Improve color handling approach

This commit is contained in:
schmelczerandras 2020-10-13 22:37:23 +02:00
commit f29293c475

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@ -6,21 +6,28 @@ uniform float maxMinDistance;
uniform float distanceNdcPixelSize;
in vec2 position;
uniform sampler2D palette;
#define WEBGL2_IS_AVAILABLE
vec4 readFromPalette(int index) {
return texture(palette, vec2((float(index) + 0.5) / {paletteSize}, 0.5));
}
{macroDefinitions}
{declarations}
out vec2 fragmentColor;
layout(location = 0) out vec4 fragmentColor;
layout(location = 1) out float distanceValue;
void main() {
float minDistance = maxMinDistance;
float color = 0.0;
float objectMinDistance, objectColor;
float minDistance = maxMinDistance, objectMinDistance;
vec4 color = {backgroundColor};
vec4 objectColor;
{functionCalls}
fragmentColor = vec2(minDistance, color);
distanceValue = minDistance;
fragmentColor = color;
}