16 lines
411 B
Text
16 lines
411 B
Text
#include "global.h"
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#ifndef PLAYER_H_INCLUDED
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#define PLAYER_H_INCLUDED
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void shoot(intVector2D mouse);
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bool slowTime(bool isEnabled);
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void getPlayerStats(vector2D* maxVelocity, vector2D* acceleration);
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void setPlayerStartingPosition(int x, int y);
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void movePlayer(unsigned char* keys, int deltaTime);
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renderObject getPlayerRenderObject();
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void drawPointsText();
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#endif // PLAYER_H_INCLUDED
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