader": "^1.1.0",
|
||||||
|
|
|
||||||
|
|
@ -4,7 +4,8 @@
|
||||||
<meta charset="utf-8" />
|
<meta charset="utf-8" />
|
||||||
<meta
|
<meta
|
||||||
name="viewport"
|
name="viewport"
|
||||||
content="width=device-width,initial-scale=1,viewport-fit=cover"
|
content="width=device-width, initial-scale=1.0, maximum-scale=1.0,
|
||||||
|
user-scalable=0"
|
||||||
/>
|
/>
|
||||||
<meta name="theme-color" content="#b7455e" />
|
<meta name="theme-color" content="#b7455e" />
|
||||||
|
|
||||||
|
|
@ -15,10 +16,12 @@
|
||||||
</head>
|
</head>
|
||||||
|
|
||||||
<body>
|
<body>
|
||||||
|
<noscript>Javascript is required for this website.</noscript>
|
||||||
|
|
||||||
<canvas></canvas>
|
<canvas></canvas>
|
||||||
<div id="overlay"></div>
|
<div id="overlay"></div>
|
||||||
|
|
||||||
<article id="landing-ui">
|
<section id="landing-ui">
|
||||||
<h1>decla.<span class="red">red</span></h1>
|
<h1>decla.<span class="red">red</span></h1>
|
||||||
<form id="join-game-form">
|
<form id="join-game-form">
|
||||||
<fieldset class="content">
|
<fieldset class="content">
|
||||||
|
|
@ -41,8 +44,28 @@
|
||||||
<button id="join-game" type="submit">Join</button>
|
<button id="join-game" type="submit">Join</button>
|
||||||
</fieldset>
|
</fieldset>
|
||||||
</form>
|
</form>
|
||||||
</article>
|
</section>
|
||||||
|
|
||||||
<noscript>Javascript is required for this website.</noscript>
|
<img id="open-settings" class="icon" alt="open-settings" src="static/settings.svg" />
|
||||||
|
|
||||||
|
<section id="settings">
|
||||||
|
<h2>Settings</h2>
|
||||||
|
<input id="enable-relative-movement" checked type="checkbox" />
|
||||||
|
<label for="enable-relative-movement">Enable relative movement</label>
|
||||||
|
<button id="close-settings">Back</button>
|
||||||
|
</section>
|
||||||
|
|
||||||
|
<img
|
||||||
|
class="full-screen-controllers icon"
|
||||||
|
id="minimize"
|
||||||
|
alt="minimize-application"
|
||||||
|
src="static/minimize.svg"
|
||||||
|
/>
|
||||||
|
<img
|
||||||
|
class="full-screen-controllers icon"
|
||||||
|
id="maximize"
|
||||||
|
alt="maximize-application"
|
||||||
|
src="static/maximize.svg"
|
||||||
|
/>
|
||||||
</body>
|
</body>
|
||||||
</html>
|
</html>
|
||||||
|
|
|
||||||
|
|
@ -14,6 +14,7 @@ import { PlanetView } from './scripts/objects/planet-view';
|
||||||
import './styles/main.scss';
|
import './styles/main.scss';
|
||||||
import { LandingPageBackground } from './scripts/landing-page-background';
|
import { LandingPageBackground } from './scripts/landing-page-background';
|
||||||
import { JoinFormHandler } from './scripts/join-form-handler';
|
import { JoinFormHandler } from './scripts/join-form-handler';
|
||||||
|
import { handleFullScreen } from './scripts/handle-full-screen';
|
||||||
import { Game } from './scripts/game';
|
import { Game } from './scripts/game';
|
||||||
import { PlayerCharacterView } from './scripts/objects/player-character-view';
|
import { PlayerCharacterView } from './scripts/objects/player-character-view';
|
||||||
|
|
||||||
|
|
@ -32,15 +33,28 @@ const main = async () => {
|
||||||
const serverContainer = document.querySelector('#server-container') as HTMLElement;
|
const serverContainer = document.querySelector('#server-container') as HTMLElement;
|
||||||
const canvas = document.querySelector('canvas') as HTMLCanvasElement;
|
const canvas = document.querySelector('canvas') as HTMLCanvasElement;
|
||||||
const overlay = document.querySelector('#overlay') as HTMLElement;
|
const overlay = document.querySelector('#overlay') as HTMLElement;
|
||||||
|
const settings = document.querySelector('#settings') as HTMLElement;
|
||||||
|
const openSettings = document.querySelector('#open-settings') as HTMLElement;
|
||||||
|
const closeSettings = document.querySelector('#close-settings') as HTMLElement;
|
||||||
|
const minimize = document.querySelector('#minimize') as HTMLElement;
|
||||||
|
const maximize = document.querySelector('#maximize') as HTMLElement;
|
||||||
|
const enableRelativeMovementCheckbox = document.querySelector(
|
||||||
|
'#enable-relative-movement',
|
||||||
|
) as HTMLElement;
|
||||||
|
|
||||||
|
openSettings.addEventListener('click', () => (settings.style.visibility = 'visible'));
|
||||||
|
closeSettings.addEventListener('click', () => (settings.style.visibility = 'hidden'));
|
||||||
|
|
||||||
const background = new LandingPageBackground(canvas);
|
const background = new LandingPageBackground(canvas);
|
||||||
const joinHandler = new JoinFormHandler(joinGameForm, serverContainer);
|
const joinHandler = new JoinFormHandler(joinGameForm, serverContainer);
|
||||||
|
|
||||||
|
handleFullScreen(minimize, maximize);
|
||||||
const playerDecision = await joinHandler.getPlayerDecision();
|
const playerDecision = await joinHandler.getPlayerDecision();
|
||||||
landingUI.style.display = 'none';
|
landingUI.style.display = 'none';
|
||||||
|
|
||||||
background.destroy();
|
background.destroy();
|
||||||
await new Game(playerDecision, canvas, overlay).start();
|
|
||||||
|
new Game(playerDecision, canvas, overlay);
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
console.error(e);
|
console.error(e);
|
||||||
alert(e);
|
alert(e);
|
||||||
|
|
|
||||||
|
|
@ -1,11 +1,13 @@
|
||||||
import { vec2 } from 'gl-matrix';
|
import { vec2 } from 'gl-matrix';
|
||||||
import {
|
import {
|
||||||
CircleLight,
|
CircleLight,
|
||||||
|
ColorfulCircle,
|
||||||
compile,
|
compile,
|
||||||
FilteringOptions,
|
FilteringOptions,
|
||||||
Flashlight,
|
Flashlight,
|
||||||
Renderer,
|
Renderer,
|
||||||
renderNoise,
|
renderNoise,
|
||||||
|
runAnimation,
|
||||||
WrapOptions,
|
WrapOptions,
|
||||||
} from 'sdf-2d';
|
} from 'sdf-2d';
|
||||||
import {
|
import {
|
||||||
|
|
@ -17,36 +19,41 @@ import {
|
||||||
SetAspectRatioActionCommand,
|
SetAspectRatioActionCommand,
|
||||||
rgb,
|
rgb,
|
||||||
PlayerInformation,
|
PlayerInformation,
|
||||||
|
PlayerDiedCommand,
|
||||||
|
UpdatePlanetOwnershipCommand,
|
||||||
} from 'shared';
|
} from 'shared';
|
||||||
import io from 'socket.io-client';
|
import io from 'socket.io-client';
|
||||||
import { KeyboardListener } from './commands/generators/keyboard-listener';
|
import { KeyboardListener } from './commands/generators/keyboard-listener';
|
||||||
import { MouseListener } from './commands/generators/mouse-listener';
|
import { MouseListener } from './commands/generators/mouse-listener';
|
||||||
import { TouchListener } from './commands/generators/touch-listener';
|
import { TouchListener } from './commands/generators/touch-listener';
|
||||||
import { CommandReceiverSocket } from './commands/receivers/command-receiver-socket';
|
import { CommandReceiverSocket } from './commands/receivers/command-receiver-socket';
|
||||||
|
|
||||||
import { DeltaTimeCalculator } from './helper/delta-time-calculator';
|
|
||||||
import { PlayerDecision } from './join-form-handler';
|
import { PlayerDecision } from './join-form-handler';
|
||||||
import { GameObjectContainer } from './objects/game-object-container';
|
import { GameObjectContainer } from './objects/game-object-container';
|
||||||
import { BlobShape } from './shapes/blob-shape';
|
import { BlobShape } from './shapes/blob-shape';
|
||||||
import { Circle } from './shapes/circle';
|
import { PlanetShape } from './shapes/planet-shape';
|
||||||
import { Polygon } from './shapes/polygon';
|
|
||||||
|
|
||||||
export class Game {
|
export class Game {
|
||||||
public readonly gameObjects = new GameObjectContainer(this);
|
public readonly gameObjects = new GameObjectContainer(this);
|
||||||
private renderer!: Renderer;
|
private renderer?: Renderer;
|
||||||
private socket!: SocketIOClient.Socket;
|
private socket!: SocketIOClient.Socket;
|
||||||
private promises: Promise<[void, void]>;
|
private deadTimeout = 0;
|
||||||
private deltaTimeCalculator = new DeltaTimeCalculator();
|
|
||||||
|
private declaPlanetCountElement = document.createElement('div');
|
||||||
|
private redPlanetCountElement = document.createElement('div');
|
||||||
|
private neutralPlanetCountElement = document.createElement('div');
|
||||||
|
|
||||||
constructor(
|
constructor(
|
||||||
private readonly playerDecision: PlayerDecision,
|
private readonly playerDecision: PlayerDecision,
|
||||||
private readonly canvas: HTMLCanvasElement,
|
private readonly canvas: HTMLCanvasElement,
|
||||||
private readonly overlay: HTMLElement,
|
private readonly overlay: HTMLElement,
|
||||||
) {
|
) {
|
||||||
this.promises = Promise.all([
|
this.start();
|
||||||
this.setupCommunication(playerDecision.server),
|
const progressBar = document.createElement('div');
|
||||||
this.setupRenderer(),
|
progressBar.className = 'planet-progress';
|
||||||
]);
|
overlay.appendChild(progressBar);
|
||||||
|
progressBar.appendChild(this.declaPlanetCountElement);
|
||||||
|
progressBar.appendChild(this.neutralPlanetCountElement);
|
||||||
|
progressBar.appendChild(this.redPlanetCountElement);
|
||||||
}
|
}
|
||||||
|
|
||||||
private async setupCommunication(serverUrl: string): Promise<void> {
|
private async setupCommunication(serverUrl: string): Promise<void> {
|
||||||
|
|
@ -61,7 +68,26 @@ export class Game {
|
||||||
|
|
||||||
this.socket.on(TransportEvents.ServerToPlayer, (serialized: string) => {
|
this.socket.on(TransportEvents.ServerToPlayer, (serialized: string) => {
|
||||||
const command = deserialize(serialized);
|
const command = deserialize(serialized);
|
||||||
this.gameObjects.sendCommand(command);
|
if (command instanceof PlayerDiedCommand) {
|
||||||
|
this.deadTimeout = command.timeout;
|
||||||
|
this.overlay.appendChild(this.announcmentText);
|
||||||
|
} else if (command instanceof UpdatePlanetOwnershipCommand) {
|
||||||
|
const all = command.declaCount + command.redCount + command.neutralCount;
|
||||||
|
this.declaPlanetCountElement.style.width = (command.declaCount / all) * 100 + '%';
|
||||||
|
this.neutralPlanetCountElement.style.width =
|
||||||
|
(command.neutralCount / all) * 100 + '%';
|
||||||
|
this.redPlanetCountElement.style.width = (command.redCount / all) * 100 + '%';
|
||||||
|
|
||||||
|
if (command.declaCount > all * 0.5) {
|
||||||
|
this.overlay.appendChild(this.announcmentText);
|
||||||
|
this.announcmentText.innerText = 'Decla team won 🎉';
|
||||||
|
}
|
||||||
|
|
||||||
|
if (command.redCount > all * 0.5) {
|
||||||
|
this.overlay.appendChild(this.announcmentText);
|
||||||
|
this.announcmentText.innerText = 'Red team won 🎉';
|
||||||
|
}
|
||||||
|
} else this.gameObjects.sendCommand(command);
|
||||||
});
|
});
|
||||||
|
|
||||||
this.socket.on(TransportEvents.Ping, () => {
|
this.socket.on(TransportEvents.Ping, () => {
|
||||||
|
|
@ -82,14 +108,14 @@ export class Game {
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
private async setupRenderer(): Promise<void> {
|
private async start(): Promise<void> {
|
||||||
const noiseTexture = await renderNoise([256, 256], 2, 1);
|
const noiseTexture = await renderNoise([256, 256], 2, 1);
|
||||||
|
this.setupCommunication(this.playerDecision.server);
|
||||||
this.renderer = await compile(
|
runAnimation(
|
||||||
this.canvas,
|
this.canvas,
|
||||||
[
|
[
|
||||||
{
|
{
|
||||||
...Polygon.descriptor,
|
...PlanetShape.descriptor,
|
||||||
shaderCombinationSteps: [0, 1, 2, 3],
|
shaderCombinationSteps: [0, 1, 2, 3],
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
|
@ -97,55 +123,49 @@ export class Game {
|
||||||
shaderCombinationSteps: [0, 1, 2, 8],
|
shaderCombinationSteps: [0, 1, 2, 8],
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
...Circle.descriptor,
|
...ColorfulCircle.descriptor,
|
||||||
shaderCombinationSteps: [0, 2, 16],
|
shaderCombinationSteps: [0, 2, 16],
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
...CircleLight.descriptor,
|
...CircleLight.descriptor,
|
||||||
shaderCombinationSteps: [0, 1, 2, 4, 8],
|
shaderCombinationSteps: [0, 1, 2, 4, 8, 16],
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
...Flashlight.descriptor,
|
...Flashlight.descriptor,
|
||||||
shaderCombinationSteps: [0],
|
shaderCombinationSteps: [0],
|
||||||
},
|
},
|
||||||
],
|
],
|
||||||
|
this.gameLoop.bind(this),
|
||||||
{
|
{
|
||||||
shadowTraceCount: 16,
|
shadowTraceCount: 16,
|
||||||
paletteSize: 10,
|
paletteSize: settings.palette.length,
|
||||||
//enableStopwatch: true,
|
//enableStopwatch: true,
|
||||||
},
|
},
|
||||||
);
|
{
|
||||||
|
ambientLight: rgb(0.45, 0.4, 0.45),
|
||||||
this.renderer.setRuntimeSettings({
|
colorPalette: settings.palette,
|
||||||
ambientLight: rgb(0.45, 0.4, 0.45),
|
enableHighDpiRendering: true,
|
||||||
colorPalette: [
|
lightCutoffDistance: settings.lightCutoffDistance,
|
||||||
rgb(1, 1, 1),
|
textures: {
|
||||||
rgb(0.4, 0.4, 0.4),
|
noiseTexture: {
|
||||||
rgb(1, 1, 1),
|
source: noiseTexture,
|
||||||
...settings.playerColors,
|
overrides: {
|
||||||
],
|
maxFilter: FilteringOptions.LINEAR,
|
||||||
enableHighDpiRendering: true,
|
wrapS: WrapOptions.MIRRORED_REPEAT,
|
||||||
lightCutoffDistance: settings.lightCutoffDistance,
|
wrapT: WrapOptions.MIRRORED_REPEAT,
|
||||||
textures: {
|
},
|
||||||
noiseTexture: {
|
|
||||||
source: noiseTexture,
|
|
||||||
overrides: {
|
|
||||||
maxFilter: FilteringOptions.LINEAR,
|
|
||||||
wrapS: WrapOptions.MIRRORED_REPEAT,
|
|
||||||
wrapT: WrapOptions.MIRRORED_REPEAT,
|
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
});
|
);
|
||||||
}
|
|
||||||
|
|
||||||
public async start(): Promise<void> {
|
|
||||||
await this.promises;
|
|
||||||
requestAnimationFrame(this.gameLoop.bind(this));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public displayToWorldCoordinates(p: vec2): vec2 {
|
public displayToWorldCoordinates(p: vec2): vec2 {
|
||||||
return this.renderer?.displayToWorldCoordinates(p);
|
const result = this.renderer?.displayToWorldCoordinates(p);
|
||||||
|
if (!result) {
|
||||||
|
return vec2.create();
|
||||||
|
}
|
||||||
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
public aspectRatioChanged(aspectRatio: number) {
|
public aspectRatioChanged(aspectRatio: number) {
|
||||||
|
|
@ -155,14 +175,23 @@ export class Game {
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
private gameLoop(time: DOMHighResTimeStamp) {
|
private announcmentText = document.createElement('h2');
|
||||||
const deltaTime = this.deltaTimeCalculator.getNextDeltaTimeInMilliseconds(time);
|
private gameLoop(
|
||||||
|
renderer: Renderer,
|
||||||
|
currentTime: DOMHighResTimeStamp,
|
||||||
|
deltaTime: DOMHighResTimeStamp,
|
||||||
|
): boolean {
|
||||||
|
this.renderer = renderer;
|
||||||
|
|
||||||
|
if ((this.deadTimeout -= deltaTime / 1000) > 0) {
|
||||||
|
this.announcmentText.innerText = `Respawning in ${Math.floor(this.deadTimeout)} …`;
|
||||||
|
} else {
|
||||||
|
this.announcmentText.parentElement?.removeChild(this.announcmentText);
|
||||||
|
}
|
||||||
|
|
||||||
this.gameObjects.stepObjects(deltaTime);
|
this.gameObjects.stepObjects(deltaTime);
|
||||||
this.gameObjects.drawObjects(this.renderer);
|
this.gameObjects.drawObjects(this.renderer, this.overlay);
|
||||||
this.renderer.renderDrawables();
|
|
||||||
|
|
||||||
// this.overlay.innerText = prettyPrint(this.renderer.insights);
|
return true;
|
||||||
requestAnimationFrame(this.gameLoop.bind(this));
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
27
frontend/src/scripts/handle-full-screen.ts
Normal file
27
frontend/src/scripts/handle-full-screen.ts
Normal file
|
|
@ -0,0 +1,27 @@
|
||||||
|
export const handleFullScreen = (
|
||||||
|
minimizeButton: HTMLElement,
|
||||||
|
maximizeButton: HTMLElement,
|
||||||
|
) => {
|
||||||
|
if (!document.fullscreenEnabled) {
|
||||||
|
minimizeButton.style.visibility = 'hidden';
|
||||||
|
maximizeButton.style.visibility = 'hidden';
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
let isInFullScreen = document.fullscreenElement !== null;
|
||||||
|
|
||||||
|
const showButtons = () => {
|
||||||
|
minimizeButton.style.visibility = isInFullScreen ? 'visible' : 'hidden';
|
||||||
|
maximizeButton.style.visibility = isInFullScreen ? 'hidden' : 'visible';
|
||||||
|
};
|
||||||
|
|
||||||
|
showButtons();
|
||||||
|
|
||||||
|
maximizeButton.addEventListener('click', () => document.body.requestFullscreen());
|
||||||
|
minimizeButton.addEventListener('click', () => document.exitFullscreen());
|
||||||
|
|
||||||
|
document.addEventListener('fullscreenchange', () => {
|
||||||
|
isInFullScreen = !isInFullScreen;
|
||||||
|
showButtons();
|
||||||
|
});
|
||||||
|
};
|
||||||
|
|
@ -1,25 +0,0 @@
|
||||||
export class DeltaTimeCalculator {
|
|
||||||
private previousTime: DOMHighResTimeStamp | null = null;
|
|
||||||
|
|
||||||
constructor() {
|
|
||||||
document.addEventListener('visibilitychange', this.handleVisibilityChange.bind(this));
|
|
||||||
}
|
|
||||||
|
|
||||||
public getNextDeltaTimeInMilliseconds(
|
|
||||||
currentTime: DOMHighResTimeStamp,
|
|
||||||
): DOMHighResTimeStamp {
|
|
||||||
if (this.previousTime === null) {
|
|
||||||
this.previousTime = currentTime;
|
|
||||||
}
|
|
||||||
|
|
||||||
const delta = currentTime - this.previousTime;
|
|
||||||
this.previousTime = currentTime;
|
|
||||||
return delta;
|
|
||||||
}
|
|
||||||
|
|
||||||
private handleVisibilityChange() {
|
|
||||||
if (!document.hidden) {
|
|
||||||
this.previousTime = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -7,6 +7,7 @@ import {
|
||||||
NoisyPolygonFactory,
|
NoisyPolygonFactory,
|
||||||
Renderer,
|
Renderer,
|
||||||
renderNoise,
|
renderNoise,
|
||||||
|
runAnimation,
|
||||||
WrapOptions,
|
WrapOptions,
|
||||||
} from 'sdf-2d';
|
} from 'sdf-2d';
|
||||||
import { settings, rgb, PlanetBase, Random } from 'shared';
|
import { settings, rgb, PlanetBase, Random } from 'shared';
|
||||||
|
|
@ -18,17 +19,17 @@ const LangindPagePolygon = NoisyPolygonFactory(
|
||||||
);
|
);
|
||||||
|
|
||||||
export class LandingPageBackground {
|
export class LandingPageBackground {
|
||||||
private renderer!: Renderer;
|
private isActive = true;
|
||||||
|
|
||||||
constructor(private readonly canvas: HTMLCanvasElement) {
|
constructor(canvas: HTMLCanvasElement) {
|
||||||
this.start();
|
this.start(canvas);
|
||||||
}
|
}
|
||||||
|
|
||||||
private async start(): Promise<void> {
|
private async start(canvas: HTMLCanvasElement): Promise<void> {
|
||||||
const noiseTexture = await renderNoise([256, 256], 1.2, 2);
|
const noiseTexture = await renderNoise([256, 256], 1.2, 2);
|
||||||
|
|
||||||
this.renderer = await compile(
|
runAnimation(
|
||||||
this.canvas,
|
canvas,
|
||||||
[
|
[
|
||||||
{
|
{
|
||||||
...LangindPagePolygon.descriptor,
|
...LangindPagePolygon.descriptor,
|
||||||
|
|
@ -39,45 +40,36 @@ export class LandingPageBackground {
|
||||||
shaderCombinationSteps: [0, 2],
|
shaderCombinationSteps: [0, 2],
|
||||||
},
|
},
|
||||||
],
|
],
|
||||||
|
this.gameLoop.bind(this),
|
||||||
{
|
{
|
||||||
shadowTraceCount: 16,
|
shadowTraceCount: 16,
|
||||||
paletteSize: 1,
|
paletteSize: 1,
|
||||||
},
|
},
|
||||||
);
|
{
|
||||||
|
ambientLight: rgb(0, 0, 0),
|
||||||
this.renderer.setRuntimeSettings({
|
lightCutoffDistance: settings.lightCutoffDistance,
|
||||||
ambientLight: rgb(0, 0, 0),
|
textures: {
|
||||||
lightCutoffDistance: settings.lightCutoffDistance,
|
noiseTexture: {
|
||||||
textures: {
|
source: noiseTexture,
|
||||||
noiseTexture: {
|
overrides: {
|
||||||
source: noiseTexture,
|
maxFilter: FilteringOptions.LINEAR,
|
||||||
overrides: {
|
wrapS: WrapOptions.MIRRORED_REPEAT,
|
||||||
maxFilter: FilteringOptions.LINEAR,
|
wrapT: WrapOptions.MIRRORED_REPEAT,
|
||||||
wrapS: WrapOptions.MIRRORED_REPEAT,
|
},
|
||||||
wrapT: WrapOptions.MIRRORED_REPEAT,
|
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
});
|
);
|
||||||
|
|
||||||
requestAnimationFrame(this.gameLoop.bind(this));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public destroy() {
|
private gameLoop(renderer: Renderer, time: DOMHighResTimeStamp, _: number): boolean {
|
||||||
this.renderer.destroy();
|
|
||||||
}
|
|
||||||
|
|
||||||
private gameLoop(time: DOMHighResTimeStamp) {
|
|
||||||
Random.seed = 42;
|
Random.seed = 42;
|
||||||
|
|
||||||
this.renderer.setViewArea(
|
renderer.setViewArea(vec2.fromValues(0, renderer.canvasSize.y), renderer.canvasSize);
|
||||||
vec2.fromValues(0, this.renderer.canvasSize.y),
|
|
||||||
this.renderer.canvasSize,
|
|
||||||
);
|
|
||||||
|
|
||||||
const topPlanetPosition = vec2.fromValues(
|
const topPlanetPosition = vec2.fromValues(
|
||||||
0.7 * this.renderer.canvasSize.x,
|
0.7 * renderer.canvasSize.x,
|
||||||
0.7 * this.renderer.canvasSize.y,
|
0.7 * renderer.canvasSize.y,
|
||||||
);
|
);
|
||||||
|
|
||||||
const topPlanet = new LangindPagePolygon(
|
const topPlanet = new LangindPagePolygon(
|
||||||
|
|
@ -93,8 +85,8 @@ export class LandingPageBackground {
|
||||||
(topPlanet as any).randomOffset = 0.5 + time / 3500;
|
(topPlanet as any).randomOffset = 0.5 + time / 3500;
|
||||||
|
|
||||||
const bottomPlanetPosition = vec2.fromValues(
|
const bottomPlanetPosition = vec2.fromValues(
|
||||||
0.3 * this.renderer.canvasSize.x,
|
0.3 * renderer.canvasSize.x,
|
||||||
0.3 * this.renderer.canvasSize.y,
|
0.3 * renderer.canvasSize.y,
|
||||||
);
|
);
|
||||||
|
|
||||||
const bottomPlanet = new LangindPagePolygon(
|
const bottomPlanet = new LangindPagePolygon(
|
||||||
|
|
@ -118,11 +110,12 @@ export class LandingPageBackground {
|
||||||
const planetDirection = vec2.normalize(planetDistance, planetDistance);
|
const planetDirection = vec2.normalize(planetDistance, planetDistance);
|
||||||
const planetAngle = Math.atan2(planetDirection.y, planetDirection.x);
|
const planetAngle = Math.atan2(planetDirection.y, planetDirection.x);
|
||||||
|
|
||||||
this.renderer.addDrawable(topPlanet);
|
renderer.addDrawable(topPlanet);
|
||||||
this.renderer.addDrawable(bottomPlanet);
|
renderer.addDrawable(bottomPlanet);
|
||||||
this.renderer.addDrawable(
|
renderer.addDrawable(
|
||||||
new CircleLight(
|
new CircleLight(
|
||||||
this.calculateLightPosition(
|
this.calculateLightPosition(
|
||||||
|
renderer,
|
||||||
planetAngle,
|
planetAngle,
|
||||||
planetDistanceLength * 1.2,
|
planetDistanceLength * 1.2,
|
||||||
-time / 3000,
|
-time / 3000,
|
||||||
|
|
@ -132,9 +125,10 @@ export class LandingPageBackground {
|
||||||
),
|
),
|
||||||
);
|
);
|
||||||
|
|
||||||
this.renderer.addDrawable(
|
renderer.addDrawable(
|
||||||
new CircleLight(
|
new CircleLight(
|
||||||
this.calculateLightPosition(
|
this.calculateLightPosition(
|
||||||
|
renderer,
|
||||||
planetAngle,
|
planetAngle,
|
||||||
planetDistanceLength * 1.2,
|
planetDistanceLength * 1.2,
|
||||||
time / 2000 + Math.PI,
|
time / 2000 + Math.PI,
|
||||||
|
|
@ -144,21 +138,28 @@ export class LandingPageBackground {
|
||||||
),
|
),
|
||||||
);
|
);
|
||||||
|
|
||||||
this.renderer.renderDrawables();
|
return this.isActive;
|
||||||
|
|
||||||
requestAnimationFrame(this.gameLoop.bind(this));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private calculateLightPosition(angle: number, length: number, t: number): vec2 {
|
private calculateLightPosition(
|
||||||
|
renderer: Renderer,
|
||||||
|
angle: number,
|
||||||
|
length: number,
|
||||||
|
t: number,
|
||||||
|
): vec2 {
|
||||||
const lightPosition = vec2.fromValues(
|
const lightPosition = vec2.fromValues(
|
||||||
length * Math.sin(t),
|
length * Math.sin(t),
|
||||||
length * Math.sin(t) * Math.cos(t),
|
length * Math.sin(t) * Math.cos(t),
|
||||||
);
|
);
|
||||||
|
|
||||||
const canvasCenter = vec2.scale(vec2.create(), this.renderer.canvasSize, 0.5);
|
const canvasCenter = vec2.scale(vec2.create(), renderer.canvasSize, 0.5);
|
||||||
|
|
||||||
vec2.add(lightPosition, lightPosition, canvasCenter);
|
vec2.add(lightPosition, lightPosition, canvasCenter);
|
||||||
vec2.rotate(lightPosition, lightPosition, canvasCenter, angle);
|
vec2.rotate(lightPosition, lightPosition, canvasCenter, angle);
|
||||||
return lightPosition;
|
return lightPosition;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public destroy() {
|
||||||
|
this.isActive = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -14,13 +14,11 @@ export class Camera extends GameObject implements ViewObject {
|
||||||
super(null);
|
super(null);
|
||||||
}
|
}
|
||||||
|
|
||||||
public update(updates: Array<UpdateMessage>) {
|
public beforeDestroy(): void {}
|
||||||
throw new Error();
|
|
||||||
}
|
|
||||||
|
|
||||||
public step(deltaTimeInMilliseconds: number): void {}
|
public step(deltaTimeInMilliseconds: number): void {}
|
||||||
|
|
||||||
public draw(renderer: Renderer) {
|
public draw(renderer: Renderer, overlay: HTMLElement) {
|
||||||
const canvasAspectRatio = renderer.canvasSize.x / renderer.canvasSize.y;
|
const canvasAspectRatio = renderer.canvasSize.x / renderer.canvasSize.y;
|
||||||
if (canvasAspectRatio !== this.aspectRatio) {
|
if (canvasAspectRatio !== this.aspectRatio) {
|
||||||
this.aspectRatio = canvasAspectRatio;
|
this.aspectRatio = canvasAspectRatio;
|
||||||
|
|
|
||||||
Some files were not shown because too many files have changed in this diff Show more
Loading…
Reference in a new issue