Improve gameplay
This commit is contained in:
parent
e02a5b264c
commit
7c76b16d13
53 changed files with 1080 additions and 400 deletions
|
|
@ -9,7 +9,7 @@ services:
|
|||
http_port: 3000
|
||||
instance_count: 1
|
||||
instance_size_slug: basic-xxs
|
||||
run_command: node main.js --name=Frankfurt --seed=102
|
||||
run_command: ' node main.js --name=Frankfurt --seed=102'
|
||||
name: decla-red-server
|
||||
routes:
|
||||
- path: /
|
||||
|
|
|
|||
|
|
@ -13,4 +13,6 @@ RUN npm install --production
|
|||
COPY --from=build backend/dist/main.js main.js
|
||||
|
||||
EXPOSE 3000
|
||||
CMD [ "node", "main.js" ]
|
||||
|
||||
CMD ["--port=3000", "--name=Docker server", "--seed=500"]
|
||||
ENTRYPOINT [ "node", "main.js" ]
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@ export class GameServer {
|
|||
|
||||
io.on('connection', (socket: SocketIO.Socket) => {
|
||||
socket.on(TransportEvents.PlayerJoining, (playerInfo: PlayerInformation) => {
|
||||
const player = new Player(playerInfo, this.objects, socket);
|
||||
const player = new Player(playerInfo, this.players, this.objects, socket);
|
||||
this.players.push(player);
|
||||
socket.on(TransportEvents.PlayerToServer, (json: string) => {
|
||||
const command = deserialize(json);
|
||||
|
|
@ -61,7 +61,7 @@ export class GameServer {
|
|||
this.deltaTimes.sort((a, b) => a - b);
|
||||
console.log(
|
||||
`Median physics time: ${this.deltaTimes[
|
||||
framesBetweenDeltaTimeCalculation
|
||||
Math.floor(framesBetweenDeltaTimeCalculation / 2)
|
||||
].toFixed(2)} ms`,
|
||||
);
|
||||
console.log(
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
import { vec2, vec3 } from 'gl-matrix';
|
||||
import { Random, settings, PlanetBase } from 'shared';
|
||||
import { Random, settings, PlanetBase, hsl } from 'shared';
|
||||
import { LampPhysical } from '../objects/lamp-physical';
|
||||
import { PlanetPhysical } from '../objects/planet-physical';
|
||||
import { PhysicalContainer } from '../physics/containers/physical-container';
|
||||
|
|
@ -17,7 +17,7 @@ export const createWorld = (objectContainer: PhysicalContainer) => {
|
|||
),
|
||||
);
|
||||
|
||||
for (let i = 0; i < worldSize / 400; i++) {
|
||||
for (let i = 0; i < 15; i++) {
|
||||
console.log('planet', i);
|
||||
|
||||
let position: vec2;
|
||||
|
|
@ -44,7 +44,7 @@ export const createWorld = (objectContainer: PhysicalContainer) => {
|
|||
);
|
||||
}
|
||||
|
||||
for (let i = 0; i < worldSize / 350; i++) {
|
||||
for (let i = 0; i < 15; i++) {
|
||||
console.log('light', i);
|
||||
let position: vec2;
|
||||
do {
|
||||
|
|
@ -54,20 +54,17 @@ export const createWorld = (objectContainer: PhysicalContainer) => {
|
|||
);
|
||||
} while (
|
||||
evaluateSdf(position, objects) < 200 ||
|
||||
lights.find((l) => l.distance(position) < 1800)
|
||||
lights.find((l) => l.distance(position) < 1500)
|
||||
);
|
||||
lights.push(
|
||||
new LampPhysical(
|
||||
position,
|
||||
vec3.normalize(
|
||||
vec3.create(),
|
||||
vec3.fromValues(
|
||||
Random.getRandomInRange(0.5, 1),
|
||||
0,
|
||||
Random.getRandomInRange(0.5, 1),
|
||||
hsl(
|
||||
Random.getRandomInRange(0, 360),
|
||||
Random.getRandomInRange(50, 100),
|
||||
Random.getRandomInRange(25, 50),
|
||||
),
|
||||
),
|
||||
Random.getRandomInRange(0.25, 1),
|
||||
Random.getRandomInRange(0.5, 2),
|
||||
),
|
||||
);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -30,10 +30,6 @@ export class CirclePhysical implements Circle, DynamicPhysical, ReactsToCollisio
|
|||
this.recalculateBoundingBox();
|
||||
}
|
||||
|
||||
public calculateUpdates(): UpdateObjectMessage | null {
|
||||
return null;
|
||||
}
|
||||
|
||||
public get boundingBox(): BoundingBoxBase {
|
||||
return this._boundingBox;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -9,23 +9,28 @@ import {
|
|||
serializesTo,
|
||||
settings,
|
||||
PlanetBase,
|
||||
CharacterTeam,
|
||||
UpdateObjectMessage,
|
||||
} from 'shared';
|
||||
|
||||
import { ImmutableBoundingBox } from '../physics/bounding-boxes/immutable-bounding-box';
|
||||
import { StaticPhysical } from '../physics/physicals/static-physical';
|
||||
import { UpdateGameObjectMessage } from '../update-game-object-message';
|
||||
|
||||
@serializesTo(PlanetBase)
|
||||
export class PlanetPhysical extends PlanetBase implements StaticPhysical {
|
||||
public readonly canCollide = true;
|
||||
public readonly canMove = false;
|
||||
private center: vec2;
|
||||
|
||||
public static neutralPlanetCount = 0;
|
||||
public static declaPlanetCount = 0;
|
||||
public static redPlanetCount = 0;
|
||||
|
||||
private _boundingBox?: ImmutableBoundingBox;
|
||||
|
||||
constructor(vertices: Array<vec2>) {
|
||||
super(id(), vertices);
|
||||
this.center = vertices.reduce((sum, v) => vec2.add(sum, sum, v), vec2.create());
|
||||
vec2.scale(this.center, this.center, 1 / vertices.length);
|
||||
PlanetPhysical.neutralPlanetCount++;
|
||||
}
|
||||
|
||||
public distance(target: vec2): number {
|
||||
|
|
@ -62,6 +67,47 @@ export class PlanetPhysical extends PlanetBase implements StaticPhysical {
|
|||
return sign * d;
|
||||
}
|
||||
|
||||
public calculateUpdates(): UpdateObjectMessage {
|
||||
return new UpdateGameObjectMessage(this, ['ownership']);
|
||||
}
|
||||
|
||||
public takeControl(team: CharacterTeam, deltaTime: number) {
|
||||
const previousOwnership = this.ownership;
|
||||
if (team === CharacterTeam.decla) {
|
||||
this.ownership -= (0.5 / settings.takeControlTimeInSeconds) * deltaTime;
|
||||
if (
|
||||
previousOwnership >= 0.5 - settings.planetControlThreshold &&
|
||||
this.ownership < 0.5 - settings.planetControlThreshold
|
||||
) {
|
||||
PlanetPhysical.declaPlanetCount++;
|
||||
PlanetPhysical.neutralPlanetCount--;
|
||||
} else if (
|
||||
previousOwnership > 0.5 + settings.planetControlThreshold &&
|
||||
previousOwnership <= 0.5 + settings.planetControlThreshold
|
||||
) {
|
||||
PlanetPhysical.redPlanetCount--;
|
||||
PlanetPhysical.neutralPlanetCount++;
|
||||
}
|
||||
} else {
|
||||
this.ownership += (0.5 / settings.takeControlTimeInSeconds) * deltaTime;
|
||||
if (
|
||||
previousOwnership < 0.5 + settings.planetControlThreshold &&
|
||||
this.ownership >= 0.5 + settings.planetControlThreshold
|
||||
) {
|
||||
PlanetPhysical.redPlanetCount++;
|
||||
PlanetPhysical.neutralPlanetCount--;
|
||||
} else if (
|
||||
previousOwnership <= 0.5 - settings.planetControlThreshold &&
|
||||
previousOwnership > 0.5 + settings.planetControlThreshold
|
||||
) {
|
||||
PlanetPhysical.declaPlanetCount--;
|
||||
PlanetPhysical.neutralPlanetCount++;
|
||||
}
|
||||
}
|
||||
|
||||
this.ownership = clamp01(this.ownership);
|
||||
}
|
||||
|
||||
public get boundingBox(): ImmutableBoundingBox {
|
||||
if (!this._boundingBox) {
|
||||
const { xMin, xMax, yMin, yMax } = this.vertices.reduce(
|
||||
|
|
|
|||
|
|
@ -9,6 +9,7 @@ import {
|
|||
GameObject,
|
||||
Circle,
|
||||
PlayerCharacterBase,
|
||||
CharacterTeam,
|
||||
} from 'shared';
|
||||
import { DynamicPhysical } from '../physics/physicals/dynamic-physical';
|
||||
import { CirclePhysical } from './circle-physical';
|
||||
|
|
@ -32,6 +33,8 @@ export class PlayerCharacterPhysical
|
|||
|
||||
private static readonly headRadius = 50;
|
||||
private static readonly feetRadius = 20;
|
||||
private projectileStrength = settings.playerMaxStrength;
|
||||
|
||||
// offsets are meassured from (0, 0)
|
||||
private static readonly desiredHeadOffset = vec2.fromValues(0, 65);
|
||||
private static readonly desiredLeftFootOffset = vec2.fromValues(-20, 0);
|
||||
|
|
@ -93,10 +96,11 @@ export class PlayerCharacterPhysical
|
|||
constructor(
|
||||
name: string,
|
||||
public readonly colorIndex: number,
|
||||
team: CharacterTeam,
|
||||
private readonly container: PhysicalContainer,
|
||||
startPosition: vec2,
|
||||
) {
|
||||
super(id(), name, colorIndex);
|
||||
super(id(), name, colorIndex, team, settings.playerMaxHealth);
|
||||
|
||||
this.head = new CirclePhysical(
|
||||
vec2.add(vec2.create(), startPosition, PlayerCharacterPhysical.headOffset),
|
||||
|
|
@ -129,7 +133,7 @@ export class PlayerCharacterPhysical
|
|||
}
|
||||
|
||||
public calculateUpdates(): UpdateObjectMessage {
|
||||
return new UpdateGameObjectMessage(this, ['head', 'leftFoot', 'rightFoot']);
|
||||
return new UpdateGameObjectMessage(this, ['head', 'leftFoot', 'rightFoot', 'health']);
|
||||
}
|
||||
|
||||
public handleMovementAction(c: MoveActionCommand) {
|
||||
|
|
@ -137,11 +141,43 @@ export class PlayerCharacterPhysical
|
|||
}
|
||||
|
||||
public onCollision(other: GameObject) {
|
||||
if (other instanceof ProjectilePhysical) {
|
||||
if (other instanceof ProjectilePhysical && other.team !== this.team) {
|
||||
other.destroy();
|
||||
this.health -= other.strength;
|
||||
if (this.health <= 0) {
|
||||
this.destroy();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public shootTowards(position: vec2) {
|
||||
if (!this.isAlive) {
|
||||
return;
|
||||
}
|
||||
|
||||
const start = vec2.clone(this.center);
|
||||
const direction = vec2.subtract(vec2.create(), position, start);
|
||||
vec2.normalize(direction, direction);
|
||||
vec2.add(
|
||||
start,
|
||||
start,
|
||||
vec2.scale(vec2.create(), direction, settings.projectileStartOffset),
|
||||
);
|
||||
const velocity = vec2.scale(direction, direction, settings.projectileSpeed);
|
||||
vec2.add(velocity, velocity, this.velocity);
|
||||
const strength = this.projectileStrength / 2;
|
||||
this.projectileStrength -= strength;
|
||||
const projectile = new ProjectilePhysical(
|
||||
start,
|
||||
20,
|
||||
this.colorIndex,
|
||||
strength,
|
||||
this.team,
|
||||
velocity,
|
||||
this.container,
|
||||
);
|
||||
this.container.addObject(projectile);
|
||||
}
|
||||
|
||||
public get boundingBox(): BoundingBoxBase {
|
||||
this.bound.center = this.head.center;
|
||||
|
|
@ -197,6 +233,13 @@ export class PlayerCharacterPhysical
|
|||
this.currentPlanet = undefined;
|
||||
}
|
||||
|
||||
this.projectileStrength = Math.min(
|
||||
settings.playerMaxStrength,
|
||||
this.projectileStrength + settings.playerStrengthRegenerationPerSeconds * deltaTime,
|
||||
);
|
||||
|
||||
this.currentPlanet?.takeControl(this.team, deltaTime);
|
||||
|
||||
const intersectingWithForcefield = this.container.findIntersecting(
|
||||
getBoundingBoxOfCircle(
|
||||
new Circle(
|
||||
|
|
@ -205,7 +248,13 @@ export class PlayerCharacterPhysical
|
|||
),
|
||||
),
|
||||
);
|
||||
const actualGravity = forceAtPosition(this.center, intersectingWithForcefield);
|
||||
const feetCenter = vec2.add(
|
||||
vec2.create(),
|
||||
this.leftFoot.center,
|
||||
this.rightFoot.center,
|
||||
);
|
||||
vec2.scale(feetCenter, feetCenter, 0.5);
|
||||
const actualGravity = forceAtPosition(feetCenter, intersectingWithForcefield);
|
||||
|
||||
const direction = this.averageAndResetMovementActions();
|
||||
const movementForce = vec2.scale(direction, direction, settings.maxAcceleration);
|
||||
|
|
@ -269,7 +318,7 @@ export class PlayerCharacterPhysical
|
|||
|
||||
private springMove(object: CirclePhysical, center: vec2, offset: vec2) {
|
||||
// todo: make time-independent
|
||||
const springConstant = 0.35;
|
||||
const springConstant = 0.55;
|
||||
|
||||
const desiredPosition = vec2.add(vec2.create(), center, offset);
|
||||
vec2.rotate(desiredPosition, desiredPosition, center, this.direction);
|
||||
|
|
|
|||
|
|
@ -1,5 +1,12 @@
|
|||
import { vec2 } from 'gl-matrix';
|
||||
import { id, settings, serializesTo, ProjectileBase, GameObject } from 'shared';
|
||||
import {
|
||||
id,
|
||||
settings,
|
||||
serializesTo,
|
||||
ProjectileBase,
|
||||
GameObject,
|
||||
CharacterTeam,
|
||||
} from 'shared';
|
||||
import { ImmutableBoundingBox } from '../physics/bounding-boxes/immutable-bounding-box';
|
||||
import { CirclePhysical } from './circle-physical';
|
||||
import { DynamicPhysical } from '../physics/physicals/dynamic-physical';
|
||||
|
|
@ -8,6 +15,7 @@ import { PlanetPhysical } from './planet-physical';
|
|||
import { ReactsToCollision } from '../physics/physicals/reacts-to-collision';
|
||||
import { UpdateObjectMessage } from 'shared/lib/src/objects/update-object-message';
|
||||
import { UpdateGameObjectMessage } from '../update-game-object-message';
|
||||
import { PlayerCharacterPhysical } from './player-character-physical';
|
||||
|
||||
@serializesTo(ProjectileBase)
|
||||
export class ProjectilePhysical
|
||||
|
|
@ -15,6 +23,7 @@ export class ProjectilePhysical
|
|||
implements DynamicPhysical, ReactsToCollision {
|
||||
public readonly canCollide = true;
|
||||
public readonly canMove = true;
|
||||
|
||||
private isDestroyed = false;
|
||||
private bounceCount = 0;
|
||||
private _boundingBox?: ImmutableBoundingBox;
|
||||
|
|
@ -24,15 +33,18 @@ export class ProjectilePhysical
|
|||
constructor(
|
||||
center: vec2,
|
||||
radius: number,
|
||||
colorIndex: number,
|
||||
public strength: number,
|
||||
public team: CharacterTeam,
|
||||
private velocity: vec2,
|
||||
readonly container: PhysicalContainer,
|
||||
) {
|
||||
super(id(), center, radius);
|
||||
super(id(), center, radius, colorIndex, strength);
|
||||
this.object = new CirclePhysical(center, radius, this, container, 0.9);
|
||||
}
|
||||
|
||||
public calculateUpdates(): UpdateObjectMessage {
|
||||
return new UpdateGameObjectMessage(this, ['center']);
|
||||
return new UpdateGameObjectMessage(this, ['center', 'strength']);
|
||||
}
|
||||
|
||||
public get boundingBox(): ImmutableBoundingBox {
|
||||
|
|
@ -59,12 +71,20 @@ export class ProjectilePhysical
|
|||
}
|
||||
|
||||
public onCollision(other: GameObject) {
|
||||
if (this.bounceCount++ === settings.projectileMaxBounceCount) {
|
||||
if (
|
||||
!(other instanceof PlayerCharacterPhysical && other.team === this.team) &&
|
||||
this.bounceCount++ === settings.projectileMaxBounceCount
|
||||
) {
|
||||
this.destroy();
|
||||
}
|
||||
}
|
||||
|
||||
public step(deltaTime: number) {
|
||||
if ((this.strength -= settings.projectileFadeSpeed * deltaTime) < 0) {
|
||||
this.destroy();
|
||||
return;
|
||||
}
|
||||
|
||||
const gravity = vec2.create();
|
||||
const intersecting = this.container.findIntersecting(this.boundingBox);
|
||||
intersecting.forEach((i) => {
|
||||
|
|
|
|||
|
|
@ -1,9 +1,6 @@
|
|||
import { UpdateObjectMessage } from 'shared/lib/src/objects/update-object-message';
|
||||
import { PhysicalBase } from './physical-base';
|
||||
|
||||
export interface DynamicPhysical extends PhysicalBase {
|
||||
readonly canMove: true;
|
||||
step(deltaTimeInMilliseconds: number): void;
|
||||
|
||||
calculateUpdates(): UpdateObjectMessage | null;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,15 +0,0 @@
|
|||
import { settings } from 'shared';
|
||||
|
||||
const colorUsage: Array<boolean> = new Array(settings.playerColors.length).fill(false);
|
||||
|
||||
export const requestColor = (): number => {
|
||||
const index = colorUsage.findIndex((a) => !a);
|
||||
if (index >= 0) {
|
||||
colorUsage[index] = true;
|
||||
}
|
||||
return index + settings.playerColorIndexOffset;
|
||||
};
|
||||
|
||||
export const freeColor = (index: number) => {
|
||||
colorUsage[index - settings.playerColorIndexOffset] = false;
|
||||
};
|
||||
22
backend/src/players/player-team-service.ts
Normal file
22
backend/src/players/player-team-service.ts
Normal file
|
|
@ -0,0 +1,22 @@
|
|||
import { CharacterTeam, Random } from 'shared';
|
||||
|
||||
let declaCount = 0;
|
||||
let redCount = 0;
|
||||
|
||||
export const requestTeam = (): { team: CharacterTeam; colorIndex: number } => {
|
||||
if ((declaCount === redCount && Random.getRandom() > 0.5) || declaCount < redCount) {
|
||||
declaCount++;
|
||||
return { team: CharacterTeam.decla, colorIndex: 0 };
|
||||
} else {
|
||||
redCount++;
|
||||
return { team: CharacterTeam.red, colorIndex: 1 };
|
||||
}
|
||||
};
|
||||
|
||||
export const freeTeam = (team: CharacterTeam) => {
|
||||
if (team === CharacterTeam.decla) {
|
||||
declaCount--;
|
||||
} else {
|
||||
redCount--;
|
||||
}
|
||||
};
|
||||
|
|
@ -12,30 +12,32 @@ import {
|
|||
SetAspectRatioActionCommand,
|
||||
calculateViewArea,
|
||||
SecondaryActionCommand,
|
||||
PlayerDiedCommand,
|
||||
settings,
|
||||
Circle,
|
||||
PlayerInformation,
|
||||
CharacterTeam,
|
||||
UpdatePlanetOwnershipCommand,
|
||||
GameObject,
|
||||
Command,
|
||||
UpdateObjectMessage,
|
||||
} from 'shared';
|
||||
import { getTimeInMilliseconds } from '../helper/get-time-in-milliseconds';
|
||||
import { ProjectilePhysical } from '../objects/projectile-physical';
|
||||
import { BoundingBox } from '../physics/bounding-boxes/bounding-box';
|
||||
import { PhysicalContainer } from '../physics/containers/physical-container';
|
||||
import { getBoundingBoxOfCircle } from '../physics/functions/get-bounding-box-of-circle';
|
||||
import { isCircleIntersecting } from '../physics/functions/is-circle-intersecting';
|
||||
import { requestColor, freeColor } from './player-color-service';
|
||||
import { PlayerCharacterPhysical } from '../objects/player-character-physical';
|
||||
import { DynamicPhysical } from '../physics/physicals/dynamic-physical';
|
||||
import { Physical } from '../physics/physicals/physical';
|
||||
import { freeTeam, requestTeam } from './player-team-service';
|
||||
import { PlanetPhysical } from '../objects/planet-physical';
|
||||
|
||||
export class Player extends CommandReceiver {
|
||||
private character: PlayerCharacterPhysical;
|
||||
private character?: PlayerCharacterPhysical | null;
|
||||
private aspectRatio: number = 16 / 9;
|
||||
private isActive = true;
|
||||
|
||||
private timeSinceLastProjectile = 0;
|
||||
|
||||
private objectsPreviouslyInViewArea: Array<Physical> = [];
|
||||
private objectsInViewArea: Array<Physical> = [];
|
||||
private objectsPreviouslyInViewArea: Array<GameObject> = [];
|
||||
|
||||
private pingTime?: number;
|
||||
private _latency?: number;
|
||||
|
|
@ -55,35 +57,20 @@ export class Player extends CommandReceiver {
|
|||
[SetAspectRatioActionCommand.type]: (v: SetAspectRatioActionCommand) =>
|
||||
(this.aspectRatio = v.aspectRatio),
|
||||
[MoveActionCommand.type]: (c: MoveActionCommand) =>
|
||||
this.character.handleMovementAction(c),
|
||||
this.character?.handleMovementAction(c),
|
||||
[SecondaryActionCommand.type]: (c: SecondaryActionCommand) => {
|
||||
if (
|
||||
!this.character.isAlive ||
|
||||
this.timeSinceLastProjectile < settings.projectileCreationInterval
|
||||
) {
|
||||
return;
|
||||
}
|
||||
|
||||
const start = vec2.clone(this.character.center);
|
||||
const direction = vec2.subtract(vec2.create(), c.position, start);
|
||||
vec2.normalize(direction, direction);
|
||||
vec2.add(
|
||||
start,
|
||||
start,
|
||||
vec2.scale(vec2.create(), direction, settings.projectileStartOffset),
|
||||
);
|
||||
const velocity = vec2.scale(direction, direction, settings.projectileSpeed);
|
||||
vec2.add(velocity, velocity, this.character.velocity);
|
||||
const projectile = new ProjectilePhysical(start, 20, velocity, this.objects);
|
||||
this.objects.addObject(projectile);
|
||||
|
||||
this.timeSinceLastProjectile = 0;
|
||||
this.character?.shootTowards(c.position);
|
||||
},
|
||||
};
|
||||
|
||||
private findEmptyPositionForPlayer(): vec2 {
|
||||
let rotation = 0;
|
||||
let radius = 0;
|
||||
let possibleCenter = this.players.find((p) => p.team === this.team)?.center;
|
||||
if (!possibleCenter) {
|
||||
possibleCenter = vec2.create();
|
||||
}
|
||||
|
||||
let rotation = Math.atan2(possibleCenter.y, possibleCenter.x);
|
||||
let radius = vec2.length(possibleCenter);
|
||||
for (;;) {
|
||||
const playerPosition = vec2.fromValues(
|
||||
radius * Math.cos(rotation),
|
||||
|
|
@ -106,27 +93,21 @@ export class Player extends CommandReceiver {
|
|||
}
|
||||
}
|
||||
|
||||
public readonly team: CharacterTeam;
|
||||
private colorIndex: number;
|
||||
|
||||
constructor(
|
||||
playerInfo: PlayerInformation,
|
||||
private readonly playerInfo: PlayerInformation,
|
||||
private readonly players: Array<Player>,
|
||||
private readonly objects: PhysicalContainer,
|
||||
private readonly socket: SocketIO.Socket,
|
||||
) {
|
||||
super();
|
||||
const colorIndex = requestColor();
|
||||
const { team, colorIndex } = requestTeam();
|
||||
this.team = team;
|
||||
this.colorIndex = colorIndex;
|
||||
|
||||
this.character = new PlayerCharacterPhysical(
|
||||
playerInfo.name,
|
||||
colorIndex,
|
||||
objects,
|
||||
this.findEmptyPositionForPlayer(),
|
||||
);
|
||||
|
||||
this.objects.addObject(this.character);
|
||||
|
||||
socket.emit(
|
||||
TransportEvents.ServerToPlayer,
|
||||
serialize(new CreatePlayerCommand(this.character)),
|
||||
);
|
||||
this.createCharacter();
|
||||
|
||||
socket.on(
|
||||
TransportEvents.Pong,
|
||||
|
|
@ -134,78 +115,99 @@ export class Player extends CommandReceiver {
|
|||
);
|
||||
|
||||
this.measureLatency();
|
||||
this.sendObjects();
|
||||
this.step(0);
|
||||
}
|
||||
|
||||
private createCharacter() {
|
||||
this.character = new PlayerCharacterPhysical(
|
||||
this.playerInfo.name.slice(0, 20),
|
||||
this.colorIndex,
|
||||
this.team,
|
||||
this.objects,
|
||||
this.findEmptyPositionForPlayer(),
|
||||
);
|
||||
|
||||
this.objects.addObject(this.character);
|
||||
this.objectsPreviouslyInViewArea.push(this.character);
|
||||
|
||||
this.socket.emit(
|
||||
TransportEvents.ServerToPlayer,
|
||||
serialize(new CreatePlayerCommand(this.character)),
|
||||
);
|
||||
}
|
||||
|
||||
private center: vec2 = vec2.create();
|
||||
private timeUntilRespawn = 0;
|
||||
public step(deltaTime: number) {
|
||||
this.sendObjects();
|
||||
this.timeSinceLastProjectile += deltaTime;
|
||||
if (this.character) {
|
||||
this.center = this.character?.center;
|
||||
|
||||
if (!this.character.isAlive) {
|
||||
this.socket.emit(
|
||||
TransportEvents.ServerToPlayer,
|
||||
serialize(new PlayerDiedCommand(settings.playerDiedTimeout)),
|
||||
);
|
||||
this.character = null;
|
||||
this.timeUntilRespawn = settings.playerDiedTimeout;
|
||||
}
|
||||
} else if ((this.timeUntilRespawn -= deltaTime) < 0) {
|
||||
this.createCharacter();
|
||||
}
|
||||
|
||||
public sendObjects() {
|
||||
const viewArea = calculateViewArea(this.character.center, this.aspectRatio, 1.5);
|
||||
const viewArea = calculateViewArea(this.center, this.aspectRatio, 1.5);
|
||||
const bb = new BoundingBox();
|
||||
bb.topLeft = viewArea.topLeft;
|
||||
bb.size = viewArea.size;
|
||||
|
||||
this.objectsInViewArea = this.objects.findIntersecting(bb);
|
||||
const objectsInViewArea = Array.from(
|
||||
new Set(this.objects.findIntersecting(bb).map((o) => o.gameObject)),
|
||||
);
|
||||
|
||||
const newlyIntersecting = this.objectsInViewArea.filter(
|
||||
const newlyIntersecting = objectsInViewArea.filter(
|
||||
(o) => !this.objectsPreviouslyInViewArea.includes(o),
|
||||
);
|
||||
|
||||
const noLongerIntersecting = this.objectsPreviouslyInViewArea.filter(
|
||||
(o) => !this.objectsInViewArea.includes(o),
|
||||
(o) => !objectsInViewArea.includes(o),
|
||||
);
|
||||
|
||||
this.objectsPreviouslyInViewArea = this.objectsInViewArea;
|
||||
this.objectsPreviouslyInViewArea = objectsInViewArea;
|
||||
|
||||
if (noLongerIntersecting.length > 0) {
|
||||
this.socket.emit(
|
||||
TransportEvents.ServerToPlayer,
|
||||
serialize(
|
||||
new DeleteObjectsCommand([
|
||||
...new Set(
|
||||
noLongerIntersecting
|
||||
.filter((p) => p.gameObject !== this.character)
|
||||
.map((p) => p.gameObject.id),
|
||||
),
|
||||
]),
|
||||
),
|
||||
);
|
||||
this.sendToPlayer(new DeleteObjectsCommand(noLongerIntersecting.map((g) => g.id)));
|
||||
}
|
||||
|
||||
if (newlyIntersecting.length > 0) {
|
||||
this.socket.emit(
|
||||
TransportEvents.ServerToPlayer,
|
||||
serialize(
|
||||
new CreateObjectsCommand([
|
||||
...new Set(
|
||||
newlyIntersecting
|
||||
.map((p) => p.gameObject)
|
||||
.filter((g) => g !== this.character),
|
||||
this.sendToPlayer(new CreateObjectsCommand(newlyIntersecting));
|
||||
}
|
||||
|
||||
this.sendToPlayer(
|
||||
new UpdateObjectsCommand(
|
||||
this.objectsPreviouslyInViewArea
|
||||
.map((g) => g.calculateUpdates())
|
||||
.filter((u) => u) as Array<UpdateObjectMessage>,
|
||||
),
|
||||
]),
|
||||
);
|
||||
|
||||
this.sendToPlayer(
|
||||
new UpdatePlanetOwnershipCommand(
|
||||
PlanetPhysical.declaPlanetCount,
|
||||
PlanetPhysical.redPlanetCount,
|
||||
PlanetPhysical.neutralPlanetCount,
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
this.socket.emit(
|
||||
TransportEvents.ServerToPlayer,
|
||||
serialize(
|
||||
new UpdateObjectsCommand(
|
||||
Array.from(new Set(this.objectsInViewArea))
|
||||
.filter((p) => p.canMove)
|
||||
.map((p) => (p as DynamicPhysical).calculateUpdates())
|
||||
.filter((p) => p !== null) as any,
|
||||
),
|
||||
),
|
||||
);
|
||||
private sendToPlayer(command: Command) {
|
||||
this.socket.emit(TransportEvents.ServerToPlayer, serialize(command));
|
||||
}
|
||||
|
||||
public destroy() {
|
||||
this.isActive = false;
|
||||
freeColor(this.character.colorIndex);
|
||||
freeTeam(this.team);
|
||||
|
||||
if (this.character) {
|
||||
this.character.destroy();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -45,7 +45,7 @@
|
|||
"ts-loader": "^8.0.3",
|
||||
"sass": "^1.26.3",
|
||||
"sass-loader": "^9.0.2",
|
||||
"sdf-2d": "^0.5.3",
|
||||
"sdf-2d": "^0.6.0",
|
||||
"shared": "0.0.0",
|
||||
"socket.io-client": "^2.3.1",
|
||||
"source-map-loader": "^1.1.0",
|
||||
|
|
|
|||
|
|
@ -4,7 +4,8 @@
|
|||
<meta charset="utf-8" />
|
||||
<meta
|
||||
name="viewport"
|
||||
content="width=device-width,initial-scale=1,viewport-fit=cover"
|
||||
content="width=device-width, initial-scale=1.0, maximum-scale=1.0,
|
||||
user-scalable=0"
|
||||
/>
|
||||
<meta name="theme-color" content="#b7455e" />
|
||||
|
||||
|
|
@ -15,10 +16,12 @@
|
|||
</head>
|
||||
|
||||
<body>
|
||||
<noscript>Javascript is required for this website.</noscript>
|
||||
|
||||
<canvas></canvas>
|
||||
<div id="overlay"></div>
|
||||
|
||||
<article id="landing-ui">
|
||||
<section id="landing-ui">
|
||||
<h1>decla.<span class="red">red</span></h1>
|
||||
<form id="join-game-form">
|
||||
<fieldset class="content">
|
||||
|
|
@ -41,8 +44,28 @@
|
|||
<button id="join-game" type="submit">Join</button>
|
||||
</fieldset>
|
||||
</form>
|
||||
</article>
|
||||
</section>
|
||||
|
||||
<noscript>Javascript is required for this website.</noscript>
|
||||
<img id="open-settings" class="icon" alt="open-settings" src="static/settings.svg" />
|
||||
|
||||
<section id="settings">
|
||||
<h2>Settings</h2>
|
||||
<input id="enable-relative-movement" checked type="checkbox" />
|
||||
<label for="enable-relative-movement">Enable relative movement</label>
|
||||
<button id="close-settings">Back</button>
|
||||
</section>
|
||||
|
||||
<img
|
||||
class="full-screen-controllers icon"
|
||||
id="minimize"
|
||||
alt="minimize-application"
|
||||
src="static/minimize.svg"
|
||||
/>
|
||||
<img
|
||||
class="full-screen-controllers icon"
|
||||
id="maximize"
|
||||
alt="maximize-application"
|
||||
src="static/maximize.svg"
|
||||
/>
|
||||
</body>
|
||||
</html>
|
||||
|
|
|
|||
|
|
@ -14,6 +14,7 @@ import { PlanetView } from './scripts/objects/planet-view';
|
|||
import './styles/main.scss';
|
||||
import { LandingPageBackground } from './scripts/landing-page-background';
|
||||
import { JoinFormHandler } from './scripts/join-form-handler';
|
||||
import { handleFullScreen } from './scripts/handle-full-screen';
|
||||
import { Game } from './scripts/game';
|
||||
import { PlayerCharacterView } from './scripts/objects/player-character-view';
|
||||
|
||||
|
|
@ -32,15 +33,28 @@ const main = async () => {
|
|||
const serverContainer = document.querySelector('#server-container') as HTMLElement;
|
||||
const canvas = document.querySelector('canvas') as HTMLCanvasElement;
|
||||
const overlay = document.querySelector('#overlay') as HTMLElement;
|
||||
const settings = document.querySelector('#settings') as HTMLElement;
|
||||
const openSettings = document.querySelector('#open-settings') as HTMLElement;
|
||||
const closeSettings = document.querySelector('#close-settings') as HTMLElement;
|
||||
const minimize = document.querySelector('#minimize') as HTMLElement;
|
||||
const maximize = document.querySelector('#maximize') as HTMLElement;
|
||||
const enableRelativeMovementCheckbox = document.querySelector(
|
||||
'#enable-relative-movement',
|
||||
) as HTMLElement;
|
||||
|
||||
openSettings.addEventListener('click', () => (settings.style.visibility = 'visible'));
|
||||
closeSettings.addEventListener('click', () => (settings.style.visibility = 'hidden'));
|
||||
|
||||
const background = new LandingPageBackground(canvas);
|
||||
const joinHandler = new JoinFormHandler(joinGameForm, serverContainer);
|
||||
|
||||
handleFullScreen(minimize, maximize);
|
||||
const playerDecision = await joinHandler.getPlayerDecision();
|
||||
landingUI.style.display = 'none';
|
||||
|
||||
background.destroy();
|
||||
await new Game(playerDecision, canvas, overlay).start();
|
||||
|
||||
new Game(playerDecision, canvas, overlay);
|
||||
} catch (e) {
|
||||
console.error(e);
|
||||
alert(e);
|
||||
|
|
|
|||
|
|
@ -1,11 +1,13 @@
|
|||
import { vec2 } from 'gl-matrix';
|
||||
import {
|
||||
CircleLight,
|
||||
ColorfulCircle,
|
||||
compile,
|
||||
FilteringOptions,
|
||||
Flashlight,
|
||||
Renderer,
|
||||
renderNoise,
|
||||
runAnimation,
|
||||
WrapOptions,
|
||||
} from 'sdf-2d';
|
||||
import {
|
||||
|
|
@ -17,36 +19,41 @@ import {
|
|||
SetAspectRatioActionCommand,
|
||||
rgb,
|
||||
PlayerInformation,
|
||||
PlayerDiedCommand,
|
||||
UpdatePlanetOwnershipCommand,
|
||||
} from 'shared';
|
||||
import io from 'socket.io-client';
|
||||
import { KeyboardListener } from './commands/generators/keyboard-listener';
|
||||
import { MouseListener } from './commands/generators/mouse-listener';
|
||||
import { TouchListener } from './commands/generators/touch-listener';
|
||||
import { CommandReceiverSocket } from './commands/receivers/command-receiver-socket';
|
||||
|
||||
import { DeltaTimeCalculator } from './helper/delta-time-calculator';
|
||||
import { PlayerDecision } from './join-form-handler';
|
||||
import { GameObjectContainer } from './objects/game-object-container';
|
||||
import { BlobShape } from './shapes/blob-shape';
|
||||
import { Circle } from './shapes/circle';
|
||||
import { Polygon } from './shapes/polygon';
|
||||
import { PlanetShape } from './shapes/planet-shape';
|
||||
|
||||
export class Game {
|
||||
public readonly gameObjects = new GameObjectContainer(this);
|
||||
private renderer!: Renderer;
|
||||
private renderer?: Renderer;
|
||||
private socket!: SocketIOClient.Socket;
|
||||
private promises: Promise<[void, void]>;
|
||||
private deltaTimeCalculator = new DeltaTimeCalculator();
|
||||
private deadTimeout = 0;
|
||||
|
||||
private declaPlanetCountElement = document.createElement('div');
|
||||
private redPlanetCountElement = document.createElement('div');
|
||||
private neutralPlanetCountElement = document.createElement('div');
|
||||
|
||||
constructor(
|
||||
private readonly playerDecision: PlayerDecision,
|
||||
private readonly canvas: HTMLCanvasElement,
|
||||
private readonly overlay: HTMLElement,
|
||||
) {
|
||||
this.promises = Promise.all([
|
||||
this.setupCommunication(playerDecision.server),
|
||||
this.setupRenderer(),
|
||||
]);
|
||||
this.start();
|
||||
const progressBar = document.createElement('div');
|
||||
progressBar.className = 'planet-progress';
|
||||
overlay.appendChild(progressBar);
|
||||
progressBar.appendChild(this.declaPlanetCountElement);
|
||||
progressBar.appendChild(this.neutralPlanetCountElement);
|
||||
progressBar.appendChild(this.redPlanetCountElement);
|
||||
}
|
||||
|
||||
private async setupCommunication(serverUrl: string): Promise<void> {
|
||||
|
|
@ -61,7 +68,26 @@ export class Game {
|
|||
|
||||
this.socket.on(TransportEvents.ServerToPlayer, (serialized: string) => {
|
||||
const command = deserialize(serialized);
|
||||
this.gameObjects.sendCommand(command);
|
||||
if (command instanceof PlayerDiedCommand) {
|
||||
this.deadTimeout = command.timeout;
|
||||
this.overlay.appendChild(this.announcmentText);
|
||||
} else if (command instanceof UpdatePlanetOwnershipCommand) {
|
||||
const all = command.declaCount + command.redCount + command.neutralCount;
|
||||
this.declaPlanetCountElement.style.width = (command.declaCount / all) * 100 + '%';
|
||||
this.neutralPlanetCountElement.style.width =
|
||||
(command.neutralCount / all) * 100 + '%';
|
||||
this.redPlanetCountElement.style.width = (command.redCount / all) * 100 + '%';
|
||||
|
||||
if (command.declaCount > all * 0.5) {
|
||||
this.overlay.appendChild(this.announcmentText);
|
||||
this.announcmentText.innerText = 'Decla team won 🎉';
|
||||
}
|
||||
|
||||
if (command.redCount > all * 0.5) {
|
||||
this.overlay.appendChild(this.announcmentText);
|
||||
this.announcmentText.innerText = 'Red team won 🎉';
|
||||
}
|
||||
} else this.gameObjects.sendCommand(command);
|
||||
});
|
||||
|
||||
this.socket.on(TransportEvents.Ping, () => {
|
||||
|
|
@ -82,14 +108,14 @@ export class Game {
|
|||
);
|
||||
}
|
||||
|
||||
private async setupRenderer(): Promise<void> {
|
||||
private async start(): Promise<void> {
|
||||
const noiseTexture = await renderNoise([256, 256], 2, 1);
|
||||
|
||||
this.renderer = await compile(
|
||||
this.setupCommunication(this.playerDecision.server);
|
||||
runAnimation(
|
||||
this.canvas,
|
||||
[
|
||||
{
|
||||
...Polygon.descriptor,
|
||||
...PlanetShape.descriptor,
|
||||
shaderCombinationSteps: [0, 1, 2, 3],
|
||||
},
|
||||
{
|
||||
|
|
@ -97,33 +123,27 @@ export class Game {
|
|||
shaderCombinationSteps: [0, 1, 2, 8],
|
||||
},
|
||||
{
|
||||
...Circle.descriptor,
|
||||
...ColorfulCircle.descriptor,
|
||||
shaderCombinationSteps: [0, 2, 16],
|
||||
},
|
||||
{
|
||||
...CircleLight.descriptor,
|
||||
shaderCombinationSteps: [0, 1, 2, 4, 8],
|
||||
shaderCombinationSteps: [0, 1, 2, 4, 8, 16],
|
||||
},
|
||||
{
|
||||
...Flashlight.descriptor,
|
||||
shaderCombinationSteps: [0],
|
||||
},
|
||||
],
|
||||
this.gameLoop.bind(this),
|
||||
{
|
||||
shadowTraceCount: 16,
|
||||
paletteSize: 10,
|
||||
paletteSize: settings.palette.length,
|
||||
//enableStopwatch: true,
|
||||
},
|
||||
);
|
||||
|
||||
this.renderer.setRuntimeSettings({
|
||||
{
|
||||
ambientLight: rgb(0.45, 0.4, 0.45),
|
||||
colorPalette: [
|
||||
rgb(1, 1, 1),
|
||||
rgb(0.4, 0.4, 0.4),
|
||||
rgb(1, 1, 1),
|
||||
...settings.playerColors,
|
||||
],
|
||||
colorPalette: settings.palette,
|
||||
enableHighDpiRendering: true,
|
||||
lightCutoffDistance: settings.lightCutoffDistance,
|
||||
textures: {
|
||||
|
|
@ -136,16 +156,16 @@ export class Game {
|
|||
},
|
||||
},
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
public async start(): Promise<void> {
|
||||
await this.promises;
|
||||
requestAnimationFrame(this.gameLoop.bind(this));
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
public displayToWorldCoordinates(p: vec2): vec2 {
|
||||
return this.renderer?.displayToWorldCoordinates(p);
|
||||
const result = this.renderer?.displayToWorldCoordinates(p);
|
||||
if (!result) {
|
||||
return vec2.create();
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
public aspectRatioChanged(aspectRatio: number) {
|
||||
|
|
@ -155,14 +175,23 @@ export class Game {
|
|||
);
|
||||
}
|
||||
|
||||
private gameLoop(time: DOMHighResTimeStamp) {
|
||||
const deltaTime = this.deltaTimeCalculator.getNextDeltaTimeInMilliseconds(time);
|
||||
private announcmentText = document.createElement('h2');
|
||||
private gameLoop(
|
||||
renderer: Renderer,
|
||||
currentTime: DOMHighResTimeStamp,
|
||||
deltaTime: DOMHighResTimeStamp,
|
||||
): boolean {
|
||||
this.renderer = renderer;
|
||||
|
||||
if ((this.deadTimeout -= deltaTime / 1000) > 0) {
|
||||
this.announcmentText.innerText = `Respawning in ${Math.floor(this.deadTimeout)} …`;
|
||||
} else {
|
||||
this.announcmentText.parentElement?.removeChild(this.announcmentText);
|
||||
}
|
||||
|
||||
this.gameObjects.stepObjects(deltaTime);
|
||||
this.gameObjects.drawObjects(this.renderer);
|
||||
this.renderer.renderDrawables();
|
||||
this.gameObjects.drawObjects(this.renderer, this.overlay);
|
||||
|
||||
// this.overlay.innerText = prettyPrint(this.renderer.insights);
|
||||
requestAnimationFrame(this.gameLoop.bind(this));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
27
frontend/src/scripts/handle-full-screen.ts
Normal file
27
frontend/src/scripts/handle-full-screen.ts
Normal file
|
|
@ -0,0 +1,27 @@
|
|||
export const handleFullScreen = (
|
||||
minimizeButton: HTMLElement,
|
||||
maximizeButton: HTMLElement,
|
||||
) => {
|
||||
if (!document.fullscreenEnabled) {
|
||||
minimizeButton.style.visibility = 'hidden';
|
||||
maximizeButton.style.visibility = 'hidden';
|
||||
return;
|
||||
}
|
||||
|
||||
let isInFullScreen = document.fullscreenElement !== null;
|
||||
|
||||
const showButtons = () => {
|
||||
minimizeButton.style.visibility = isInFullScreen ? 'visible' : 'hidden';
|
||||
maximizeButton.style.visibility = isInFullScreen ? 'hidden' : 'visible';
|
||||
};
|
||||
|
||||
showButtons();
|
||||
|
||||
maximizeButton.addEventListener('click', () => document.body.requestFullscreen());
|
||||
minimizeButton.addEventListener('click', () => document.exitFullscreen());
|
||||
|
||||
document.addEventListener('fullscreenchange', () => {
|
||||
isInFullScreen = !isInFullScreen;
|
||||
showButtons();
|
||||
});
|
||||
};
|
||||
|
|
@ -1,25 +0,0 @@
|
|||
export class DeltaTimeCalculator {
|
||||
private previousTime: DOMHighResTimeStamp | null = null;
|
||||
|
||||
constructor() {
|
||||
document.addEventListener('visibilitychange', this.handleVisibilityChange.bind(this));
|
||||
}
|
||||
|
||||
public getNextDeltaTimeInMilliseconds(
|
||||
currentTime: DOMHighResTimeStamp,
|
||||
): DOMHighResTimeStamp {
|
||||
if (this.previousTime === null) {
|
||||
this.previousTime = currentTime;
|
||||
}
|
||||
|
||||
const delta = currentTime - this.previousTime;
|
||||
this.previousTime = currentTime;
|
||||
return delta;
|
||||
}
|
||||
|
||||
private handleVisibilityChange() {
|
||||
if (!document.hidden) {
|
||||
this.previousTime = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -7,6 +7,7 @@ import {
|
|||
NoisyPolygonFactory,
|
||||
Renderer,
|
||||
renderNoise,
|
||||
runAnimation,
|
||||
WrapOptions,
|
||||
} from 'sdf-2d';
|
||||
import { settings, rgb, PlanetBase, Random } from 'shared';
|
||||
|
|
@ -18,17 +19,17 @@ const LangindPagePolygon = NoisyPolygonFactory(
|
|||
);
|
||||
|
||||
export class LandingPageBackground {
|
||||
private renderer!: Renderer;
|
||||
private isActive = true;
|
||||
|
||||
constructor(private readonly canvas: HTMLCanvasElement) {
|
||||
this.start();
|
||||
constructor(canvas: HTMLCanvasElement) {
|
||||
this.start(canvas);
|
||||
}
|
||||
|
||||
private async start(): Promise<void> {
|
||||
private async start(canvas: HTMLCanvasElement): Promise<void> {
|
||||
const noiseTexture = await renderNoise([256, 256], 1.2, 2);
|
||||
|
||||
this.renderer = await compile(
|
||||
this.canvas,
|
||||
runAnimation(
|
||||
canvas,
|
||||
[
|
||||
{
|
||||
...LangindPagePolygon.descriptor,
|
||||
|
|
@ -39,13 +40,12 @@ export class LandingPageBackground {
|
|||
shaderCombinationSteps: [0, 2],
|
||||
},
|
||||
],
|
||||
this.gameLoop.bind(this),
|
||||
{
|
||||
shadowTraceCount: 16,
|
||||
paletteSize: 1,
|
||||
},
|
||||
);
|
||||
|
||||
this.renderer.setRuntimeSettings({
|
||||
{
|
||||
ambientLight: rgb(0, 0, 0),
|
||||
lightCutoffDistance: settings.lightCutoffDistance,
|
||||
textures: {
|
||||
|
|
@ -58,26 +58,18 @@ export class LandingPageBackground {
|
|||
},
|
||||
},
|
||||
},
|
||||
});
|
||||
|
||||
requestAnimationFrame(this.gameLoop.bind(this));
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
public destroy() {
|
||||
this.renderer.destroy();
|
||||
}
|
||||
|
||||
private gameLoop(time: DOMHighResTimeStamp) {
|
||||
private gameLoop(renderer: Renderer, time: DOMHighResTimeStamp, _: number): boolean {
|
||||
Random.seed = 42;
|
||||
|
||||
this.renderer.setViewArea(
|
||||
vec2.fromValues(0, this.renderer.canvasSize.y),
|
||||
this.renderer.canvasSize,
|
||||
);
|
||||
renderer.setViewArea(vec2.fromValues(0, renderer.canvasSize.y), renderer.canvasSize);
|
||||
|
||||
const topPlanetPosition = vec2.fromValues(
|
||||
0.7 * this.renderer.canvasSize.x,
|
||||
0.7 * this.renderer.canvasSize.y,
|
||||
0.7 * renderer.canvasSize.x,
|
||||
0.7 * renderer.canvasSize.y,
|
||||
);
|
||||
|
||||
const topPlanet = new LangindPagePolygon(
|
||||
|
|
@ -93,8 +85,8 @@ export class LandingPageBackground {
|
|||
(topPlanet as any).randomOffset = 0.5 + time / 3500;
|
||||
|
||||
const bottomPlanetPosition = vec2.fromValues(
|
||||
0.3 * this.renderer.canvasSize.x,
|
||||
0.3 * this.renderer.canvasSize.y,
|
||||
0.3 * renderer.canvasSize.x,
|
||||
0.3 * renderer.canvasSize.y,
|
||||
);
|
||||
|
||||
const bottomPlanet = new LangindPagePolygon(
|
||||
|
|
@ -118,11 +110,12 @@ export class LandingPageBackground {
|
|||
const planetDirection = vec2.normalize(planetDistance, planetDistance);
|
||||
const planetAngle = Math.atan2(planetDirection.y, planetDirection.x);
|
||||
|
||||
this.renderer.addDrawable(topPlanet);
|
||||
this.renderer.addDrawable(bottomPlanet);
|
||||
this.renderer.addDrawable(
|
||||
renderer.addDrawable(topPlanet);
|
||||
renderer.addDrawable(bottomPlanet);
|
||||
renderer.addDrawable(
|
||||
new CircleLight(
|
||||
this.calculateLightPosition(
|
||||
renderer,
|
||||
planetAngle,
|
||||
planetDistanceLength * 1.2,
|
||||
-time / 3000,
|
||||
|
|
@ -132,9 +125,10 @@ export class LandingPageBackground {
|
|||
),
|
||||
);
|
||||
|
||||
this.renderer.addDrawable(
|
||||
renderer.addDrawable(
|
||||
new CircleLight(
|
||||
this.calculateLightPosition(
|
||||
renderer,
|
||||
planetAngle,
|
||||
planetDistanceLength * 1.2,
|
||||
time / 2000 + Math.PI,
|
||||
|
|
@ -144,21 +138,28 @@ export class LandingPageBackground {
|
|||
),
|
||||
);
|
||||
|
||||
this.renderer.renderDrawables();
|
||||
|
||||
requestAnimationFrame(this.gameLoop.bind(this));
|
||||
return this.isActive;
|
||||
}
|
||||
|
||||
private calculateLightPosition(angle: number, length: number, t: number): vec2 {
|
||||
private calculateLightPosition(
|
||||
renderer: Renderer,
|
||||
angle: number,
|
||||
length: number,
|
||||
t: number,
|
||||
): vec2 {
|
||||
const lightPosition = vec2.fromValues(
|
||||
length * Math.sin(t),
|
||||
length * Math.sin(t) * Math.cos(t),
|
||||
);
|
||||
|
||||
const canvasCenter = vec2.scale(vec2.create(), this.renderer.canvasSize, 0.5);
|
||||
const canvasCenter = vec2.scale(vec2.create(), renderer.canvasSize, 0.5);
|
||||
|
||||
vec2.add(lightPosition, lightPosition, canvasCenter);
|
||||
vec2.rotate(lightPosition, lightPosition, canvasCenter, angle);
|
||||
return lightPosition;
|
||||
}
|
||||
|
||||
public destroy() {
|
||||
this.isActive = false;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -14,13 +14,11 @@ export class Camera extends GameObject implements ViewObject {
|
|||
super(null);
|
||||
}
|
||||
|
||||
public update(updates: Array<UpdateMessage>) {
|
||||
throw new Error();
|
||||
}
|
||||
public beforeDestroy(): void {}
|
||||
|
||||
public step(deltaTimeInMilliseconds: number): void {}
|
||||
|
||||
public draw(renderer: Renderer) {
|
||||
public draw(renderer: Renderer, overlay: HTMLElement) {
|
||||
const canvasAspectRatio = renderer.canvasSize.x / renderer.canvasSize.y;
|
||||
if (canvasAspectRatio !== this.aspectRatio) {
|
||||
this.aspectRatio = canvasAspectRatio;
|
||||
|
|
|
|||
Some files were not shown because too many files have changed in this diff Show more
Loading…
Reference in a new issue