decla-red/backend/src/players/player.ts
schmelczerandras 7c76b16d13 Improve gameplay
2020-10-20 08:56:38 +02:00

213 lines
6.1 KiB
TypeScript

import { vec2 } from 'gl-matrix';
import {
CommandExecutors,
CommandReceiver,
CreateObjectsCommand,
CreatePlayerCommand,
DeleteObjectsCommand,
MoveActionCommand,
serialize,
TransportEvents,
UpdateObjectsCommand,
SetAspectRatioActionCommand,
calculateViewArea,
SecondaryActionCommand,
PlayerDiedCommand,
settings,
Circle,
PlayerInformation,
CharacterTeam,
UpdatePlanetOwnershipCommand,
GameObject,
Command,
UpdateObjectMessage,
} from 'shared';
import { getTimeInMilliseconds } from '../helper/get-time-in-milliseconds';
import { BoundingBox } from '../physics/bounding-boxes/bounding-box';
import { PhysicalContainer } from '../physics/containers/physical-container';
import { getBoundingBoxOfCircle } from '../physics/functions/get-bounding-box-of-circle';
import { isCircleIntersecting } from '../physics/functions/is-circle-intersecting';
import { PlayerCharacterPhysical } from '../objects/player-character-physical';
import { Physical } from '../physics/physicals/physical';
import { freeTeam, requestTeam } from './player-team-service';
import { PlanetPhysical } from '../objects/planet-physical';
export class Player extends CommandReceiver {
private character?: PlayerCharacterPhysical | null;
private aspectRatio: number = 16 / 9;
private isActive = true;
private objectsPreviouslyInViewArea: Array<GameObject> = [];
private pingTime?: number;
private _latency?: number;
public measureLatency() {
this.pingTime = getTimeInMilliseconds();
this.socket.emit(TransportEvents.Ping);
if (this.isActive) {
setTimeout(this.measureLatency.bind(this), 10000);
}
}
public get latency(): number | undefined {
return this._latency;
}
protected commandExecutors: CommandExecutors = {
[SetAspectRatioActionCommand.type]: (v: SetAspectRatioActionCommand) =>
(this.aspectRatio = v.aspectRatio),
[MoveActionCommand.type]: (c: MoveActionCommand) =>
this.character?.handleMovementAction(c),
[SecondaryActionCommand.type]: (c: SecondaryActionCommand) => {
this.character?.shootTowards(c.position);
},
};
private findEmptyPositionForPlayer(): vec2 {
let possibleCenter = this.players.find((p) => p.team === this.team)?.center;
if (!possibleCenter) {
possibleCenter = vec2.create();
}
let rotation = Math.atan2(possibleCenter.y, possibleCenter.x);
let radius = vec2.length(possibleCenter);
for (;;) {
const playerPosition = vec2.fromValues(
radius * Math.cos(rotation),
radius * Math.sin(rotation),
);
const playerBoundingCircle = new Circle(
playerPosition,
PlayerCharacterPhysical.boundRadius,
);
const playerBoundingBox = getBoundingBoxOfCircle(playerBoundingCircle);
const possibleIntersectors = this.objects.findIntersecting(playerBoundingBox);
if (!isCircleIntersecting(playerBoundingCircle, possibleIntersectors)) {
return playerPosition;
}
rotation += Math.PI / 8;
radius += 30;
}
}
public readonly team: CharacterTeam;
private colorIndex: number;
constructor(
private readonly playerInfo: PlayerInformation,
private readonly players: Array<Player>,
private readonly objects: PhysicalContainer,
private readonly socket: SocketIO.Socket,
) {
super();
const { team, colorIndex } = requestTeam();
this.team = team;
this.colorIndex = colorIndex;
this.createCharacter();
socket.on(
TransportEvents.Pong,
() => (this._latency = getTimeInMilliseconds() - this.pingTime!),
);
this.measureLatency();
this.step(0);
}
private createCharacter() {
this.character = new PlayerCharacterPhysical(
this.playerInfo.name.slice(0, 20),
this.colorIndex,
this.team,
this.objects,
this.findEmptyPositionForPlayer(),
);
this.objects.addObject(this.character);
this.objectsPreviouslyInViewArea.push(this.character);
this.socket.emit(
TransportEvents.ServerToPlayer,
serialize(new CreatePlayerCommand(this.character)),
);
}
private center: vec2 = vec2.create();
private timeUntilRespawn = 0;
public step(deltaTime: number) {
if (this.character) {
this.center = this.character?.center;
if (!this.character.isAlive) {
this.socket.emit(
TransportEvents.ServerToPlayer,
serialize(new PlayerDiedCommand(settings.playerDiedTimeout)),
);
this.character = null;
this.timeUntilRespawn = settings.playerDiedTimeout;
}
} else if ((this.timeUntilRespawn -= deltaTime) < 0) {
this.createCharacter();
}
const viewArea = calculateViewArea(this.center, this.aspectRatio, 1.5);
const bb = new BoundingBox();
bb.topLeft = viewArea.topLeft;
bb.size = viewArea.size;
const objectsInViewArea = Array.from(
new Set(this.objects.findIntersecting(bb).map((o) => o.gameObject)),
);
const newlyIntersecting = objectsInViewArea.filter(
(o) => !this.objectsPreviouslyInViewArea.includes(o),
);
const noLongerIntersecting = this.objectsPreviouslyInViewArea.filter(
(o) => !objectsInViewArea.includes(o),
);
this.objectsPreviouslyInViewArea = objectsInViewArea;
if (noLongerIntersecting.length > 0) {
this.sendToPlayer(new DeleteObjectsCommand(noLongerIntersecting.map((g) => g.id)));
}
if (newlyIntersecting.length > 0) {
this.sendToPlayer(new CreateObjectsCommand(newlyIntersecting));
}
this.sendToPlayer(
new UpdateObjectsCommand(
this.objectsPreviouslyInViewArea
.map((g) => g.calculateUpdates())
.filter((u) => u) as Array<UpdateObjectMessage>,
),
);
this.sendToPlayer(
new UpdatePlanetOwnershipCommand(
PlanetPhysical.declaPlanetCount,
PlanetPhysical.redPlanetCount,
PlanetPhysical.neutralPlanetCount,
),
);
}
private sendToPlayer(command: Command) {
this.socket.emit(TransportEvents.ServerToPlayer, serialize(command));
}
public destroy() {
this.isActive = false;
freeTeam(this.team);
if (this.character) {
this.character.destroy();
}
}
}